Myra’s Unstable Element
Myra’s Unstable Element is a 5 Mana Cost Legendary Rogue Spell card from the The Boomsday Project set!
Card Text
Draw the rest of your deck.
Flavor Text
What could go wrong?- Mana Cost: 5
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Rogue
- Card Type: Spell
- Set: The Boomsday Project
- Mechanics: Draw Cards
Myra’s Unstable Element Card Review
First of all – Legendary spells! It was only a matter of time until we get them, and finally, it’s time. If other will be as crazy as this one, I’m not sure if it won’t hurt my mental health.
This is one of the most insane cards in the entire game. Yogg-Saron, Hope's End is probably the only more crazy card, at least it was before the nerfs. Drawing your ENTIRE deck for 5 mana is an effect that is incredibly powerful (as it fills your entire hand for just 5 mana) and punishing at the same time (as you burn most of the cards and land straight into the fatigue). Which makes it a hardest card to rate out of that bunch too.
Normally, massive cycle cards are best in combo decks. If you can cycle fast, you draw your combo pieces and finish the game. In this case, however, you literally cycle through your entire deck. Even assuming that it’s the only card in your hand (very unlikely) and you have 15 cards left in your deck, there is a very high chance that you will burn a vital card, sucha as Malygos or Leeroy Jenkins.
Maybe Miracle Rogue? Well, it makes some sense. But I think that this card would need to be powerful is more Fal'dorei Strider-like cards to be played in this kind of decks. Cards that shuffle extra stuff that does something when drawn. In that case, this card could be a massive finisher. First fill your deck with such effects, then pretty much activate most of them at once. Sure, you would not activate the ones you burn, but you would still most likely end up with a few 4/4’s and whatever other effects they introduce. As well as full hand, of course.
Technically it would be amazing with King Togwaggle, but you really have no way to burn their treasure…
Fatigue is a big deal, but not for the first few turns. Like, you can play 4 turns into fatigue and only take 1 + 2 +3 + 4 = 10 damage. It’s not a big deal in most of the cases. It starts ramping from there, but you still have some time to finish the game. You can also be pretty sure that you won’t run out of resources by that time, since 10 cards is a lot to go through.
Right now, even disregarding any kind of crazy combo, I see another use for it – a finisher in aggressive Rogue, such as the Odd build. Like a massive Divine Favor, or all-in Aluneth. When you’re running out of steam, you lose the game anyway. Casting this gives you a few extra turns and LOTS of resources to close out the game. The worst thing about it is that it’s a dead card most of the game, and it costs 5 mana, so you aren’t doing that much on the same turn you play it. Still, same could be said about Aluneth, and yet the card was insane, because dying to fatigue after 5-6 turns is much better than being in topdeck mode when it comes to Aggro decks.
So, like I’ve said, this card is insane. It’s really broken, no matter how you look at it. It’s one of those cards that will either be deck-defining or useless. Right now, I would say that it SHOULD see play in aggressive Rogue decks. Despite the fact that you end up in fatigue, you have a very high chance to draw your high tempo cards, burst damage etc. and just finish the game. If you’re in top deck mode for 3-4 turns you’re pretty much guaranteed to lose anyway, and this can turn the tides. In the future, though? Sky is the limit. Current theorycrafts, like Toggwaggle and Malygos decks look terrible, but I’m pretty sure that this card will be a part of some crazy deck at one point. Even if not this expansion, even if not in Standard, then maybe a few years from now in Wild. This is just such a powerful effect that it will definitely find a home in some high tier deck at one point.
Card rating: 9/10, even if not immediately
Only a 2.9 Rating! Lol, surprised people can’t see how busted this card is gonna be, I’ll be one of the first to say this is likely to be first card nerfed in this new set.
Mecha c’thun anyone?
New ways to concede
This card looks like a clown fiesta to me – Sammy
After playing Myras Unstable Element, play prep vanish coin togwaggle. If it’s turn 10 your opponent will definitely have some minions on the board so vanishing will fill their hand so you can burn the treasure. This is a great win condition against control and OTK decks alike. I can’t wait to try this combo. Comment if u notice any problems with my combo 🙂
Make no mistake, there WILL be some kind of M.U.E Kingsbane Mill Rogue. I mean think about it – with kingsbane in the deck, and a M.U.E in hand, you could be able to burn your own deck without even regretting it, all the while burning your opponent’s deck as well.
oh man i can’t wait
hurry up hurry up hurry up
How exactly do you burn their deck?
