Neeru Fireblade
Neeru Fireblade is a 5 Mana Cost Legendary Warlock Minion card from the Forged in the Barrens set!
Card Text
Battlecry: If your deck is empty, open a portal that fills your board with 3/2 Imps each turn.
Flavor Text
Look at this guy! He’s obviously evil! OBVIOUSLY!!!Neeru Fireblade Additional Information
Cards Relating to Neeru Fireblade
Imp Familiar Type: Minion - Cost: 2 - Attack: 3 - Health: 2 |
Yo Stonekeep. Please don’t forget to update avatar list. It hasn’t been updated since Outland, and I love to have this guy as my next one. Just look at those evil smirk. Thanks a lot.
So other then Darkglare, I think Neeru seems to be just an okay last-ditch card. If Chef Nomi can do it, so can Neeru, I feel. So this will probably just be a mid-tier 2 deck, in my opinion. It’s strong, but the effort for you to use Neeru early is just isn’t exactly all that worth it in my opinion. Escpailly when TIckitus is still around. 3 Stars.
The only issue is… what if this is one of the cards you burn?
Start of turn or end of turn?
Both going by analogy with Gruul
Actually turs out it’s only end-of turn (you can check it on playhearthstone.com)
Well… it’s been a while since we’ve had a card this interesting.
Essentially the new warlock gameplan is to empty their deck, and then throw threat after threat at their opponent before fatigue inevitably kills them. They can potentially refill their deck with primes with Rustwix too. This is a great card to suit that gameplan… but what’s to stop THIS card from being destroyed(or rustwix)?
All in all this new “self-destruct deck” archetype for warlock honestly does show some promise, and I think it’d at the very least become a legitimate tier 3ish deck. But its inconsistency may be its downfall. Even key cards like Neeru, Rustwix and that 3/3 that deals 6 damage can easily be discarded and weaken your game plan.
Weird card … could always shuffle cards back in after u play him . Then u have a full board every turn…. pretty strong
I’ve been thinking that shuffling cards after this would be strong, but I don’t know if any of them will be still in standard.
There’ll still be Rustwix, but that might be it. I’m still concerned at the consistency of this deck, although a soul fragment package should help for a few reasons.
To Tickatus yourself, or not to Tickatus yourself, that is the question…..
Nah really this card just seems weird, you’re gonna build a deck with cards that makes you draw quick and cards that destroys your deck BUT you wont want to destroy or discard this guy and this card in your hand is DEAD till your deck has 0 cards, very odd design.
So this guy gives a better portal then the quest, but you need to burn through your own deck first. Don’t think it’s going to very popular in many decks, but I think it’s a good card to have in wild. Especially in warlock decks that quickly burn through there own deck. Or destroy there own and others as a strategy. Just need to find a way to pull him out of the deck in the beginning. (So yeah good card in very specific decks)
Do you feel like it is the worst expansion ever? I’m truly disappointed about many things… but let’s wait the gameplay.
Yeah look at that garbage wording as well
Doesn’t tell you what a portal is, nor when the minions are summoned (whenever you play this card? start of the turn? end of your turn? End of the opponent’s turn to?)
So so bad
Every turn. Looks like Gruul or Kelthuzad to me.
They have to do that. With complex cards like this one, if you wanted to specify everything, the card text would be too long
Just play the card once and you understand.
A “portal” is not a new concept – the un’goro quest reward is the best example of when one was used before.
The card states clearly that the wimps are summoned “every turn”. This means they will essentially be summoned between turns, in other words at the start and end of your turn, just like Gruul’s effect.