Mulchmuncher
Mulchmuncher is a 9 Mana Cost Rare Druid Minion Mech card from the The Boomsday Project set!
Card Text
Rush. Costs (1) less for each friendly Treant that died this game.
Flavor Text
The latest advancement inhippo-botany.
Mulchmuncher Card Review
A little surprised that it’s not a Giant, as it fits the Giants category quite well – high initial mana cost, 8/8 stats, get cheaper when something happens. That said, I like how it looks thematically, so I don’t mind it at all.
This card is really interesting. A 10 mana 8/8 Rush is obviously bad, but cards that get discounted over time need to be looked out for. Remember Arcane Giant? That card has played a big role in many decks, because 0 mana (or at least cheap) 8/8’s are great. If you give it an extra Rush, it becomes even better – an already big tempo swing of dropping a cheap, big minion becomes even bigger.
Realistically, in order for this to be great, you’d want to reduce it to around 4-5 mana. Sure, it would be playable even at 6-7, but remember that it starts as a basically unplayable card, so you want to get as much out of it as you can in order to make up for that. So, basically, all it takes is one Wispering Woods (or Spreading Plague vs Aggro) + Soul of the Forest, or Living Mana board to make it good. Which is actually not that difficult. And the more ways to summon Treants you have, the better it becomes. I’d imagine that in a full Treant deck, you could get it down to 0 mana quite easily.
One more thing to talk about is the Mech tag. And in this case, I feel like it’s quite irrelevant. It might even be a net negative if they decide to print an anti-Mech tech. I don’t phantom being able to pack BOTH Treant and Mech synergies into a single deck, so that’s that.
Mulchmuncher would be really nuts if you could take a Treant deck and make it work. You would probably be able to play it for cheap around the mid game quite commonly, so even if the deck will be slightly sub-optimal, free 8/8’s with Rush might make up for that fact.
But assuming that the whole Treant thing doesn’t work out – would you still want to play it in Token Druid? It’s a very difficult question. First of all, you need to cut something, and it’s not as easy as it might seem. The deck is already packed and it might be difficult to make some cuts. Then, Soul of the Forest alone is most likely not enough – you need to play both of them and both of the Treant boards need to die before you can play this for free (which is obviously the goal). Maybe, maybe if you also play Landscaping – then that’s 4 extra Treants, so a Landscaping or two and a big Soul of the Forest would be enough to get it down to really cheap. It could serve as a back-up plan after your board got completely removed. You could also play it on your Savage Roar / Branching Paths turn in order to get through a big Taunt. You obviously can’t attack face, but let’s say that your opponent has Sleepy Dragon or even The Lich King on the board. Normally you’d have to run lots of damage into it, damage that would otherwise go face. With this card, you might be able to get some unexpected lethals by basically getting rid of a Taunt in your way.
Overall, I think that we should not underestimate this card. 8/8 with Rush that you can potentially get down to 0 mana can be big in the right deck. It will be an auto-include into a Treant Druid, obviously, but it might also see play in the Token Druid deck. Like I’ve mentioned when reviewing two other Treant Druid cards – what this archetype desperately needs is another synergy or a Treant, even a 1 mana 2/2 Treant would go a long way to make all of those card work more consistently.
Card rating: 9/10 if Treant Druid will be a thing, 5/10 if it won’t
This one with zillax boom
This card will be good but will the treants cards part make you put in 2-4 bad cards of a 30 card deck to make you auto lose?
might be ok have to see if blizzard actually makes a good treant setup card for this prolly not
I dislike the ambiguity of tribes like treants and silver hand recruits. Why not give them a tag like a mech, murloc and every other tribe in the game. This way you would know for certain whether mana treants, splintergraft, and the ancients are or are not treants.
Blizz always seem so scared to add new tribes… maybe for design space? I don’t know… Most creatures in MTG have at least one tribe… which is what makes tribe deckbuilding so fun!
If I zillinox this bad boy and he dies and then I drop had and naturalize, do I get an 11/10 with divine shield, rush, taunt, life steal?
