Mor’shan Watch Post
Mor’shan Watch Post is a 3 Mana Cost Rare Neutral Minion card from the Forged in the Barrens set!
Card Text
Can't attack. After your opponent plays a minion, summon a 2/2 Grunt.
Flavor Text
Pushing into Ashenvale made this post uneventful.- Mana Cost: 3
- Attack: 3
- Health: 5
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Neutral
- Card Type: Minion
- Set: Forged in the Barrens
- Mechanics: Can't Attack, Summon
Mor’shan Watch Post Additional Information
Cards Relating to Mor'shan Watch Post
Watchful Grunt Type: Minion - Cost: 2 - Attack: 2 - Health: 2 |
Kargal Battlescar Type: Minion - Cost: 7 - Attack: 5 - Health: 5 Battlecry: Summon a 5/5 Lookout for each Watch Post you've summoned this game. |
Rip to Rally Post Deck if only the token was a 1 drop then pally and priest could have done it
So yeah, Morshan Watch Post gets 4 Stars. TL;DR, It’s a Tar Creeper in Disguise.
3 mana 3/5 that acts as a soft taunt? ANd has this feeling like it’s the Spirit of Tar Creeper Returning to Hearthstone. I actually think that Morshan Watch post, even without Battlescar is going to be the next universal card of Hearthstone for whenever you want to protect yourself in the early game. It doesn’t attack, sure, but it’s meant to protect you like a soft taunt, becuase of the grunts that the opponent is going to summon for you. I think the reason why Ogremancer specifically failed to be a strong card in Hearthstone is due to its inferior power spike whenever your opponent plays a spell.
I think if Hearthsont were to give it a 5 mana 2/6 but to give it Elusive, and I think It would Power Spike since it Seriously discourages the opponent to play spells.
This card is REALLY interesting and I really hope to see it played in the upcoming meta, but sadly I think it’s a bit too niche to realistically see play.
This would be a BEAST against aggro. For example, all the 2/2s that come out of the watch tower are gonna completely shut down a Zoolock that doesn’t have a removal spell in their hand. For every small to medium sized minion they summon, you can just trade a guard into them and completely deny them the board, all with this one card. This will go on for however long it takes before they kill off this 3/5 with their minions(and trading them off in the process, since 3 damage ain’t nothing to scoff at).
But against control or midrange, which generally play bigger and fewer minions, not only will the 2/2 bodies be irrelevant but you won’t get as many of them.
So realistically, if you’re running this in your deck you’re either gonna completely destroy some poor aggro player or have a dead card in your hand against some control player. Sadly, I feel like people would rather play something more consistent over this.
Holy what an arena card
I actually really like this one. on an empty board its gonna be amazing!