Lesser Mithril Spellstone

Lesser Mithril Spellstone Card

Lesser Mithril Spellstone is a 7 Mana Cost Rare Warrior Spell card from the Kobolds and Catacombs set!

Card Text

Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.)

Flavor Text

To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.

Lesser Mithril Spellstone Additional Information

Here’s the progression of Lesser Mithril Spellstone!

Cards Relating to Lesser Mithril Spellstone

Mithril Spellstone
Type: Spell - Cost: 7
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.)
Greater Mithril Spellstone
Type: Spell - Cost: 7
Summon three 5/5 Mithril Golems.

Lesser Mithril Spellstone Card Review

We already saw the Shaman spellstone last week and looking at this, you sort of immediately draw a parallel to it. For 7 mana you get to summon a pile of stats… however, typically, a vanilla creature that is simply Power/Toughness is not worth playing. Yes, eventually you will be able to summon a total of 15/15 worth of stats spread across three bodies for 7 mana. At first glance that seems really good, but… is it really? Sometimes it will be enough to break the opponent who has either run out of removal or simply cannot contest the sheer bulk of your minions, but often times you can do much crazier things for the effort you put into upgrading and playing the Spellstone. Keep in mind that typically, Warrior decks play no more than 4 weapons and even with our preview card from KTF, Forge of Souls, it’s going to take a lot of patient setup to upgrade. Weapons tend to be really good as early as possible, meaning you will most often want to play them in the early game, when theoretically you don’t want to have Mithril Spellstone in hand. If you keep it, then for the first 7 turns of the game you are playing with 1 card less than the opponent, whereas if you toss it back, you might not draw it in time to see you play the weapon. It is a lose-lose situation most of the time you try to go for a big Spellstone, which in the end won’t even be a good play if you are under pressure. Though, to be fair, it is an excellent play if you aren’t.

There is one really exciting possibility, though, which must not be overlooked. With Dead Man's Hand you can shuffle the Greater Mithril Spellstone into your deck and start generating infinite threats that way, while also being able to play another card alongside it, for instance a Shield BlockBring It On! or something along those lines. Whether or not that’s optimal remains to be seen, but it’s not very likely, given that current builds of Dead Man's Hand decks want to simply outlast you without worrying too much about generating threats.

Card Review by Chimbarozo

Leave a Reply

17 Comments

  1. Some_guy
    December 8, 2017 at 8:03 PM

    I’ve been running one of these with fibonacci’s control deck, which already has 2 blood razors plus 1 DK weapon (by the way the spellstone does upgrade when you play the DK) and it’s pretty alright. Two golems on turn 7 is common

  2. Krowdzilla
    November 28, 2017 at 1:42 PM

    this will be ultra op, Dead man’s hand shuffling infinite 7 mana 15/15, rip late game decks.

  3. Siberal
    November 22, 2017 at 4:19 AM

    I think this card will be very usefull. Easy to have 3 5/5 on board

  4. EPOCH
    November 21, 2017 at 1:45 AM

    Another useless spell stone! F*ck Blizzard in you want make a card good MAKE IT!
    STOP printing “fun” cards that see no competitive play!

    Example: You could make this card like –

    1. Summon one 5/5 Mithril Golem. Gain 5 Armor (Equip a weapon to upgrade.)
    2. Summon two 5/5 Mithril Golems. Gain 10 Armor (Equip a weapon to upgrade.)
    3. Summon three 5/5 Mithril Golems. Gain 10 Armor and three durability to weapon equipped !

    • me
      November 21, 2017 at 2:51 AM

      As much as that would be really good replacement it would probably cost something like 10 mana overload 10 discard your hand.

    • bignips
      December 5, 2017 at 8:35 PM

      if all cards were super, than none of them would be super 🙂

  5. Playwright
    November 20, 2017 at 4:48 PM

    I can see this card making spell warrior more viable. If Medivh triggers it then you can easily get Atesh, play the spellstone, get at least 1 5/5 golem and a 7-cost minion. It also means that the Lesser version of the spellstone has a chance of being gotten by the Tortallan Primalist, as well as any other effects that let warrior discover a card.

  6. sober667
    November 20, 2017 at 3:49 PM

    3x 5/5 sweet spot over 4 damage flamstrikecool

    • Piterno
      November 23, 2017 at 1:09 AM

      COUGH DRAGONFIRE COUGH

  7. A guy that thinks it's not so bad
    November 20, 2017 at 3:04 PM

    A 7 mana 15/15 minion split in three, not bad. Even the second one is good.

  8. DyingHawk
    November 20, 2017 at 1:51 PM

    This is So easy to activate it is basically always summon three five fives for 7 and I think we should judge it based on that. Not broken by any means but definitely not garbage.

  9. D00mnoodle
    November 20, 2017 at 1:12 PM

    Can’t rate the card yet, if the 5/5 are just blank with no text this card is probably too slow, but if they have taunt that’s a whole other story. Love the design on this one (and the other spellstones too) and can’t wait to try it out.

    (rating it later when we see the 5/5)

    • Perry Manson
      November 21, 2017 at 10:55 AM

      7 mana for 10/10 status is slow?

  10. Namenotrequired
    November 20, 2017 at 1:12 PM

    Will this Spellstone upgrade if you get a weapon from N’Zoth’s first mate?

    • D00mnoodle
      November 20, 2017 at 1:13 PM

      Since it says equip i guess it does, if it said play it wouldn’t. However nothing has been confirmed yet so we’ll have to wait and see.

    • defonotrequired
      November 20, 2017 at 4:27 PM

      Since N’Zoth’s First Mate litterally reads “Equip a 1/1 Weapon”, I suppose it matches the trigger effect.