I think you’re misunderstanding Magnetic as a mechanic, and if you resurrect a minion that had something attached to it via the Magnetic mechanic, it won’t come back with the buffs.
Not to mention it doesn’t count as a taunt minion so it wouldn’t resurrect, like how Unearthed Raptor doesn’t come out of N’Zoth
If I Zillinox this bad boy does he come back with had’s Death rattle? Does he keep his divine shield? Rush?
If you already attacked with a minion and then it gains charge or rush, it will not be able to attack again in the same turn. See Southseas Deckhand while equipping a new weapon.
Also, I think you’re misunderstanding the Magnetic mechanic.
So it doesn’t count as a taunt minion that died this game in terms of hadronox?
No. Cards that give themselves taunt or deathrattles in their battlecries aren’t brought back by Hadronox or N’Zoth respectively in spite of those words appearing on the card.
Sea Giant, Mountain Giant and this with the Witchwood Apple and Landscaping is going to form one huge ass big druid again. Throw in some magnetics for Mulchmuncher like Zyliax and this thing becomes quite fearsome. Big token druid incomming.
I just want to point out that this card best scenario comes out turn 6. By then, aggri token Druid wants to FINISH THE GAME, not play for value. Sea giant could come out much more consistently, and still will see no play. And that’s not mentioning bittertide hydra, a much more reliable early threat.
I Play Token Druid and it really isn’t an aggro deck anymore. I often finish my Opponent when i am in fatigue cause token druid normally controls till the 1 turn u have 5-6 minions for double roar (or paths). so you really dont Need it on turn 6. Your right its not a card for aggro but thats not how token works nowadays (half a yaer ago token was aggro with Lotus etc.)
You are all undermining this card. Its basicly a giant with rush. Not to mention that druid has plenty of ways to fill the board with treants and spawn some sea giants. while holding a full hand for some extra stone giants. Rotten apple gives you trents as well. So there is totaly constant board presence sould of the forest plays around removals and giants. How many classes can deal with all this. Biology project enshures you can ramp efficiently without losing tempo. if you get some extra ramp cards at 10 mana you get ultimate infestations And omega level of cheep stuff. I can deffinately see this played in both the tempo and the midrange variant of the decks.
meh rush.. this card is junk.
I don’t think there’s been a card that can reduce it’s cost in a way that the player can control that has never not seen play.
I don’t think frost giant saw any play outside of meme decks
this is much better tho, with just one living mana it’s already a 3 to 5 cost 8/8 rush
Well, Frost Giant was also incredibly slow to reduce and the option to use your Hero Power isn’t exactly always there.
As one of the rewards for playing a Treant Druid, it’s pretty alright. Even if this is just slotted into the current Token Druid decks as a taunt remover, under a normal late game situation where one Whispering Woods + Soul of the Forest has gotten wiped out, this will be a 3 mana 8/8 with rush. With Landscaping, the new Treant spawning spell, it can easily end up being one mana or free to play.
This will end up seeing play at some point.
Corridor creeper 2.0
Not all cards that are costs (1) less are corridor creepers
Turn 1-7: Play 10 treants (that must die)
Turn 8: Mulchmuncher + Splintergraft + 10/10 Mulchmuncher
Dang, turn 8 you play 3 8/8s, 2 with rush
One of the Mulchmuncher is a 10/10 because of Splintergraph. You’re still going to need more win conditions than that, though…
I mean it would be slotted into an aggro deck so this would be its end game answer
Yeah, token druid with a control-y endgame (kill that big taunt with Mulchmunger and go face with rest of board).