Calling it now, Aluneth for Odd Rogue.
“Gadgetzan Auctioneer’s ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the game—overall, ***games are less interesting when a player draws their entire deck.***This change brings Gadgetzan Auctioneer’s cost more in line with its power level.”
– Ben Brode 2014
Can’t help but chuckle a little seeing this.
I have the feeling they are releasing good cards for the wrong classes…this is evidently a warrior card to be played with dead’s man hand 😀
Not now they’ve added Lab Recruiter (basically Shadowcaster all over again).
Now Rogue has her own dead man’s hand!
Warriors getting all their class identity stolen
First armor goes to druid, now going infinite goes to rogue
Next thing you know damaging minions will be a shaman thing and whirlwind effects a mage thing
In my opinion, Myra’s U.E. is just a “for fun” card for combo decks. It’s draw avrege becouse of beeing legendary reduces enought to low the winrate of decks that uses that as THE core, such as a Dollmaster into alot of spelldemege minions.
In the other hand, in aggro decks like the odd archetipe, most part of the time It will be unvaliable bcouse you need to keep up the preasure insted of “draw a lot then play stuf, then wait a turn to be abale to atack”, feels like playing deathstalker rexxar in a aggro deck, “you will lose aniway by running out of steam, why not?” Well… “Why not?” Is not comun in high tiers.
In abstract, you’ll 10 cards to win the game, only possible against other aggro/mid-range maches and If thre is a combo in this hand.
How about a combo with this, lab recruiter and pogo hopper? possibly but not nessecarily with valeera.
Empty your deck and then drop 1–2 pogo hoppers each turn and they will soon be 11/11s for 2 mana.
And since you have drawn that many cards you also have a lot reactions to what your opponent is playing. It may be slow but if the opponents board is to overwhelming, there is still vanish. I think this card is underrated. Maybe it will not appear in a tier 1 deck but it has a lot of potential.
Also you could use academic espionage to fill your deck again and drop an auctioneer and spam all the 1 mana spells you get (assuming that you already have some in hand to start with of course)
This is borderline broken
IKR?
Dollmaster standard big death rattle rogue anyone?
Could work for malygos as well if pull dollmaster cobald illusionist or have empty hand and ten cards left in deck one being malygos. Then you have 2’mana and one prep that’s 25 dmg to face with 2′ sinister strikes and a prepped eviscerate
Kingsbane when buffed enough for liking asap play towagle then play prep Lyra’s instable that way combo gone other player stuck with a bunch of weapon buff cards that don’t help him and you do the can’t fatigue kingbane trick
You forget that you cant shuffle the kingsbane in the deck in that scenario or he will simply play the king’s ransom and poof your kingsbane is gone while you have some useless weapon buffing cards deck full.
You mean this is what the darkness was meant to counter.
I suppose so but you would save a hard removal in hand like vilespine or assassinate
I don’t think so. Drawing your entire deck means burning a lot of cards, candles included. So The Darkness would exit its dormant state only if you draw all the candles while you still have space for them in your hand.
I could be wrong but don’t you burn spiders if there’s no more room in your hand? Or is that dark candles?
Anyways, this card….is kind of underwhelming to me. Yes it has a strong potential, but if we are being real here, even in the best of combo decks, unless you have exactly 10 cards in deck, you should probably take it out in favor of a card that adds quality to your deck and not in use as a last ditch effort? Unless you use preparation to make it cost 2 you still only have 8 mana to use. Rogue has great combos but most tend to cost more than 8 mana assuming you even get the cards you need. Best case would be prep into it, leeroy and double cold for 14 damage tops unless someone else has a better combo idea.
People are viewing this as some sort of combo enabler when this is the opposite of its useful effect. Yes, in a combo deck where you are burning most of your cards this will not be good because more often than not this is what you will do, thereby burning the combo pieces; however, you are not seeing in the correct light.
Odd rogue is where this shines. Not only do they not care about burning cards, but they have lacked card draw for a while, and this is what has been holding it back from becoming a tier 1 list in the current meta. This is at its core ultimate infestation for rogue at 5 mana. It’s insane, period.
