Ivus, the Forest Lord

Ivus, the Forest Lord Card

Ivus, the Forest Lord is a 1 Mana Cost Legendary Neutral Minion card from the Fractured in Alterac Valley set!

Card Text

Battlecry: Spend the rest of your Mana and gain +2/+2, RushDivine Shield, or Taunt at random for each.

Flavor Text

He's always welcome at the local tavern, unlike a certain Ancient.

Ivus, the Forest Lord Additional Information

You can’t roll the same keyword twice – if you get e.g. Taunt once, it will no longer be in the pool. Of course, +2/+2 is an exception – you can get it multiple times.

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14 Comments

  1. SinisterOne
    December 21, 2021 at 1:58 AM

    This should of been a Druid card. The synergy Ivus has with Wildheart Guff is awesome. The potential for a 33/33 with Divine Shield, Rush, and Taunt is a nice pay off for having 20 mana. I only wish this could gain Windfury on top of the other abilities.

  2. Generalflagada
    November 20, 2021 at 11:55 AM

    This will probably be a zoo style deck,
    Where you play it to ‘fill’ a missing mana turn

  3. DemianHS
    November 18, 2021 at 2:52 AM

    Zilliax comes back, but no Meca type. :/

  4. JoyDivision
    November 18, 2021 at 2:43 AM

    Maybe a dumb question but: Could this get multiple instances of for example taunt? So if you’d get really unlucky you’d pay 10 mana for a 1/1 taunt minion?

    • Highlanderdante
      November 18, 2021 at 7:34 AM

      i kinda thought the same tbh… , its not very clear how it would work, but i think it seens to be like the adaption mechanic similar to amalgadon in bgs you can spend 5 mana for an useless 1/1 troll taunt 4x adaptation…. we may need to do some tests after realese to be 100% sure …

      • AngrySquid
        November 27, 2021 at 11:16 AM

        “You can’t roll the same keyword twice – if you get e.g. Taunt once, it will no longer be in the pool. Of course, +2/+2 is an exception – you can get it multiple times.”

        In the cards description 😀

  5. Ginnel
    November 17, 2021 at 11:23 PM

    Seems unlikely to see play I’m sure the dream is with the Guff hero for a 33/33 DS, Taunt, Rush.

  6. TallJake26
    November 17, 2021 at 6:40 PM

    This card might be reasonable if it cost 0 mana though.

  7. TallJake26
    November 17, 2021 at 6:39 PM

    Hmmm… Nahhh.

    So for 3 mana you could get a divine shield taunt 1/1. Aka a righteous protector. Why not just spend 2 mana less and run righteous protector in your deck? Lol.

    If you think that’s just a low-roll, then the high-roll for 3 mana would be a 3 mana 5/5. Aka King Mukla. Why not just run King Mukla in your deck then, so you don’t have to deal with this card’s inconsistency?

    At 7 mana’s where this card approaches playable – a 7 mana 7/7 divine shield, taunt, and rush. But then why not just run Varian instead for just 1 more mana and the extra card draw?

  8. Celiac Muffins
    November 17, 2021 at 6:04 PM

    I don’t think this card is very good. The payoff at 10 mana is a 13/13 with DS, Taunt, and Rush. The strength of this card is its flexibility, but the effect is far too random.

    Sometimes at 4 mana it’ll be a 7/7, other times it’ll be a 4 mana 1/1 with DS, Taunt, and Rush. At 2 mana it can be a 3/3, or a 1/1 or Taunt. So to nearly guarantee a non-garbage roll, you have to play this in the late game, but I think most classes can achieve a big pile of stats much faster than turn 10 (Paladin Parrot, Celestial Alignment Druid, etc).

  9. WingedCastaway
    November 17, 2021 at 5:46 PM

    Seems pretty flexible if a little inconsistent.

  10. H0lysatan
    November 17, 2021 at 5:33 PM

    I don’t know what’s good about this one.
    One thing for sure, I don’t want it. And it’ll be sucks to see if I get this from opening the packs.
    Even with a full 9 mana, it’s a 13/13 body with rush taunt DS. Not that great. 2/5

    • WingedCastaway
      November 17, 2021 at 5:47 PM

      It’s not at its greatest at 9 mana but rather between 4 and 6 mana I feel.

      • H0lysatan
        November 17, 2021 at 6:24 PM

        Sure, but the RNG factor is what makes this one not so great.
        You could get +2/+2 all the time without even pinged the Rush or DS factor.
        Even then, I wouldn’t want to put this in any deck.