That is actually a real good plan 🙂
Personally I think this card is pretty bonkers in token Druid not EVEN considering magnetics, it’s a pretty decent Giant, AND has rush? That’s really fricken powerful. Transform your mana crystals into treants, buff with typical token Druid buffs, if they actually clear it you have a big minion that can clear any threat and can gain serious buffs through magnetics.
treant synergy concept will not work
its not broken compared to other druid strategies. maybe good for f2p new players since its cheap in dust cost
druid has much better ways to build broken decks
Well, thinking of it in the current Token Druid deck, this could easily be a 3 mana 8/8 rusher in the later stages of the game with the current Wisp + Soul combo. I wouldn’t count Treant synergies out quite yet unless the three cards shown are the only ones in the expansion.
Also because this is a Mech it has to be considered with the neutral Magnetics like Zilliax, and because it has Rush it could be tutored by Countess Ashmore.
This can even cost zero Mana and this with the legendary mech is bonkers
A 5 Mana play with two cards that have, 11/10 in stats, and have rush, divine shield , taunt , and lifesteal
i wonder how this minion synergy with splintergraft ???
its cost reduced when come back to your hand or stay 10 mana ?
It should reduce the cost. Just like the naga used to work with giants.
Finally another 10 mana minion to nerf Spiteful Summoner a bit more. It’s a better Emeriss and Sea Giant though. As to the card… Forcing Treant synergies… It has potential. With 2x Soul of the Forest, this should already cost 0. I’m gonna go with 3.5/5 stars.
this is not a spiteful nerf, this will be the second best result after tyrantus from a summoner because it has rush
Rush is useless if the opponent doesn’t have minions, though. Do you really believe this is better to get than Deathwing on average?
Bro, I don’t want to destroy your world or anything, but it is actually a Spiteful buff 🙂
Rush is useless if the opponent doesn’t have minions, though. Do you really believe this is better to get than Deathwing on average?
this is absolutely better than deathwing, spiteful does nothing when it’s played but drop a fatty, if you pull this it is also removal. Even if your opponent removes this it still did something, unlike deathwing. And if your opponent has no minions and you drop a spiteful they’ve basically lost already. I think the smallest stat drop with no text this is worse than is about 15/15.
“And if your opponent has no minions and you drop a spiteful they’ve basically lost already” -> this is false, many controlish decks have tons of AOE that let them come back from a Spiteful board. I as a Taunt Warrior many times have no minions on board, and if they drop a SS, I’d prefer it to be this than Deathwing, for sure. But yeah, it depends on the situation, certainly.
CRONCH CRONCH CRONCH
3/5 could get better with moar trees
I wonder if some of the wild cards that generate treants also count, such Living Roots or Ancient of War.
No. Because neither of those cards make treants. Living roots makes saplings and ancient of war makes an ancient of war.
Poison Seeds, IIRC, is the only non-Standard treant specific card at the moment.
This Treant-Based decks need to get something useful to buff or sacrifice these treants for. Otherwhise it will not work, but I’m hoping to see something like an epic or even Legendary spell which destroys all treants and deals their damage to the enemy hero.
I dunno… There are a fair number of cards in Standard right now that generate treants. Soul of the Forest, Force of Nature, Living Mana (maybe, it’s called a mana treant so it might now count), and Witchwood Apple. If you play Force of Nature, and all the treants die, then you’re getting what payed for for 7 mana. More than that, and you’re getting pretty solid value out of it. It is effectively a giant with Rush, which can be terrifying under the right circumstances. I don’t imagine Force of Nature, Witchwood Apple or the new Landscaping card will see much play right now, but this could still be a card that could fit in Token Druid. Soul of the Forest generates a lot of treants.
So as long as 4 treants die its a 6 mana 8/8 with rush that you can then copy for free with druid legendary for a potential 6 mana 11/12 worth of stats with rush, and its a mech. I think this might help make tree druid a thing.
Any card that can potentially be played for free has potential. It’s impossible to judge it based on the limited information we have now.
We haven’t seen many treant synergy cards, but I bet the legendary spell will synergize with treants in some way, like fill your board with treants so you can play cheap mulchmunchers.
Well this is trash
I disagree. While this card may not be as busted as other cards that Druid has gotten, I could picture this being slotted into Token Druid as a way to recover board advantage if Wisp+Soul doesn’t pan out.