Lets replace one weak card in miracle rogue and put it on
Now,i will estimate that half your games you will win,and half of them you lose cause yours resources are over
Half of these loses you actually draw myra element and…
Can win half of these times cause you find lethal or can return to the battle
Well,in this very pessimist estimate,replacing a weak card you can win one more time each 8 games,if you consider just win a impportant game,you can consider you have around 25% chances to win with myra element
So, I’m getting confused by people’s interpretation of,how this card works. A lot of people,have been saying that Faldorei Strider would synergize very well woth this card, but couldn’t it be the opposite? When I first read the card, I interpreted its effect as “Draw X cards where is the number of cards left in your deck.” If that’s the case, then each spider you drew translates to a fatigue draw at the end. Has someone explicitly stated somewhere that that’s not how this card works?
it draws cards until your hand is full*, then destroys your deck
* or deck is empty
type the name of the card in youtube to see it in action
Thank you, that’s a huge help.
Can this make Baleful Banker relevant? Maybe a last ditch reload of a strong minion? Banker, Prep, Crystal is 4 mana leaving six for…?
I think this is a very interesting card created out of very simple text; its the type of cards that plays into two very different archetypes, either combo or aggro. With a combo deck it could be used in the hyper-lategame when most of the deck has been drawn as sort of a last ditch effort to get the rest of the combo, and in aggro it can be used as a final refill in the hopes that this last hand will be the one that ends the game. Both are very useful though I do think that the aggro usage is much more effective. Generally an aggro deck either wins from its burst of cards in the beginning or loses, this makes aggro decks that can keep refilling their board and hand very powerful (zoo and odd paladin), even if this can only be one refill that’s one more refill than the deck had before and it gives the deck a much better chance of winning than had it not refilled at all.
Steals a Archbishop Benedictus grom priest, plays Myra’s Unstable Element with prep than plays Benedictus same turn to fill deck again.
ha
yeah right
Ez togwaggle ez wild mill rogue ez win can’t wait
Honestly as far as wild is concerned you could just tech tog and this into a kingsbane deck just for an ez win against the stong control decks. As long as you have Valera the hallow in play and Kingsbane in hand or in play. You prep togg and play this burning their deck and giving your opponent a bad deck. You just have to play your hand right and make sure you have at least one kingsbane. They could potentially steal kingsbane when it’s in your deck but they would then give you back your deck, and as long as you copied a kingsbane you just use your remaining deck to buff a new one. Plus your opponent will be taking a lot of fatigue damage on the turns he has kingsbane. Yes this is perhaps a lofty goal and Kingsbane generally wreck control if they get online already, but could be a fun combo.
Kind of a counter to shudderwock otk or deadmans hand if they’re relevant in wild.
Fill enemy control deck’s hand with a reduced Mana cost coldlight, then myra’s and then togwaggle, the ultimate wild deck. Dane will have fun with this
COugh.. CuRiO cOLlEctOr… coUGH
Too bad it’s a mage card, otherwise it would have been a great combo.
This card would be real fun if they made a reversstone playmod.
Where enemy minions heal you and the winner is the one who first kills themselves.
You would need to still kill off enemy minions and opponents weapon, while still being able to heal them and injury your own hero.
Concede
Or Reno priest turn 4 Shadow priest turn 5 coin reno for -30
How much you wanna bet there will be a Project card that states something along the lines of “ for the rest of the turn your opponent casts the same spells you do but the costs are reduced by X” or a “draw for draw” type text. Simply load your deck up with extras and hope your health lasts longer than your opponents during mill
Tell you what rogue’s won’t be “both players draw 2 cards”
One of the problems with Miracle/Combo decks is when you’re down to the wire, not many cards left in your deck but you’ve still not drawn a vital combo piece to reach lethal… say you just need Leroy to win.
This can dig you out of that hole; you can cast this with Leroy on the same turn – or, with Preparation, you can chuck in a couple of Cold Bloods as well. It’s like a late-game Sprint for 2 less mana, enabling you to pour more into your combo.
