Ironwood Golem

Ironwood Golem Card

Ironwood Golem is a 4 Mana Cost Common Druid Minion card from the Kobolds and Catacombs set!

Card Text

Taunt Can only attack if you have 3 or more Armor.

Flavor Text

Marketed as a "rust-proof iron golem."

Ironwood Golem Full Card Art

Ironwood Golem Full Art

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32 Comments

  1. KaihatsuJai
    December 2, 2017 at 10:49 AM

    A nice taunt that currently doesn’t fit the meta. A definite build-around.

  2. Crapcrack
    December 2, 2017 at 9:36 AM

    Even if it has good stats for a taunt minion the effect kills it

  3. Piterno
    December 2, 2017 at 8:46 AM

    Why though!? He has a statline that’s normal for its cost, 4 mana 3/6. Sillithid Swarmer was a 3 mana 3/5, that made sense. If this was a 3 mana 3/6 I could understand…

  4. Name (Required)
    December 2, 2017 at 8:28 AM

    Imagine getting this card through Warrior’s Ironforge Portal

  5. Geirr
    December 2, 2017 at 12:13 AM

    Turn 4, this, saves you some health, turn 5, or when it’s low on health, furbolg mossbinder, 6/6 elemental.

  6. PandaWolf525
    December 2, 2017 at 12:00 AM

    Have any of you seen Oaken Summons? It pairs great with this card and in a DK, Taunt deck this works greatly to help you build up armor and Defences with all the taunt minons. Also with this set and other cards like Earthen Scales, Branching Paths, Kun, Feral Rage, UI, and others that give armor. Hell this seems like a breath of freah air for Druid since its not jsut Jade all the time. I Loved the Jade deck but it has gotten boring playing the same thing over and over again in Standard. In Wild this Armor and Taunt deck is still going ot be fun and. Might not be as epic as Big Ramp Druid in Wild but still fun and annoying.

  7. December 1, 2017 at 10:27 PM

    Goes great with the 8 cost recruit druid guy

  8. ShroomHands
    December 1, 2017 at 8:49 PM

    Now that the new spell is out this card seems pretty decent in a taunt aggro deck with Hadro to refill the board late and N’Zoth maybe? I don’t know but it definitely seems playable now.

  9. Chillip
    December 1, 2017 at 5:48 PM

    1 health better than tazdingo for such a big downside? no thanks

  10. Asureal
    December 1, 2017 at 5:42 PM

    Here comes all the pack filler 😛

  11. ARandomWizard
    December 1, 2017 at 5:19 PM

    Even with Taunt this card isn’t very good. It isn’t overstatted at all and has a drawback. I get that not every card in a set needs to be a 3-5 star card, but why are there so many unplayable ones?

    • CarnivoreApple
      December 1, 2017 at 6:46 PM

      There’s a difference between an unplayable card and a meme card
      This set has a lot of meme cards, but few unplayable ones (like this one)

  12. Johnnytails
    December 1, 2017 at 4:45 PM

    Hey, one more health than Sen’jin Shieldmaster for a huge drawback.

  13. MrSimoes
    December 1, 2017 at 4:34 PM

    “Can’t attack” minions are bad. Join the club.

    • Nightfall
      December 1, 2017 at 4:36 PM

      actually they are only bad because they usually don’t do anything. This one however has taunt, meaning that even if it can’t attack, it will still have an immediate impact on the board

    • Nightfall
      December 1, 2017 at 4:36 PM

      actually they are only bad because they usually don’t do anything. This one however has taunt.

    • Helioshadow
      December 1, 2017 at 5:47 PM

      I mean the Tar dudes are basically the same thing in 90% of situations, soooo…

      • Yggdreigon
        December 1, 2017 at 7:12 PM

        yeah but the tar neutral is 3 mana and can actually attack

        • Bob
          December 1, 2017 at 7:28 PM

          Tar’s job is to taunt to block enemy damage. It’s 1 dmg is regularly insignificant and just sent to face.

          Not being able to attack on a taunt is really not a big deal… they still hit back when attacked!

          • MockRock
            December 1, 2017 at 8:34 PM

            Right…so what you’re actually saying is that this is one more mana than Tar Creeper…and you’re getting a single health point in return.

            Great.

  14. Dan
    December 1, 2017 at 4:33 PM

    Gaining three armour by turn 4 seems almost impossible, making it not amazing on curve

    • Jonathan
      December 1, 2017 at 4:55 PM

      You need 3 mana by turn 5 for it to be playable on curve, not turn 4. There are a lot of ways to make that happen.

      • Dan
        December 1, 2017 at 6:01 PM

        Yh true.

        Though it certainly wont happen though just hero power

  15. Nightfall
    December 1, 2017 at 4:31 PM

    Why not play tar creeper for 1 less mana, and always get to attack with 1 attack?

    • macro
      December 1, 2017 at 7:16 PM

      it has one more heal and can attack with 3 in late ? MAYBE just MAYBE… :/

    • Killy
      December 2, 2017 at 4:27 AM

      Why is it always “why don’t you play that instead?”. Maybe you play a tauntdruid deck and you wanna play both.

  16. Tamerlein
    December 1, 2017 at 4:28 PM

    Twilight Guardian was very good, and that was a 4 mana 3-6 that often had taunt, as well as some other synergy with the deck. I think this is weaker, but not by a huge margin. It’s being underrated.

    • Jonathan
      December 1, 2017 at 4:53 PM

      I agree. I think it should have 7 health to really balance out the downside, but still a solid minion. And regardless, I love when they experiment with new idea that aren’t overpowered and break the game.

    • Nope
      December 1, 2017 at 4:55 PM

      People are looking for the splashy stuff. Vanillas like this will see plenty of use, they’re just boring comparatively.