Lesser Emerald Spellstone
Lesser Emerald Spellstone is a 5 Mana Cost Rare Hunter Spell card from the Core Set 2024 set!
Card Text
Summon two 3/3 Wolves. (Play a Secret to upgrade.)
Flavor Text
An emerald stone for Tauren handsWho sought its strength to save their lands
Their tribes now lost, their rage released
Who’s hunting now? And who’s the beast?
Cards Relating to Lesser Emerald Spellstone
Emerald Spellstone Type: Spell - Cost: 5 Summon three 3/3 Wolves. (Play a Secret to upgrade.) |
Greater Emerald Spellstone Type: Spell - Cost: 5 Summon four 3/3 Wolves. |
I like this card. It is “playable” without upgrading, easy to upgrade and covers a weak turn for hunter. It fits in that non sense spell hunter with to my side too.
I like this card. It is “playable” without upgrading, easy to upgrade and covers a weak turn for hunter. It fits in
Only thing I like about this card is since it’s 5 mana, it has synergy with tundra rhino.
If only these could be 3/3 bears with taunt it would kind of be like spreading plague. I still think this card will see play though as it stands now.
A great card for the ever successful secret Hunter Deck that runs Professor Putricide. Too bad that not many people know the deck exists, it must be a secret…
Boooooooo
I’m a bit sceptical, 6/6 for 5 is good, it needs to do more to be competitive. Meanwhile, the upgraded versions are really good, but in order to play on a curve, you must play either one or two secrets on turns 1-4, which is really slow – something which Hunter can’t afford to be. Even with cloak huntress you still need those secrets in your hand in the early game which is bad for a class with no card draw. Plus the wolves can be wiped by plenty of board clears, Warlock, Priest, Warrior (with their new one), Ctrl-Paladin and Mage should all be able to efficiently clear them, plus they play into a Druid’s Spreading Plague. The Ones that struggle to clear them, Mid-Paladin, Rogue and other Hunters, are the classes which benefit the most from you having a slow early game.
On the plus side, it great for getting back on the board following a board-wipe, something which Hunter struggles to do aside from Zombeasts. I also like the combo of full-upgrade spell-stone + Rhino, a 14 dmg combo which reminds me of Combo Druid. Not sure how reliable it will be tho, as Hunter can’t ramp it out like Druid could and struggles to keep up in the late game.
I have gotten to rank 10 with my “Highroll Hunter”, which uses Stitched Tracker and Tracking to find copies of Barnes. The cards he can pull are Yasharrj (can’t spell), Lich King, 2x Highmane, and 2x Cloaked Huntress, I also run a bunch of secrets and removal spells. With the addition of this and other cards in the expansion, I can make a much more reliable “Big Hunter” that uses this card as board refill.
Thank you, Blizzard!
Hunter is pretty dead right now, but in all seriousness this may be enough to bring hunter back, or at least marks the start of hunter’s comeback. Secret hunter has seen play in the past and hunter has decently solid early game, they are just way to slow and greedy in the mid-game with lack of AoE and heal. This card is insanely high value, fast, relatively resitant to Aoe, and i presume has beast sinergy. This is actually an insane comback mechanic for hunter, so the deck could high-role in the early game and win, or go roughly even early, drop 1 or 2 secrets (which you will always be able to do), then use this to swing back mid-game and curve into high mane with call of the wild at the very high end. Obviously you have to draw this card and draw it early enough to play secrets with it, but if you can pull off even a single secret with this in hand and play it on 5, it is actually insane.
U gone be dead by turn 5 if u gone play hunters traps 🙂 Hunter has no card draw and no aoe. If u gone use traps which value is extramly low your opponent just gone smorc u before turn 5 🙂 This card is very very slow thats the problem and hunter hasnt got any tools to survive slow game.
hunter does have aoe, and its a secret, Hunter does have anti smorc cards, and they’re secrets. This card is great because the only early game non-beast package for hunter is secrets and this can carry you to the late game to play kathreena into devilsaur or king krush. This card makes non-beast hunter viable, it’s not control by any means, but at least it’s not aggro.
also saying a 5 mana card is bad because its slow is bullshit, Ultimate infestation is one of the best cards in the game and it costs 10 mana.
UI is good because druid has a ramp cards and a lot of taunts and removals and crad draws:D And board control hero power. Also great late game cards. U see the difference? And u want to play slow game against jade druid – good luck. If your best aoe card is hunter trap u gone need it also great hunter card draws gone help u when u gone draw all this powerfull traps 🙂 Than u want to play slow game against jade druid without good aoe card draws removals? great idea
Also i forget about walrocks aoe cards just 7 cards, priest just 4, shaman deevolvex2, warrior a lot and your great combo is gone be destroy by one card.
Kind of, not sure what mana cost the wolves are ( I would assume 3). So devolve against 3 or 4 wolves leaves you with 3 or 4 , 2 drops which is essentially not an answer at all because 2 drops are usually not horribly worse than 3/3s (they probably average around 2/2 or better with high role potential) so shaman doesn’t have a good answer to this. The new preist card is sick against this, I’ll give you that, but even then you can potentially swing back tempo, and it forces them to play off curve, dragonfire hurts. Warlock does ok against this card with hellfire, but in zoo style decks that isn’t a good answer and even in control it sacrifices initiative for you to drop high mane, which is all that hunter really wants, time to drop slow valuable minions and actually use deathrattles efficiently. Warrior brawl is not a good answer as it leaves up a beast with quite high probability which you can hit with a whole host of beast sinergy cards. Combos of whirleind + sleep with the fishes against cost 2 cards against 1 and leaves innitiative to slam high mane. Against rogue they have no answer to these wide boards without playing vanish, which again passes innitiative and seems unlikely, mage can clear it over a few turns with like freeze into Aoe, but again that’s just bad, particular because you are dropping death rattles while they are trying to Aoe. This card is absolutely insane and against most classes even the best concievable answer is not even a good trade with this card.