Could also see play in a Kingsbane Mill deck maybe after you’ve played Valeera the Hollow; it guarantees you’ll pull the Kingsbane, and any remaining buff cards… as long as there are fewer cards left in your deck than free slots in your hand.
At the moment it looks niche – but it’ll be interesting to see what other Rogue cards get printed in this expansion.
It’s baffling to me that people think 5 mana draw 10 is not good.
This is an aluneth that costs 1 less, draws the cards right away, is much less susceptible to fatigue, can’t be oozed and can be prep’d. Now it’s true that people did completely failed their evaluation of aluneth too, but usually they learn from these mistakes.
ROGUES HAVE PREPARATION, IS LIKE 2 MANA, DRAW 10 IN SOME CASES
draw 10 card (best case) AND burn the rest of your deck… for 5 mana 🙂
This would be OP in hunter, but not so much in rogue :/
? Rogues have craptons of from hand damage.
This can be as much as a “5 Mana: Draw 10 cards. Start Fatigue.”-card.
Pretty much an all-in card, you either push til the end or you lose.
It draws more than ten cards in case you have on-draw-effect cards shuffled in.
Maybe this with Dorian doll master?
I was thinking about the same combo…
So imagine getting this spell from some “Cast A Random Spell” effect…..
Easy win for the other player lol
Can’t wait to see wonder deck mage or yogg highlight of Myra’s unstable element into UI your own face.
AKA “Yolo”
Make Togwoggle Rogue a thing!
How can it be a thing without a 10 mana refresh and/or opponent mill potential?
As far as I can tell:
1. drop togwaggle (8 mana thats really all you can do)
2. They play the swap card….
3. ….profit?….
I think that he meant to do this : king togwaggle (8 mana) – preparation into Myra (2 mana).
The problem with this combo is that the opponent may just don’t swap the deck back and you are just in fatigue. The pro is that this combo may destroy another combo deck (like a shudderwock shaman) and the opponent remains with a preety bad mill rogue.
I think you could do something like that + preparation + asalyna. Yet I doubt it really worths it.
Play the legendary spell, next turn : lorewalker Cho into prep*2 any spell cost less than 3 *2 under condition shadowstep*2 backstab *2 then toggwaggle. Fun but i think druid just does it better
Azalina doesn’t work because there is no refresh. You copy the opponents hand next turn (assuming they don’t swap back to their burned deck) and then….?
They are in complete control of the situation. You use swap, they use swap. Or they just don’t swap at all and you take fatigue.
Even if you were to somehow (through whatever effect) get two unstable elements to burn your deck AND your opponents, there is still the lack of refresh to ensure you don’t get screwed by their swap.
Yes, a “preety bad mill rogue”.
And you’re in fatigue.
Wait.
Work in kingsbane or Kingsbane mill where they get dumped with weapon buff cards and you cannot fatigue
You play unstable element then a later turn somehow fill the enemy hand and togwaggle. Otherwise, play Sonya on a board with azalina and get a 1 Mana azalina to play with tog later.
This card is amazing. I love it. Instant golden craft.
It is an aggro card similar to divine favor. Aggressive deck that can empty the hand quite fast and doesn’t care about value will use it. Would have been a great card for face hunter.
This is a 5 mana legendary card that does nothing to the board state when played. I don’t think any tempo or aggro deck has played something that expensive outside of Aluneth.
Divine Favor is cheap enough to allow aggressive Paladin decks to still do things during the turn they play it and Aluneth will be the last card you play in your hand for Tempo mages. Plus the draw the latter card gives you doesn’t instantly take you into fatigue and the burst damage mages can do with fireballs and the like it typically superior to what rogue has to offer.
The position for this card will probably be closer to a combo completer. You’d probably use this when you have few cards in hand and few in deck to complete whatever damage combo you’d need to win the turn after like Leroy + Double Cold Blood + Shadow Step for 20 damage.
divine favor is a dead card against aggressive decks
this is 5mana draw 10, with prep it’s 2mana draw 10
aluneth is extremely good, this is a much better aluneth (cheaper, faster, no counter, can be prep’d, less fatigue problems)
Seems like it could have potential in Miracle or Malygos, where you’re already trying to draw your deck as fast as possible. If you’re not going to die the turn you play this (you DO still have 5 mana to defend yourself), it seems like a great way to get the rest of your setup enabled. Would be shocked if it saw no play, this effect is REALLY powerful.
