Kobold Hermit

Kobold Hermit Card

Kobold Hermit is a 2 Mana Cost Common Shaman Minion card from the Kobolds and Catacombs set!

Card Text

Battlecry: Choose a basic Totem. Summon it.

Flavor Text

To truly understand candles, it takes YEARS of quiet contemplation.

Cards Relating to Kobold Hermit

Healing Totem
Type: Minion - Cost: 1 - Health: 2
At the end of your turn, restore 1 Health to all friendly minions.
Searing Totem
Type: Minion - Cost: 1 - Attack: 1 - Health: 1
Stoneclaw Totem
Type: Minion - Cost: 1 - Health: 2
Taunt
Wrath of Air Totem
Type: Minion - Cost: 1 - Health: 2
Spell Damage +1

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19 Comments

  1. hearthstone critique
    December 4, 2017 at 12:30 PM

    They should have it for every class i know they have warlock two

  2. Random
    November 28, 2017 at 7:40 PM

    Since when did the currency in Azeroth become unreasonable

  3. Mystery2me
    November 28, 2017 at 1:44 PM

    I don’t even play Shaman and I was taken back on how overcosted this card is.

  4. Dustin
    November 28, 2017 at 10:08 AM

    Not fair. Warlock get a 2/1 1 mana with battlecry: heropower
    An shaman gets 1/1 2 mana heropower…
    Wtf.

  5. Yancie
    November 27, 2017 at 1:21 PM

    8/10
    Seems to be a direct upgrade to Tainted Zealot, to say the least. It is quite flexible and produces a pair of tokens useful in AoE buffs like evolve or bloodlust. Also, because a totem is summoned, it has synergies with cards such as Thing from Below and Primal Fusion, though both examples are soon to leave Standard. All in all, an above average card.

  6. Imaloony
    November 27, 2017 at 1:17 PM

    Wow this is bad. So we either have 2 mana for a 2/2, a 1/3 taunt, a 1/3 Spell Damage +1, or 1/3 Healing totem. All of those sound bad with the possible exception of the Spell Damage one, but Kobold Geomancer and Bloodmage Thalnos both exist, so why would you even bother with this? It isn’t even sturdier than Kobold Geomancer since the 0/2 is still just its own body. Is this for that stupid Stormcaller dream? Blizzard, you’re putting too many eggs in this basket. It’s not happening.

    In arena this is poor, but playable in a pinch. A pair of 1/1s for 2 is bad, but sometimes you just have to deal with that. Its flexibility helps it a bit.

    Standard: 1/5
    Arena: 2/5

    • shaman lord
      November 27, 2017 at 8:27 PM

      more bodies is good for evolve, flametounge, etc
      the choice you get gives flexibility
      might not be a bad card trying to set up the meme combos for totem shaman coming
      but all in all a decent card, not great but definitely playable

      • Imaloony
        November 28, 2017 at 4:24 PM

        When all the options are this bad though, flexibility doesn’t really help it at all. And there are better 2 drops if you just want more bodies.

  7. DJGlassZ
    November 27, 2017 at 12:59 PM

    this is basically a silver hand recruit for shaman…

    Constructed: 1/5

    Arena: 1/5

  8. PurifiedAzure
    November 27, 2017 at 12:15 PM

    Let’s just take a look at all of the choices:

    – 2 mana 1/1 summon a target dummy
    – 2 mana alleycat
    – 2 mana 1/1 summon a 0/2 that heals all friendly minions by 1
    – 2 mana 1/1 summon a 0/2 with spell damage, making it a 1/3 kobold geomancer split up into two bodies

    All in all only two choices are worth it, healing and spell damage. The taunt one is situationally good. The only thing that would make this card remotely great is if this expansion has more totem synergy cards, otherwise this isn’t going to be played much.

  9. paulo walburg
    November 27, 2017 at 11:34 AM

    not bad at all very flexbol

  10. Crapcrack
    November 27, 2017 at 11:29 AM

    Not a good card, 2 mana is overcost.

    • Chaos
      November 27, 2017 at 11:44 AM

      Shaman’s Hero Power is 2 mana summon a random basic totem. This for the same cost let’s you choose the totem and attachs a 1/1 body on top. Honestly it’s not a terrible card since if you don’t have anything to play on turn 2 this just a better version of your heropower. Though I agree this won’t see much play in the meta.

      • AlphaDart
        November 27, 2017 at 11:51 AM

        Bad comparison because you need to play this from your hand (i.e. you lose a card), whereas by hitting the hero power button you don’t lose a card.
        This basically says “you get a one-time slightly better hero power and a 1/1, but you discard a card from your hand”. Is that good enough? Probably not.

      • Crapcrack
        November 27, 2017 at 11:56 AM

        Yes the hero power is 2 mana but they are overcosted. Mage deals 1 dmg for 2 mana, all hero powers would cost 0 mana if they were a card so i don’t see ur point. Getting just a 1/1 is bad, it would also cost 0 mana. If u combine two 0 mana cards i think it should cost 1 mana. There are alot of better 2- drops

        • Alt3r
          November 27, 2017 at 12:12 PM

          I think you forget the “choose” tag. It costs more due to it being a LOT more flexible and not having to rely on rng, not saying the card is really good, it’s just more than a basic hero power.

          • Peter
            November 27, 2017 at 1:23 PM

            this is overpriced, let’s say this was the mage hero power.
            Summon a 1/1 and deal 1 damage isn’t worth a 2 mana card, it’s a 1 mana card that sees no play.
            Yes you get to choose so this is slightly better, but not 1 mana and then some better

  11. milwaukee
    November 27, 2017 at 11:09 AM

    2 mana 1/3 spell power totem would definitely see constructed play