Mana Giant
Mana Giant is a 8 Mana Cost Epic Mage Minion Elemental card from the Descent of Dragons set!
Card Text
Costs (1) less for each card you've played this game that didn't start in your deck.
Flavor Text
Spell more and save more with a GIANT discount!- Mana Cost: 8
- Attack: 8
- Health: 8
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Mage
- Card Type: Minion
- Minion Type: Elemental
- Set: Descent of Dragons
- Mechanics: Change Cost
So looking into it there’s like 20-26 cards that can give you spells that didn’t start in deck some can give more than one and some could end up giving a minion. And this isn’t even taking into account quest HP which gives them as well. You probably wouldn’t be able to play this quickly but even with other Giants you don’t always get them in your hand early anyway.
And actually I only counted the ones that have spells you get over 30 if include minions. Since this says any card that didn’t start in your deck.
If the mana always follows the cyclone.
2 stars, will not see the light of day… Seems strong but its too slow to compete with actual giants
Wrong. It will be a cyclone mage staple. And will make the deck competitive again.
Wanna make a bet? Cyclone mage was good just because Conjurers… no way it will be good again
This says any card that didn’t start in deck and there’s over 30 that can choose from can be either minions or spells. Some of which can give you more than one card at a time. It’s not hard to find cards to play that will lower the cost of this giant.
Just test and you will see how hard and slow is to play at least 6 cards that didnt start in your deck to make this 2 mana cost
Seems good in wild quest mage
Cyclone Mage will love this, but it would be too overexaggerating to give it 5 stars, so I’m giving it 4. but WILL see play for Cyclone Mage.
Let’s see every twinspell will generate at least 1 reduction quest mage will add cards that reduce cost. In general most mage decks would clear this easily.
You heard it here first: hang on to this for the inevitable nerf to its mana cost. Easy 400 dust per extra pull.
There is no way you can pull this off before turn 4 or 5 especially when you go first and even then you’d have yo generate lots of cards and build your deck around it. I don’t see why this card would be op enough to get a nerf. If it’s strong then it’s fair enough.
…Unless conjurer’s calling makes this busted.
You’re right. Turn 4 8/8 is totally reasonable. What was I thinking.
Giants have high mana cost for a reason (usually 10+). You’ll learn why come this expansion.
This is a sweet one for a elemental deck I have in wild.