Lightning Bloom
Lightning Bloom is a 0 Mana Cost Common Druid, Shaman Spell card from the Scholomance Academy set!
Card Text
Refresh 2 Mana Crystals. Overload: (2)
Flavor Text
Curiously, this plant never blooms in the same place twice.- Mana Cost: 0
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Classes: Druid, Shaman
- Card Type: Spell
- School: Nature
- Set: Scholomance Academy
- Mechanics: Mana Crystal, Overload
Honestly, I doubt this will see play except in some ridiculous combo decks, probably involving Malygos.
Druid doesn’t really need this, because the only burn spell Druid has is Moonfire for 0 mana, so the mana surplus won’t matter at all.
But Shaman has the 1 mana Frost Shock and Lightning Bolt. So on turn 9, Shaman could drop a Malygos, play two copies of this spell, and then pop off with 4 burn spells for a total of 28 damage – not too shabby. The only issue is Shaman would need to sift through its entire deck to find these combo pieces, and survive till the very late game.
stupid card
broken
It’s defnentially an Interesting card, and you don’t need to treat it as “You have 8 Turns to draw this card otherwise it’s useless” either as it can act like “If you played at least 2 Mana, gain 2 mana for this turn only”.
I feel like for some Druids and Shamans out there, the Overload isn’t really going to do anything, since they have already planned out what they going to do for the next turn. They probably have a Backup Card, or a Taunt Minion to make sure they won’t get entirely Screwed over. And for Highlander, You can now Play Alexstrsza, The Dragonqueen, Lighning Bloom, And 2 of her Dragons.
On the RIght Hands, this is a Ridiciulous Card, becuase it acts as fuel for whenever you need that extra mmph for your Mana. 5 Stars.
Blizz nerfing 0 mana cards and then prints this one!! This card will be in the first nerfs batch for sure!
Will likely see play in combo druid decks and for shaman this is an overload card that lets you play something bigger that turn and can still buff your cards that depend on overload.
turn 1 this this earth elemental. This overload of 7 doesn’t even really matter cuz its 5 overboard. This card is pure garbage in the late game and I don’t think its very good for druid but i think the potential highroll of cheating out some sort of overload card very early with shaman seems so strong. Turn 1 coin this squallhunter, for instance. Cool card! It notably does have use in druid as a 0 mana spell.
I dont think it is much better than Innervate, but I’m sure some decks will find a spot for this. Spell Druid loves 0 Mana Spells for Mountseller and Shaman might want to cheat out something too (Lurker Below vs Aggro Deck comes in mind)
Nice for druid for obvious reasons and can be a real good combo in shaman who easily can remove the overload effect. (In wild)
Even in Standard a few Shaman cards benefit from overload. Boarcontrol says this is “unplayable” but I wouldn’t be so sure just yet.
On turn 4 you can play this + boulderfist ogre. You get a 4 mana 6/7 (almost a 4 mana 7/7)
Will boulderfist ogre the new meta? Hell yeah!
I’d rather play this + Nithogg. Even if only one egg survives, that’s like a 9/9 for 4.
good stats for cost
Ramp, mana generatiion and cheating is always broken in this game. Even Biology Project sees some play and that card has a much bigger drawback. Who cares about 2 mana locked next turn, when you vomited your insane bulls**t this turn?! And again – 0 mana card… Cumulus Maximus…
It looks weaker than innervate to be honest, unless you’re trying to hit super key turns (reno mage would want to play this to cheat mana for instance). But shaman? It looks weak for druid too, in the long run you’re paying a card to get 0 mana out of it.
Probably only viable with overload (if the card draw totem was still in standard).
You obviously have never played combo druids in wild, have you my friend? This card will make Maly or Togg druid much more viable, mark my words.
You dont need to be condescendant like that. I got legend last 2 seasons playing combo druid.
I didnt think of it for wild, but for wild, you’re right it might be equal/better than innervate. It’s better in your combo turn, weaker probably out of it. Would you play 3or 4 innervate in that deck if you could? Will see.
Haha my bad! Was just too excited to see two mana innervate back. Of course, with a significant drawback. I think I would include two Bio projects and two of these for some pretty wild ramp potentials.
Guessing you never played in KFT when you could go coin innervate innervate Lich king on turn 3.
Druid can use it for combo potential and an Exotic Mountseller/Kaelthas activator.
Shaman can use it for uhhh whatever he winds up trying to do this expac. It’ll be tricky because unless they print good card draw for Shaman, he wants to curve out and not blow his hand on 0-cost cards. He does have cards that synergize with Overload rn though.
Normally I wouldn’t say you’d want to spend a card for this effect, but 0-mana spells could be important activators for Spellburst and whatnot.
Innervate back OMEGAPOG