This reminds me of Astral Communion since they’re both all or nothing sorts of cards. However, the player casting this spell should only play this with the intention to with the turn after when they play it. As such, this will probably never be played before turn 9.
A fair bit of value can be gotten through Striders and a few other rogue tools, but other than trying to guarantee a Leroy-Cold Blood combo, I can’t see to many ways this can be effectively used.
Uhmmm, i believe this card would be awesome with faldorei and kingsban. Basicly, you would flood the board with the spiders and kingban will help to control the fatigue.
I’ve done some more thinking on using this to get the value off Striders much faster and there is potential you could end up killing yourself to do it since the 4/4 spawners also draw cards. That is assuming the draw a card effect does not interrupts the drawing this card causes. If it doesn’t, you could easily deal 10 or more damage to yourself before you can do anything with the 4/4s on the board.
With Kingsbane Rogue, there needs to be more weapon buff minions and draw to make that deck viable again rather than a legendary card like this. Perhaps, this’ll still be part of it since without Coldlight Oracle, there isn’t that much easy draw for the deck to work with.
There is a clip that shows how it works, there shouldn’t be a problem with faldorei
It’s not “draw x card where x is the number of cards in your deck”, it’s “draw cards until your hand is full (or your deck is empty), then destroy your deck”
seems very good in aggro keleseth decks
strider banker zola
maybe kings bane
very good
Some time ago I saw someone playing a viable fatigue rogue with banker. This will probably see play.
This card is… interesting. A bit underwhelming for a Rogue Legendary spell (Rogue being one of the spell masters tbh), but I can see this reviving Miracle. A bit. I mean, Miracle’s always been a thing, but this could give it a tiny boost that Gadgetzan has been failing in. Fal’dorei Strider gets a bunch of value with this, you can potentially draw into a full Leeroy/Cold Blood Combo, or just hyper-buff a Questing Adventurer or Edwin with a hand of cheap spells. Not to mention the fact that Rogue can completely bypass the Fatigue problem with Kingsbane. Of course, there will be moments in which you burn every key card in your deck, but I reckon the pros can potentially outweigh the cons.
As for Kingsbane Rogue, it accelerates the game immensely once you draw your key cards (aka Kingsbane, maybe a couple buffs if you’re really paranoid of the Mill). You create the infinite Kingsbane loop so much more quickly that the deck picks up a ton of consistency that Coldlight’s rotation went away with.
I doubt it’ll make any impact in Odd Rogue, but we’ll see. 5-mana essentially do nothing is REALLY bad for a Tempo-Aggro deck, but the reload can throw you back from a lost game into a Leeroy-Cold Blood combo for the win. Of course, you lose the versatility of Prepping out Myra’s in playing Baku, but it might be worth losing a few of the better matchups to vastly up your winrate against your worse matchups.
Also, Togwaggle > Prep > Myra’s. Not a meta combo by any means, but it should be of SOME note x3
If your suggesting using this card on turn 5 with odd rogue then I have no words for you.
I meant that you had to pay the complete 5 mana without much follow up besides a smaller not-so-impactful minion; not that you play it on turn 5.
If you are suggesting that someone who would look at every current Rogue archetype in depth in reference to a certain future card would think playing a card that does nothing but nuke your deck on turn 5 in a tempo-aggro style deck (in which you have plenty of other 5-drops or 3-drops + hero power) is a good idea, I have no words for you.
When you say “five mana do nothing”, it kind of infers you are using it early on… since rogue has a TON of synergy with this kind of draw in the super late game.
You are right in that this card is perfect for miracle rogue. But only when it gets to the last <8 cards in the deck. The others you mentioned? not even worth considering.
“Five mana do nothing” refers to the fact that you’re essentially spending 5 mana to not affect the board in any way in reference to tempo and aggression, which is really important for Odd Rogue. But it also allows you to win matchups in which you run out of steam easily.
I only really mention other decks to see all sides of the card and what it could potentially do in each archetype. Buuut it does have its uses in each; whether or not they’re good enough to consider putting Myra’s into the deck is another question.
And honestly, what’s the pain in taking 1 or 3 more damage if you’re just going to win the game within a couple turns anyway? x3