Leatherclad Hogleader

Leatherclad Hogleader Card

Leatherclad Hogleader is a 6 Mana Cost Epic Neutral Minion Quilboar card from the Mean Streets of Gadgetzan set!

Card Text

Battlecry: If your opponent has 6 or more cards in hand, gain Charge.

Flavor Text

The Hogchoppers, the terrors of Tanaris, can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on.

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8 Comments

  1. AlanDR
    November 15, 2016 at 6:21 AM

    Nice, a good tech card to counter current heavy control meta.. (no)

  2. Bombtrap
    November 14, 2016 at 7:51 PM

    Useful against control decks only.

  3. sober667
    November 14, 2016 at 12:00 PM

    i dont see point of that card if we wana finisher as charge effeckt we will play leeroy it will have consistance charge against some control decka maby against handlock an maby with new cards from palladin maby against some zooo archetypes wich will maintain big hand to get value from buff and drop it mab some new mill but not fatique Rouge with mukla and stuff to burn enemys cards and it as finisher with coldblood? still as finisher we have leeroy wich is much much more consistence ( is worste only against explosive trap and its harder to draw it cuz its legend but still)

  4. jeniok
    November 14, 2016 at 10:44 AM

    Great arena card

  5. Shadowfall
    November 14, 2016 at 9:50 AM

    It can be good in an Fatigue rouge i think

  6. Excogitator
    November 14, 2016 at 9:34 AM

    (Obligatory Overwatch reference)
    It’s Road Hog!

    Seems decent. It could punish control decks or other decks that want a large hand but I can’t thing of any deck where this can fit. A 6/6 with charge about 1/3 of the time seems great in arena, however.

    • TimeToDuel
      November 14, 2016 at 1:10 PM

      The design is just flawed though. Nobody likes a card such as Divine Favor, because it punishes you for playing better than your opponent. Don’t like the look of this card at all, except for arena.

  7. QuirkyTurtle
    November 14, 2016 at 9:34 AM

    Seems very… meh. By turn six your opponent probably has less than six cards in their hand so its a 6/6 for six, which is bad, and its a below average stat epic so in area its bad. Yes, charge is powerful but its condition is so inconsistent and would only be consistent in a mill deck which would never run such a high costing card just to have a charge creature.