In Formation!
In Formation! is a 2 Mana Cost Common Warrior Spell card from the Scholomance Academy set!
Card Text
Add 2 randomĀ Taunt minions to your hand.
Flavor Text
None can doubt the strength of the Scholomance student body.- Mana Cost: 2
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Warrior
- Card Type: Spell
- Set: Scholomance Academy
- Mechanics: Add to Hand, Taunt
Too much variance.
Eeeeh, this is only Really good for Something like Taunt Warrior. There are about 22 Taunt Cards that you want out of 65. So you have a 1/3 chance of getting a Solid Minion. Even if it’s Taunt, and even if it’s Value, the Value feels Mediocore for me. You need to buff the Taunts or using Guardian Augmerchant.
3 Stars. I don’t know how I feel about this.
Very strong for Taunt Warrior! Much better than Infested Goblin for example! In a world of Silverback Patriarchs and Booty Bay Bodyguards I can’t imagine this in Control Warrior or similar archetypes, but for the Taunt Warrior it should feel good most of the time. And this deck is not completly unplayable, so 3 Stars.
In a world where Into the fray and Armagedillo exists this card is not that bad. If the meta is a bit slower, armor taunt warrior might be a thing again though probably a tier 2 or 3 deck at best.
Seeing as you called bad many cards I personally considered good in this set, I’m quite surprised to see you defend this one. Taunt minions can be pretty mediocre, and this costs 2 mana. If it was 1 mana, if it was Discover, or if Warrior had gotten some sort of new Taunt support this expansion I would have said : “yeah, perhaps”. But right now I see no reason to run this card. Warrior has 2 support cards for Taunt and one of them is a legendary. That means you can only put 3 taunt synergy cards in your deck. That’s not a lot, not a lot at all. Archetypes that are working with more than this haven’t made the cut still. I personally don’t see it, especially since Warrior doesn’t really have that many Taunt minions that are AMAZING without being buffed, i.e Taunt minions that would themselves be a reason to push the Taunt archetype, and not only Into the Fray and Armagedillo. Point being: getting random minions never is that good, and the pool of Taunt minions is nothing special. I give it 2 stars
Yeah, I agree. The taunt AoE buffs are only good when you get to quickly take advantage of them and flood the board with overstatted minions. There’s way too many taunts that cost too much for you to take advantage of their buffs properly for this to work.
You might just end up with a +2/+2 buff on a 10 mana Living Monument when you cast Into the Fray on your hand. Completely worthless.
Nice arena card, though.
Good card. Cheap, Decent against Aggro because of Taunt and good value vs Control. Also you can have some sick taunt from other class like Tirion for example
The card that taunt warrior needed when it came to hand buffing.