Kidnap
Kidnap is a 2 Mana Cost Epic Rogue Spell card from the Murder at Castle Nathria set!
Card Text
Secret: After your opponent plays a minion, stuff it into a 0/4 Sack.
Flavor Text
Check your coat, but don't check the coat closet.- Mana Cost: 2
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Rogue
- Card Type: Spell
- Set: Murder at Castle Nathria
- Mechanics: Return to Hand, Secret
Kidnap Additional Information
Cards Relating to Kidnap
Kidnapper's Sack Type: Minion - Cost: 1 - Health: 4 Deathrattle: Return your opponent's kidnapped minion to their hand. |
Depends on the opponents deck.
This card is so funny and can be very frustrating in some situations for the opponent. 3/5
Oh men… This secret looks like a real headache and it’s good. :/
This card is a massive double-edged sword. It’ll be amazing against decks like Big Beast Hunter, but absolutely horrendous against anything even moderately value-oriented and battlecry-heavy, so whether this card is good or not is entirely meta-dependent.
I personally think this is NOT the best Secret but surely one of the most funny ones 🙂 It fits Rogue nicely and it’s basically 0/4 Soft Taunt, which is always nice.
It says after they play it, so battlecries will still trigger, correct? Seems only ok
Great effect 🙂 could backfire with battlecry effects though.
If the stars align, this could complete ruin someone’s game plan. Steal a key minion, and then silence or return the sac to hand. Gotta stay sharp.
This seems pretty good to me. Not only does this deny the minion you were about to play, but also only gives it back to your hand IF you manage to destroy the sack, which isn’t a given for many decks. Now, I can see this not being as useful as a Ice Trap: for once, the Ice Trap can be played proactively and in response to a very powerful minion being played, while this one can’t. You have to predict what the opponent is going to play, and the opponent can always throw out some garbage before playing the real deal and fuck you up. Another slight issue is that some decks might benefit from having the sack, either by buffing it up in some way or using its deathrattle (although this kind of stuff has never stopped good cards from being played, it’s just a sidenote). All in all, seems pretty good.
Eyy, that’s like an ice trap but without the increase in cost. Opponents may not be able to break the sack without using a spell, which is pretty good.
4/5
Apparently, this is how it works…
Opponent plays minion
Minion is stuffed into 0/4 bag that summons to your side of board
When the 0/4 bag is destroyed, the minion goes back into your opponents hand
Hi! Thanks for the explanation. Do you casually know what happens with the Battlecry? Does it get canceled? Thanks!
The minion is played, so Battlecry should happen. Then, it’s Hearthstone we’re talking about, so who knows …
Opponent’s battlecry goes off first.
So with a return to hand or silence it can be a ok removal.