Cars that destroy/stop this card:
Aggro Druid: Living mana (also +1/+1)
Jade druid: Jade behemot +Spreading plague
Paladin: consecration+equality
Priest:Dragonfire potion, duskbreaker, pintsize potion combo, kazakus potion
Shaman: lighting storm (with totem kill all), volcano
Warlock: twisting nether, abyssal enforer, defile combo, hellfire, shadowflame (but no one use it)
Warrior: brawl, sleep with fishes combo,reckless fiury
If only you knew how right you were…
5 mana summon 12/12 in stats…? Wait a sec…
You have 5 mana left… Which means…
Turn 10 dream with rhino! 14 damage burst!
There is dragon operative 5/6 draw a card and cost the same. Most 5 mana cards have similiar stats and great abilities. This is just slow 6/6 and u have to play sercet it also die to this new dragon 🙂 U also have 8/8 hydra for 5 mana this card is crap/ druid have living mana 10/10 for 5 why u want to play this?????????? Its slow and easy to aoe.
Because living mana e.t.c can’t actually charge! Hydra can with rhino but its 10 damage.
And this card with rhino is 14 damage from board assuming there are no taunts ofc.
And you can have 2 rhinos and 2 EMERALD SPELLSTONES… Also hunter has CoTW 2x and offensive hero power. i mean if you can play secrets early game it all you need.
Only problems are lack of some early game aoe… if we can have some hunter early aoe and some card that draws or plays secrets like in old good times then hunter will rise again.
We have seen 4 or 5 cards for hunter non of those are aoe or card draw only overstated minion with wird synergy. I forgot about crushing walls 😀 If other hunter removals and aoe are gone be as good as this your lack of early game aoe is not gone be a problem 😀
I always think about card what is gone happen when your card draw is not gone be perfect if u are hunter with this deck u just gone lose. And hunter secrets are just horrible thats the problem u want to build deck using bad cards. And u havent got return mechanic is something is gone go wrong. Also how bad are hunter secrets just show u can play those traps for 0!!!!!! and still are bad thats the problem. Second thing there is no mechanic really supporting traps this card is like dr purtify (?) good value with bad cards without good support. And if u gone draw traps mid game or dont draw this 3/4 its auto lose
This card is for hunter decks that play spells with only 2 or 3 minions in them (like the new legendary).
Hard to evaluate yet.
not only a few minions, only a few beasts, kathreena is still good if you have cloaked huntress, putricide, and stitched tracker in your deck, hunter can still run minions in midrange Kathreena, you just have to cut the beasts.
Remember the 10 mana summon 7 3/3 mummies? Well this summons 4 3/3 Beasts in its final form, for 5 mana less. If it was a 10 drop, it should summon 8 3/3’s, so it already has higher value. The Best tag just makes it even better.
And like others have said, even without upgrades it’s a must-have in Arena.
turn 1 alley cat
turn 2 crackling razormaw
turn 3 cloaked huntres
turn 4 professor putriside play 2 secrets
turn 5 summon 3 wolfs
turn 6 savannah highmane
turn 7 opponent is fucked or death
well played
or he just cast dragonfire potion and u are dead with your empty hand 🙂
Countered by Duskbreaker. Bad card.
In all seriousness, though, not bad. It’s one of the only spellstones that’s good in its base, though I don’t think it highrolls as much as some of the others.
Low risk, low reward. Yes, it’s potential 12/12 in stats, but across a bunch of 3/3s that kinda sucks. If they were 2/4s I’d be more excited. Still, solid. Not amazing, but solid.
think of it this way, if this card get’s trashed by duskbreaker (which it does) and duskbreaker is in 20% of decks, half of which are raza decks. Most of the time this card is insane, against most decks it’s crazy tempo and even if your opponent is playing duskbreaker they probably won’t draw it by 6 so this is still insane. lich king get’s trashed by vilespine but that doesn’t mean he doesn’t see play because many other cards can be good targets for vilespine and your opponent has to draw it. If this wins you the game against not duskbreaker and loses you the game against duskbreaker, it is an insane card.
am i crazy, or is this like really good? Even un-upgraded its still 5 mana for 6/6 in stats. a little more susceptible to aoe as 2 3/3 bodies, but still pretty solid.
No ur right it’s actually pretty good
Wow this card is really good, and it’s ez to upgrade too
Yeah, its definitely easy to summon at least three wolves on turn 5, even if it’s easy to kill said wolves with aoe, they still have to be dealt with quickly ! This will normally give you an tempo advantage as you’ll get to play into a hopefully empty board!
All in all, it’s a pretty good spellstone 8.5/10 I think because some cards like that new four cost Dragon from the priests (Duskbringer I think) would deal with it effectively, but without a board clear, it would leave your opponent hurting!