Kidnap

Kidnap Card

Kidnap is a 2 Mana Cost Epic Rogue Spell card from the Murder at Castle Nathria set!

Card Text

Secret: After your opponent plays a minion, stuff it into a 0/4 Sack.

Flavor Text

Check your coat, but don't check the coat closet.

Kidnap Additional Information

Sack Token:

Cards Relating to Kidnap

Kidnapper's Sack
Type: Minion - Cost: 1 - Health: 4
Deathrattle: Return your opponent's kidnapped minion to their hand.

Leave a Reply

14 Comments

  1. CASA
    July 19, 2022 at 7:08 AM

    Depends on the opponents deck.

    This card is so funny and can be very frustrating in some situations for the opponent. 3/5

  2. DemianHS
    July 19, 2022 at 4:30 AM

    Oh men… This secret looks like a real headache and it’s good. :/

  3. LarryLazard
    July 18, 2022 at 9:13 PM

    This card is a massive double-edged sword. It’ll be amazing against decks like Big Beast Hunter, but absolutely horrendous against anything even moderately value-oriented and battlecry-heavy, so whether this card is good or not is entirely meta-dependent.

  4. OokamiCZ
    July 18, 2022 at 3:05 PM

    I personally think this is NOT the best Secret but surely one of the most funny ones 🙂 It fits Rogue nicely and it’s basically 0/4 Soft Taunt, which is always nice.

  5. January1979
    July 18, 2022 at 2:28 PM

    It says after they play it, so battlecries will still trigger, correct? Seems only ok

  6. Ginnel
    July 18, 2022 at 11:03 AM

    Great effect 🙂 could backfire with battlecry effects though.

  7. Poeish
    July 18, 2022 at 10:50 AM

    If the stars align, this could complete ruin someone’s game plan. Steal a key minion, and then silence or return the sac to hand. Gotta stay sharp.

  8. Cursore1610
    July 18, 2022 at 10:39 AM

    This seems pretty good to me. Not only does this deny the minion you were about to play, but also only gives it back to your hand IF you manage to destroy the sack, which isn’t a given for many decks. Now, I can see this not being as useful as a Ice Trap: for once, the Ice Trap can be played proactively and in response to a very powerful minion being played, while this one can’t. You have to predict what the opponent is going to play, and the opponent can always throw out some garbage before playing the real deal and fuck you up. Another slight issue is that some decks might benefit from having the sack, either by buffing it up in some way or using its deathrattle (although this kind of stuff has never stopped good cards from being played, it’s just a sidenote). All in all, seems pretty good.

  9. Nightfall
    July 18, 2022 at 10:02 AM

    Eyy, that’s like an ice trap but without the increase in cost. Opponents may not be able to break the sack without using a spell, which is pretty good.

    4/5

  10. Axiom11154
    July 18, 2022 at 9:51 AM

    Apparently, this is how it works…

    Opponent plays minion
    Minion is stuffed into 0/4 bag that summons to your side of board
    When the 0/4 bag is destroyed, the minion goes back into your opponents hand