Mana Bind
Mana Bind is a 3 Mana Cost Rare Mage Spell card from the Journey to Un'Goro set!
Card Text
Secret: When your opponent casts a spell, add a copy to your hand that costs (0).
Mana Bind is a 3 Mana Cost Rare Mage Spell card from the Journey to Un'Goro set!
Secret: When your opponent casts a spell, add a copy to your hand that costs (0).
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This synergizes well with time warp quests
At first I thought this was only okay because it cannot save you and it technically doesn’t prevent anything, but there’s a secret stacking combo that seems interesting. Having this played first and then a counterspell/spellbender will make up for mana bind’s, but you’ll also be forced to run both secrets and have them risk triggering on something crappy, like the mentioned secrets.
How does this work with flare? Will you get a copy of flare? Or will the secret vecome useless?
Cool though the card may be hard to see it as better than counterspell in most situations – any removal spell you’d rather counter and save your minions than let go off and get to do the same to your opponent. Same with spells that create minions – much as I’d love stealing say a muster for battle, I’m much happier denying the board presence to my opponent.
How does this card work with itself? Can you cast a copy of the spell while it is already in play or would it act as playing another copy of the same secret? Cause if you can duplicate this over and over, that would be a nasty Yogg fuel
Whenever your *opponent* casts a spell – like all secrets.
lmfao mage can steal rogue and warlock quests
I somehow knew Mage would get this secret sooner or later.
Didn’t think you’d get cost reduction, but on the other hand, that’s what makes it a Mirror Image counterpart.
It IS really good – can’t save you from lethal spell damage and doesn’t counter spells, but still:
– It reveals secrets to you.
– It can prevent your opponent from getting upper hand by board sweep followed by several strong minions next turn.
– Your minions die to spot removal – payback time!
– 10 mana tide-turning Kazakus spell -> tide turned back for 0 mana.
lol 0 mana pyroplast
overall good, but can’t save you like counter spell, so in dying situation it’s pretty useless
I really like this card. Hopefully, secret mage will become a strong and viable deck.
Thats nasty tempo swing
thou u need to take in conideration that enemy may play around Couterspell wich has exact same requierments
combo with couterspell will be nasty Enemy cant cast spell and u getting it for”free”
Secret mage is comeing
You’re not getting it for free. You’re not getting it for “free” either. You pay a card and 3 mana for it.