Lost in the Park
Lost in the Park is a 1 Mana Cost Legendary Druid Spell card from the United in Stormwind set!
Card Text
Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Flavor Text
Mister, have you seen my Archdruid?- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Druid
- Card Type: Spell
- Set: United in Stormwind
- Mechanics: Gain Armor, Questline
Lost in the Park Additional Information
Cards Relating to Lost in the Park
Defend the Squirrels Type: Spell - Cost: 0 Questline: Gain 5 Attack with your hero. Reward: Gain 5 Armor and draw a card. |
Feral Friendsy Type: Spell - Cost: 0 Questline: Gain 6 Attack with your hero. Reward: Guff the Tough. |
Guff the Tough Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Taunt. Battlecry: Give your hero +8 Attack this turn. Gain 8 Armor. |
I actually don’t think that Lost in the Park is a bad card nessecarly, but does mean that Druid is going to go back to trying out Attack Druid from Rastakan’s Rumble. So you’re going to be needed Y’Shharj for your help as well.
And if possible, I think you could even try and make Lost in the Park an Aggro Style deck for Druid. But you do have to pump out quite a ton of work to get Lost in the Park working. But if you can? It’s like using Alexstrasza for the Execution all over again, where you can win on Turn 9.
I actually think that Lost in the Park is one of those quests where It’s a complete underdog card that nobody is going to care about because you don’t have enough support tools to make this work or that people will say that it’s filler. But when done Right, Lost in the park usually looks pretty scary, so long as the opponent doesn’t have any taunts.
3 Stars.
I think a huge aspect people aren’t respecting is Guff’s a taunt minion. With all of the taunt synergy this has crazy combo potential. You can add extra copies while doing a steady 8 damage to your opponent and gaining 8 armor. Not to mention it’s literally an 8/8 body with taunt! If you could only play it once? Trash quest. With the beast synergy to discount, and the spell that adds him back to hand, that’s a potential for 24/24 in stats alongside 24 in armor and 24 in damage.
The real strength of this week is not a huge, final payoff : it’s several decent payoffs and a pretty strong final one, without being necessarily game changer either, it’s still pretty big.
Of this quest*, not week. (?)
this really need good support in this expansion to be worth. hoe we dont have to wait 1 or 2 more expansion to have a playable feral/guardian druid
Say hello to your first free legendary of the set
Lmao, lord save us
Doesn’t seem worth the effort tbh. Gotta run all these cards and build a whole different deck just for 8 damage and an 8/8 with taunt. I feel like if you wanted to attack face with your hero and an 8/8 which basically has taunt you would just play Demon Hunter and run Illidari Inquisitor.
I don’t think this quest is bad as much as it’s pretty boring. I could see a pretty great midrange deck come out of this if it gets a little more support
Guys you’re not getting it! This is my favourite questline yet, an awesome support for Gonk druid. It gives you survivability with armor and a great attack buff at the end. If you think it’ll be awful (I mean, in standard that’s true, but I’m a wild player), check my new deck out. It’s called Gonk Questline Druid, but you can also click on my icon and on the last deck I built.
This looks so horribly bad that all I can do is asume this somehow will be the only playable Quest Line. 😉
You make a pretty good point ????
… I think it can be decent (if it counts all attack, and not that you need to get 6 attack in one turn). Bit with what the other classes got I was hopping for something a bit more amazing. Like a permanent effect like maybe gain armor everytime you draw a card, or gain attack when drawing cards or something.
Giving the hero permanent 2-4 attack would be much more fun. Then your hero would also damage minions that attack it on the opponents turn. That would have been fun for druid.
Looks weak, but is it this hard to gain 15 attack with druid? I Mean 2 corrupted moonfang amulett are already 8 attack and 12 armour. Then you have the tigers with 3 attack after one rush. Maybe there are more support this expansion. The second reward cycle a card and give you survivability. Guff isnt strong, but gives you more armor and a 8/8 taunt for 5 mana. The only thing alignment needs is armor and removal. But yeah, maybe other classes are way to strong for this.
Ok, this is interesting. It’s clearly for a midrange deck, and a rather unusual one at that. The new “gain attack” minion looks pretty solid, and this deck definitely needs to be able to establish board presence vs slower decks since this isn’t quite enough burn on it’s own. The reward substantially helps stabilise vs aggro whilst providing a decent finisher vs control, and the intermediates provide some (probably much needed) survivability. 3/5, but might be better.
Hah !
Trash! Could have been half-decent if they had swap armor and attack on the text (ie gain 4 armor, reward: gain +5 attack this turn, etc)
Priest Quest: Play curve and reward is win the game
Druid Quest: Play terrible gain Attack cards and reward is two Bite
lmfao this is trash
Did Blizzard not learn their lesson from Gonk Druid back in Rastakhan? Face Druid sucks.
Worst. Quest. Ever