Magtheridon
Magtheridon is a 4 Mana Cost Legendary Neutral Minion Demon card from the Ashes of Outland set!
Card Text
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken.
Flavor Text
Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.- Mana Cost: 4
- Attack: 12
- Health: 12
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Neutral
- Card Type: Minion
- Minion Type: Demon
- Set: Ashes of Outland
- Mechanics: Battlecry, Destroy Minion, Dormant, Summon
Magtheridon Additional Information
You need to summo and kill ALL THREE Warders for the effect to go off. If your opponent has 5 or more minions and you don’t summon all three, it won’t be able to wake up. Similarly, if your opponent transforms one of the Warders (e.g. with Polymorph), it also won’t wake up. However, Silencing Warders does not stop Magtheridon from waking up. (Source)
Hellfire Warder:
Cards Relating to Magtheridon
Hellfire Warder Type: Minion - Cost: 1 - Attack: 1 - Health: 3 (Magtheridon will destroy all minions and awaken after 3 Warders die.) |
Magtheridon + Bladestorm = 7 cost 12/12 + Board clear. Nice
or Magtheridon + Lightning Breath
I’m reflexing on this card. The full board clear is insane limited to enemy board space. Awaweking it on T4 is a bit tricky and risky if you don’t kill the Wardens the same turn but if you know well the oponent’s deck and don’t have options to play around could be safe..
8 Mana 12/12 Hellfire. I see nothing wrong. 5 Stars.
Honestly I think it would’ve been better to have Magtheridon at 5 or 6 Mana, but with “No Warders -> Awaken”-Mechanic. Meaning Devolve, Polymorph, too many minions on opponent’s side, ectr. actually awaken him.
Well if you already have a board with three 3/x minions the n you don’t need to combo it with anything to activate it on turn 4. Otherwise you are going to need to wait to play it. So it is mostly a turn 7 play for most classes and requires a wasted spell to activate it without the risk of having a part of your own board permanently removed.
Still though a 12/12 on turn 4-7 is good even though it requires some set up. Still most classes can handle this on turn three too five so it is far from OP. For druid it is a good removal if nothing else and I wonder what happens if I get out three off this on my board. I wonder if three will be enough for all (Like darkness) or if each one needs it’s own there Warders.
Nvm, need to kill all 3, meaning Hellfire seems to be the best bet.
This combined with devolve = win?
does not work
With full mana you can combine this with Flik. Thought depends heavily on board whether it’s worth it. And you might like to get Flik back too but can’t in this scenario.
Yeah. Its a better case with hellfire since its 2 mana cheaper and wont kill off your poor flik.
Only deck this could be good in is Galakrond Warrior (though in that deck it could be auto include, Scion instapops this, Galak perfectly hits each minion, etc.)
2/5, y’all seem to forget ur giving ur opponent 3/9 for free
A 3/9 and three 1/3’s are as different as Hir’eek and a 7/7.
Going to toss out another strategy this goes really well with Teron Gorefiend in the late game.
Summon this card get the 3 1/3 minions out knock off however many need with your board minions to finish last one with weapon or a spell. Play Teron kill the last minion Magtheridon wipes the board and procs Teron to bring other minions back 1/1 stronger. Cost 7 Mana not counting having a weapon or spell to knock off the last minion.
Anyone that’s seen The Darkness will have an idea how this works.
Without it’s battlecry it’s worthless so if it got cheated to board from hand or deck it’s a dead minion slot. while a minion is dormant it basically has full immunity.
So evolve needs to be careful going to 4 Mana big issue for the standard rogue witch lackeying the 3 cost lackey generator also if any of the minions summoned disappears from the board it would nullify the minion. For this note it’s doubtful to see much play at 4 Mana since a morph or kick back card can nullify its effect. Also because of the 2 cost 2/4 making minions take double dmg from spells this could be killed for 6 Mana by a mage fireball.
Overall likely won’t see much play outside of a late game combo that can pop off all 3 minions or potentially from mid game players that can clear the mob.
This might potentially see play in quest shaman. Load opponents board with 1/3s reduces chance they can nullify it. Also if run dragons Lightning breath could see play since for 3 Mana it can do 4 dmg to a minion and the adjacent minions. To bad shudder rotating he could have allowed refill of the 1/3s.
Does anyone have the exact text on a Warder (or better yet, an image of the token)? Everything about how good or bad this is seems like speculation without having one of those to look at.
Can‘t reply either
I can’t reply to any comments. Is this just a glitch on my end?
wait what happens if a warder is polymoprhed or hexed?
I don’t understand how this can be balanced, makes no sense, blatantly too good.
You need some Imps or minions on your side to activate properly the Plague of Flames to play this on T5 with Warlock.
You can play it safe on turn 8 into Hellfire. This could be a Warlock card.
Play this on turn 4 into the new demon hunter 5 mana aoe spell on turn 5 is gonna be nasty
Evolvers meet The Darkness 2.0 he’s easier to summon but without the battlecry trigger he’s a wasted minion slot that can’t be removed.
And yes this is exactly like The Darkness which required opponent drawing 3 candles from the deck.
You can combo play to summon this in same turn but it has one weakness darkness didn’t have. If just 1 of those 3 minions were to be morphed it would automatically make this a dead card since needs all 3 to die. And by the time you could combo and kill them in same turn most classes could have a hard removal card to kill this.
I guess it’ll stay dormant forever.
Also if the opponent has 6 minions I guess you only have to destroy 1 Warder.
Nope, you have to destroy three warders no matter what.
Pit Commander seems to be getting worse
What happens if enemy has full board and you play this? Will it just instantly awaken or will it stay dormant forever as no wardens were created?
Just tried it – comes in dormant, nothing spawns, and it just sits there. FeelsBadMan.
I hope they change Sac Pact so it can’t target enemy demons, because with that many demons this expansion Warlock is gonna be broken af
this set seems more and more like something that would be created in custom hearthstone
Says “when they die”, so it seems that if a warder is removed from the board otherwise or transformed, it can never awaken.
Not only is it a crazy card, but its also neutral.
Lock triggers this with plague, making this a 5 mana play. 5 mana kill all minions and drop a 12-12 demon.
Look, it is a very powerful card, but it gives your opponent all of the initiative.
If they need a board wipe, they just run all their wardens into your minion. They probably have saved a single target removal for your free 12/12 if you unleash it.
1/5 stars, I hope this sees play.
can you get this by evolving minions?
and if you can will it be dormant?
Very good card but you guys are over estimating it. 4/5
Wtf is this? ????
This + Hellfire = Deathwing without discarding your hand for 8 mana
Damn a full board clear and a 12/12 for 4 mana. Very insane card 6/5stars!