Lesser Jasper Spellstone
Lesser Jasper Spellstone is a 1 Mana Cost Rare Druid Spell card from the Core Set 2024 set!
Card Text
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.)
Flavor Text
In ancient woods, elves fought the curseThe demon’s shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
- Mana Cost: 1
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Druid
- Card Type: Spell
- School: Nature
- Set: Core Set 2024
Cards Relating to Lesser Jasper Spellstone
Jasper Spellstone Type: Spell - Cost: 1 Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) |
Greater Jasper Spellstone Type: Spell - Cost: 1 Deal 6 damage to a minion. |
Lesser Jasper Spellstone Card Review
While nothing flashy, the card screams “constructed powerhouse”. Arcane Blast saw play in most Mage decks while it was in Standard and as long as there are Druid decks who want to play a longer game, they will be playing this card. Gaining armor is relatively easy and becomes downright trivial once DK hits (in fact it plays rather well with it, because now you can armor up while still removing minions, where you would normally take face damage to utilize the 3 attack). Scaling into the late game, this also covers a major Druid weakness of dealing with large minions. While it won’t take care of the Deathwings of the world, it will provide flexible removal options and maybe cover the middle ground well enough that Big Game Hunter can once again find it’s way into Druid decks for the… big game. There is also the fact that it’s a cheap Druid spell – the class loves their Gadgetzan Auctioneers and this can be a big incentive to return to the Miracle Druid style of deck, especially for the Wild format where Malygos Druid has a lot more tools to work with.
Card Review by Chimbarozo
You can play branching paths for 6 armor and draw a card (for example) and this card becomes a 1 mana deal 6 (I guess it works this way, maybe you have to get 3 armor twice tho).
5 mana gain 5 armor deal 6 dmg draw a card is pretty good. More expensive than shield block + shield slam, but more flexible.
A little too overrated I think its a little hard to get armour with druid and by the time you upgrade this card to 6 damage your opponent will play Skulking Geist
I don’t think a worse backstab will see play.
I dont think this is at all an accurate statement, backstab is only undamaged minions and this can get stronger with a bit of effort a more reasonable comparison is arcane blast or the new frost card, neither of which saw much play without fire guard and the frost card sees little play , but you don’t need spell damage, if you can get it to 4 damage consistently its very good, deals with early game gets stronger in the late game, won’t see a ton of play without armour gain.
Warrior has shield slam…whats new. This is good in controllish druids, but thats it.
Way overrated imo. The only time you’ll get that armor realistically is late game with death knight, and by that time there’s not much worth targeting. Wrath is better in every way and there’s no reason to substitute it.
It’s a shame this can only target minions, if it could hit the enemy hero we could see maly druid come back
its not “INSANE” its a solid card, might not be ez to gain 3 armor (unless dk or spells)
Bonkers. I’ve seen Living Roots used or the 2 damage way too many times to think this would be bad in druid. Getting armour is not too hard. Druid, if any class, did not need strong cards. I am baffled as to why would they be given something as great as this.
Does it have to be in your hand when you gain the armor for it to upgrade?
Yes. And the armor gain does not have to be all at once or in the same turn.
Just wondering if you gain 6 armour in one go, will it upgrade twice? or only once and then you have to gain 3 armour separately to upgrade a second time?
5/5 card. Insanely broken. Deal 4 or 6 damage to a minion for 1 mana? YES PLEASE.
UI gives you armor before draw, which is a shame.
Actually, the card draw IS before the armor, you can find videos of people dying to fatigue before the armor gain
This card looks super powerful, but the upgrade part could make it much worse. The upgrade makes it deal 4, but I don’t know if it can upgrade twice. If it can I think that I will be played in any non-agro druid deck, and it will give them much more early game. Only issue is Skulking Geist.
Seems mediocre, but what does the second part mean exactly, “Gain three armor to upgrade”?
I think that when you gain three armor, while this is in your hand, its effect upgrades. Maybe more damage, or something else.
it became 2nd version which is “1 mana deal 4 damage” and gain 3 armor to change it to 3rd version which is “1 mana deal freaking 6 damage !” so now tell me this card is mediocre …