Keening Banshee
Keening Banshee is a 4 Mana Cost Rare Neutral Minion card from the Knights of the Frozen Throne set!
Card Text
Whenever you play a card, remove the top 3 cards of your deck.
Flavor Text
"What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."- Mana Cost: 4
- Attack: 5
- Health: 5
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Neutral
- Card Type: Minion
- Set: Knights of the Frozen Throne
Is discarding from your deck the same as discarding from your hand? Would this help buff Blood Queen Lana’thel or summon Silverware Golem?
Man, ton of noobs are rating this card and giving it a low rating for the same reason gnomeferatu got a high rating. Here’s the thing: cards in your deck DOESNT MATTER!!! The only cards that matter are those on the board and in your hand, because those are the only cards that are affecting the game state
LOOK AT THIS CARD!!!
Beneath the grounds and Iron Juggernaut counter!
OP 10/10 CERTAINLY WOULD USE THIS
100% right?
Totally.
RIP this card
It’s still a 4 mana 5/5
M8, it’s +1attack from vanilla stats. Is it worth the effect?
This is fairly similar to Warlock’s Unlicensed Apothecary – a 5/5 with a massive downside when *you* do something – play a card in this case rather than summon a minion.
As such, it probably should only cost 3 – putting it in the same bracket as the Apothecary and King Mukla – at 4 it’s just not worth it.
This card doesnt have a massive downside , its effect is almost always negligible when you play it in an aggro deck. But 4 mana 5/5 is definitly not good enough.
In some ways I’d have thought it would be worse in aggro – granted you’re not packing a lot of high value cards you care about but you *do* want to be continually playing cards – the turn after you play this you could be looking to drop 2 or 3 cards on the board… potentially discarding 1/3 of your entire deck.
If your opponent can freeze it, or just drop down disposable taunts like Stonehill Defender to stall it without killing it – you can’t play more than maybe 7 or 8 cards before you’ve discarded your entire deck. And with 5 health on turn 4 it’s likely to stick around for at least 1 turn (unless it’s fireballed).
If someone played this against me I’d do my damnedest to try and just stall it.
If all you’re doing is stalling by playing minions that gets killed by Keening Banshee, then you’re losing the game at that point since Keening Banshee is generating so much value and generating card advantage since you’d be wasting a ton of cards stalling a 5/5
Depends on the deck – Freeze and Exodia Mages pretty much win by freezing your opponent’s minions until you board clear. Shaman seems to have gotten a lot more Freeze power with the latest expansion. Anyone could hold a Glacial Shard as preparation for Tol’vir Stoneshaper.
Stonehill Defender is great for stalling minions since you don’t care if it died, it just generated another Taunt creature.
Any Taunt creature with Divine Shield is likely to force your opponent to burn 3 cards *and* stall the Banshee for a turn. Hell – even dropping a Stubborn Gastropod either kills the Banshee or forces your opponent to burn 3 cards – and you could get these from the Stonehill Defender.
I can’t really see the Banshee generating *that* much value – especially since 5/5 isn’t that much extra value from 4 mana anyway – if the mana cost was 3, maybe.
In Arena, you might have a point though – but I really dislike Arena so wasn’t considering it.
Warlock gives you this card?
Remember when everyone voted Fel Reaver a 1 star card
This card is insane if you have no cards in your deck!!!!
Since the vast majority of games do not see either player reach the bottom 3 cards of their decks, in most cases such a removal in fact has no impact on play.
Lol, man.
Are you seriously serious?
for +1atk over chillwind yeti I should mill my own deck?
ahahahah no way
Grampa why’d you put this card in my deck?
I doubt that this card will see any significant play, however it seems like a really interesting effect to enable the princes and reno style cards. It lets you play a regular deck, and even though the fatigue damage may become a problem it gives you the ability to instantly enable any of your prince and reno cards if you need their tempo or value, though Keseleth gets screwed by this ability compared to the other two princes. It’s also worth mentioning that this may be usable in jade druid if you want to have nothing in your deck so you can guarantee jade golem draws for the rest of the game.
Evolve nerf/Devolve buff
I’ve evolved into worse.
Does it count as a discard effect? Most likely not, but still i am curious.
Good question I also want to know. However I think no.
Definitely not
I think this might be the worst card in the set, an apt comparison that i and most others have thought of / brought up is fel reaver. Fel reaver has nearly the same text as this card but has a way better stat line. However upon further reflection its a lot like kabal chemist which was never played, and I think the state of play for kabal chemist sums up how much play this will see.
While I don’t think it is likely that this card will see much constructed play, I do believe you are undertaking this card. It is basically a 4 mana 5/5 which is hardly a bad card, and any deck you would include this in is not a deck that would win or go to fatigue anyway. I think it is a pretty decent card. Especially since you can control the amount of discard, since it’s effect activates whenever you play the card, not the opponent like fel reader.
I’m not sure about this card. Would an aggressive midrange deck play a straight-up 4 mana 5/5? If so, they’d play this card too. But I’m not totally sure a 4 mana 5/5 makes the cut.
Synergy with Warlock’s Treachery. Man, that would be a fun deck to play
And do you give a 5/5 to your opponent? O.o
What a strange concept of “advantage” you have……
Dude never count out a 7 mana two card combo that discards 3 from your deck gives our opponent a 5/5,
Well, on the bright side, this effect WAS worth it on Fel Reaver, which just wanted to win before the cards it lost would ever see play. The other thing is that since your opponent doesn’t trigger it, it has some theoretical value by playing it on 4, trading it away on 5, and then playing.
But just a one stat upgrade on yeti will never ever be worth that level of a drawback. A 4 mana 6/6, maybe we could start to talk, but this card is so understatted for a drawback card that I’m just left disappointed. Blizzard definitely needed to push the envelope with this one a little more.
except its when YOU play a spell. meaning you have the ability to control what happens to an extent. you can hold back on playing cards and use this to hold a board while you build up for big turns later.
Like lmaloony, is the downside of potentially losing 3 cards in your deck worth that +1 Attack OR +1 Health from a Vanilla Minion that doesn’t see any play?
In Arena, maaybe you would play this card. In Constructed? No one would ever give it a second glance.
You do control it… frequently you would be willing to lose cards from your deck, so this wouldn’t even really slow you down. If it sticks around too long (like if the opponent Aldors it), then it’ll become a problem child. So my point wasn’t that this is even that big of a drawback, really. My point is that the advantage for this drawback is… one stat. Yeah, that’s just not enough to warrant playing this anywhere.
Really bad stats for that effect. Even though you can manipulate the effect, it’s still worse than fel reaver because it isn’t agressive enough. Compared to a 4 mana 4/5 or 5/4 with an upside this is just hot garbage.