Hot Spring Guardian
Hot Spring Guardian is a 3 Mana Cost Common Shaman Minion Elemental card from the Journey to Un'Goro set!
Card Text
Taunt Battlecry: Restore 3 Health.
Flavor Text
NONE SHALL PASS until at least an hour after eating.- Mana Cost: 3
- Attack: 2
- Health: 4
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Shaman
- Card Type: Minion
- Minion Type: Elemental
- Set: Journey to Un'Goro
- Mechanics: Battlecry, Restore Health, Taunt
I’m sorry, but it seems like I’ll have to complain about this card as well. Did we really need to make Elemental Shaman more consistent against Aggro? We already had Tar Creeper, but this thing is just as strong, is also an elemental, is actually potentially a better late-game draw…
I just fear Elemental Shaman is a bit too strong.
What is going to be Hot Spring Guardian’s favorite minion to heal?
Seems solid. However I wouldn’t call IT too OP, but good indeed.
Honestly,
they stuff Shamans up like crazy…
3 Mana 2/4 Taunt isn’t bad but also an healing effect is huge… Not even with Overload
and elemental synergy too, don’t forget. Shaman is going to be ridiculous. I mean, farseer and squirming tentacle combined in one? Amazing.