Landscaping

Landscaping Card

Landscaping is a 3 Mana Cost Common Druid Spell card from the The Boomsday Project set!

Card Text

Summon two 2/2 Treants.

Flavor Text

We'll put a happy tree right here... and give him a little friend.

Landscaping Card Review

Another Treant synergy, but unlike Dendrologist, I think that it has a chance to see play as a standalone card, even outside of a Treants deck, in a regular Token Druid. There is a significant chance that Token Druid won’t want to go all-in on the Treant strategies. Not only Drendologist means that you have to drop Oaken Summons, but it might also just not be good enough. But this seems solid even in the current Token Druid decks. First of all, it fixes a significant problem Druid faces – lack of Turn 3 play. Yes, you have some great T4 plays, so if you Wild Growth on T2, you often ride your curve until the end of the game. But if you don’t, you’re usually forced to skip BOTH Turn 2 and Turn 3.

2x 2/2 is not an amazing Turn 3 play, but it’s not that bad either. Against Aggro, it gives two bodies to trade with. It works better if 3/2’s or 2/2’s will be more common, as opposed to 2/3’s, but that’s up to the meta. Against Control, two bodies can also deal some early damage and might not be that easy to remove at once. Later in the game it’s another way to summon some more tokens. Druid is often at a desperate need to summon Tokens and just doesn’t have Wispering Woods in the hand. While two extra tokens is not much, if you have something on the board already, you can get a nice Soul of the Forest. Look, this card is not great, but it’s not bad too.

It might also be interesting in the Un’Goro-style Token Druid, not the one we have right now. The Aggro build that wants to flood the board. However, Mark of the Lotus rotating out has weakened that deck quite significantly and we’d probably need another AoE buff to bring it back again.

And of course, if a Treant Druid deck becomes a thing, it will be an auto-include. You can follow it up with Dendrologist and it reduces the cost of Mulchmuncher. It would be one of the basic cards in that kind of deck. But again, whether it sees play heavily depends on such a deck getting some extra card and becoming playable.

Card rating: 9/10 if Treant Druid will be a thing, 6/10 if it won’t

Leave a Reply

14 Comments

  1. Dd
    July 20, 2018 at 2:50 AM

    It sounds quite amusing when you read this out loud: “summon two two two treats”.

    • Mcauthor
      July 21, 2018 at 4:13 PM

      treants, unless you are thinking about eating them. :’\

  2. Blorp
    July 19, 2018 at 5:11 PM

    Too early to judge yet, but I suspect this expansion will add (even) more support for Treant/token synergy. Already looking decent with Mulchmuncher!

  3. Soup And Salad
    July 19, 2018 at 4:47 PM

    I would compare this card most to Paladin’s Muster for Battle from GvG and Lost in the Jungle from Un’Goro. It gives above curve stats on the board split up into multiple bodies and is placed into a class that has extra synergies with the tokens created.

    This is a necessary card for a Treant Druid to have. It will only ever be as good as that deck is assuming it doesn’t make its way into the various Token Druids that have been around since Un’Goro. While what there is seems to be decent so far, the deck will need to have at least one more Treant Spawner that costs less that 5 mana and at least one other reward card in the style of perhaps Quatermaster, another Paladin GvG card, in order to be able to be a separate entity from the general Token Druid deck.

  4. Brian
    July 19, 2018 at 2:47 PM

    It’s not bad for 3 cost. As said, token Druid can use it and now treant synergies make it alright. Solid 3.5. I’ll round up in faith that there will be more treant cards.

  5. MockRock
    July 19, 2018 at 1:37 PM

    It’s a “3 mana 4/4” which is itself not overly impressive, but the synergy is what’ll make or break the card. If Treant decks are a thing, this’ll probably make it. Otherwise, there’s some glimmer of hope for it in Token/Aggro Druid but it doesn’t seem all that exciting.

  6. GlosuuLang
    July 19, 2018 at 1:32 PM

    Witchwood Apple was terrible tempo play. This is good tempo play. This goes to say that Force of Nature should actually cost 4 mana for its effect, because you’re paying 2 mana for an extra 2/2, which is bad. I think this card is decent. 3/5 stars, 4/5 in Arena.

    • Beachloop
      July 20, 2018 at 6:59 AM

      No way could force have nature costed 4. Could you imagine that in the old token decks? 4 mana for 6/6 worth of stats spread across 3 minions for you to buff up. That would be insane. The reason force of nature is worse than this card is because getting 3.5 mana worth of stats for 3 mana is much more powerful than getting 5.5 mana worth of stats for 5 because of tempo. Not saying this card will be good because I’m skeptical but I’m just saying.

      • GlosuuLang
        July 20, 2018 at 7:32 AM

        To be honest, in the current meta 6/6 stats for 4 mana is poweful, but not toooo powerful. Wispering Woods puts 7/7 stats for 4 mana. Hunter’s spellstone spawns 6/6 stats for 5 mana in WORST CASE (9/9 or 12/12 in better case). Another comparison is Saronite Chain Gang, 4/6 for 4 mana with 2x Taunt (and no requirements). Back in old Token Druid, Living Mana puts a lot more stats for 5 mana. I don’t think FoN would be broken for 4 mana, especially with all the AOE out there.

  7. Jed
    July 19, 2018 at 1:25 PM

    My favorite pastime

  8. Rinmathews
    July 19, 2018 at 12:57 PM

    3 mana for 4/4 in stats, except it’s in 2 bodies. In a class that likes going wide. 4/5 will see play in token Druid.

  9. Piterno
    July 19, 2018 at 12:36 PM

    Hmm synergy with mulchmuncher but hopefully they give druid a “treant” 1 mana 2/2 or a 1 mana spell that summons a treant. 3 mana 4/4 isn’t bad for token, now that token can deal with large taunts

  10. Crapcrack
    July 19, 2018 at 12:25 PM

    Arena card