Nerubian Unraveler

Nerubian Unraveler Card

Nerubian Unraveler is a 6 Mana Cost Epic Neutral Minion card from the Knights of the Frozen Throne set!

Card Text

Spells cost (2) more.

Flavor Text

He loves a good yarn.

Leave a Reply

30 Comments

  1. Wywern
    July 26, 2017 at 5:38 AM

    Nerubian rogue in wild?

  2. ShoM
    July 25, 2017 at 10:44 PM

    It seems “fair” enough so it will likely see play if the meta is ideal for it. This would have been fantastic about a month ago notably. Mage cant flamestrike your board and kill this on the same turn, keeping the pressure on them quite nicely. Also stops firelands + secret turns which were pesky. Other than mage, paladin’s equality+con goes up to 10, making them unable develop the same turn and stops equality+drake plays. Also ruins spikeridge steed tempo plays which is nice. While no longer relevant, it can buy you a turn vs quest rogue as it stops prep+crystal core.

    As a standalone card it’s a great card to play on an empty board and terrible to play while behind. Removing it with any finesse is a massive pain (5 mana shadow word death and 6 mana fireball are steep, truesilver is too small and vilespine slayer prefers a small spell as combo activator) and it’s big enough to pose a threat so you opponent wont feel happy leaving it on the board.

  3. Mrthejazz
    July 25, 2017 at 10:27 PM

    Better than it looks. Shuts down miracle rogue and other spell based decks. I see it shining in a midrange druid deck with minimal spell but innervate. Innervate it out when you lead board and your opponent can’t answer for a few turns.

    Also counters secret Hunter which I suspect will make a comeback

  4. Haassss
    July 25, 2017 at 8:39 PM

    Would be way better and still balanced as a 3/7

  5. LOlOlOl
    July 25, 2017 at 8:37 PM

    Great against noobs who need to run RNG bitch mage to win.

  6. Th0massn
    July 25, 2017 at 6:11 PM

    Average card, probably a bit too memey cause it doesn’t have the impact Loatheb used to have but it could technically decide some games against mage or rogue.

    6/10 purely on the base of this being pretty decent in arena I rate this card at a 6/10 besides that it probably wont see much play in constructed.

  7. Darkahier
    July 25, 2017 at 4:36 PM

    At the very least it can delay that game ending pyroblast or double fireball frost bolt turn, or play it turn 6 to block a Spikeridge Steed, or Gadgetzan turn. It has its uses. Not terrible in the right deck.

  8. Funkdat
    July 25, 2017 at 3:29 PM

    The problem is by the time you’ve at six mana and can ply this, then so is your opp, making their spells cost two more might only slow them down a turn or two. A Fireball for six still clears this. If it has more health and less attack, then it would be a better card. Until Hearthstone gets side decking, I don’t think situational cards like this will see play.

  9. DumbEndumber
    July 25, 2017 at 2:26 PM

    It’s a decent tech choice against some decks, though not nearly as strong and flexible as Loatheb was.

    I could see the reason including it sometimes, though I really wish it was at least one mana less

  10. Lorenzo
    July 25, 2017 at 2:05 PM

    Lockdown archetype? Imagine a Wild deck with the card that makes battlecry cards cost 2 more, that card that makes every card cost plus one, this new card, and Loatheb?

  11. flyy50
    July 25, 2017 at 2:00 PM

    Very good counter vs rogue and Mage, both have multiple dominant decks in current meta

    • Th0massn
      July 25, 2017 at 6:13 PM

      Rogue really doesn’t have a dominant deck in the meta, it’s alright but it’s not shaman or mage

  12. Chimborazo
    July 25, 2017 at 1:36 PM

    First one of my Top 10 cards for TFT.

    • Jaych
      July 25, 2017 at 5:40 PM

      …There have only been 13 cards revealed. Give it time.

  13. Braun
    July 25, 2017 at 1:33 PM

    Neger-karte

  14. Ocv28
    July 25, 2017 at 1:31 PM

    I think this card is good, definitely better than 2.9 out of 5 stars good.

  15. Dude
    July 25, 2017 at 1:28 PM

    I wish there was a bad version of Loatheb – OH WAIT, HERE IT IS!

    • Kenchilada
      July 25, 2017 at 1:55 PM

      But then you realize that there are an absolute shitton of 1 drops but each class only runs 3 at the most… so I think a standard rendition of an old mechanic is fine. Sorry that Loatheb isn’t in ICC

      • Dude
        July 25, 2017 at 2:25 PM

        The problem is, that u only counter very specific archetypes (like freeze mage) but it does nothing against aggro, and midrange just plays a minion or kills this guy somehow. stats/mana cost = weak, expensive+specific+unreliable tech card. Pass.

        • Kenchilada
          July 25, 2017 at 2:55 PM

          Loatheb doesn’t counter aggro so why’d you compare it to that then? Lol
          Also if you judge every card by their effectiveness against aggro, every card in this expansion is guaranteed a 1/10 for you.

          • Th0massn
            July 25, 2017 at 6:15 PM

            That’s a weird position to take especially since the new Warrior weapon that was released does it very well.

          • Kenchilada
            July 25, 2017 at 10:02 PM

            Yeah what am I thinking, aggro definitely won’t be the dominant deck, that warrior weapon is really gonna get some token Druid players to quit the game

          • Dude
            July 26, 2017 at 2:03 AM

            I was pointing out that it only fits a very fringe role while not being flexible whatsoever. Compare it to the new warrior weapon which serves well vs aggro and control match ups. Most good cards are able to serve multiple roles OR are super powerful on their own. Anyway, go ahead, craft this card & *enjoy*

          • Kenchilada
            July 26, 2017 at 11:09 AM

            I must admit control warrior does seem to be shaping up into a tier 1 or 2 deck, the three cards they’ve revealed are going to take thought to play (so maybe control decks other than mage can beat aggro this expansion)

  16. Moltar
    July 25, 2017 at 1:24 PM

    Good tech card vs control for midrange decks?

  17. Brann
    July 25, 2017 at 1:18 PM

    I feel like a cynical asshole so far during this reveal but this cards seems pretty meh as well….

    5-5 for 6 is just ok, but the effect you get is pretty ehh

    All spells cost (2) more so you’d only wanna run this guy in a minion based deck and it only slightly slows down spell based decks..

    It’d put spell based decks out 2 Mana, and could also put you out (2) manna if you need to cast a spell while this is up… I mean it could help slow down decks like burn mage a little?… Maybe