Horrendous Growth
Horrendous Growth is a 2 Mana Cost Epic Neutral Minion card from the Madness at the Darkmoon Faire set!
Card Text
Corrupt: Gain +1/+1. Can be Corrupted endlessly.
Horrendous Growth is a 2 Mana Cost Epic Neutral Minion card from the Madness at the Darkmoon Faire set!
Corrupt: Gain +1/+1. Can be Corrupted endlessly.
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Might actually be run in control decks if yash brings it back with extra stats
Rating is too low. Could be a sleeper.
Realistically, this is only good for Big or Control Decks out there, or your doing a Rapid Deck, and using Horrendous Growth as your own version for Vancleef and you have Chef Nomi along with you.
Maybe Midrange when I though about Growth again, becuase you lose your gas of cards just fast enough with Midrange, it’s going to take some experiments too see.
It’s got potential, unlike Biteweed, so 4 Stars.
It’s nice and all, and a fun meme card, but you’re going to be playing this on like turn 8 or beyond for good value and I’d rather be killing my opponent or be a stabilized control deck by then, so this card just doesn’t make sense. It’s still a cool card.
Not necessarily though. Think of this card as a Questing Adventurer, except that it can stay in your hand.
You could play this card on turn 2, and immediately return it to your hand and reduce its cost to zero with Shadowstep. Then you just play a crap ton of random cards, and by the mid-game if everything goes to plan you might plop down a zero mana 8/8+.
But even that is admittingly kinda heavy on setup and low on return.
Concept is very cool, and if you can make it cost 1 or even 0 mana somehow you can cheat it pretty easily, but maybe building your deck around this isn’t a good idea
I wonder if the art gets even more corrupted the bigger it gets. Like with the Jade dudes art that changed more than once.
If you play as rogue and shadowstep this card back into your hand, then it would cost zero and get corrupted by almost every subsequent card you play. It might be a poor-man’s Edwin Van-Cleef. It could have miracle rogue potential.
Art comes precorrupted, excellent.
How does it work with Y’shaarj?
it will return to your hand with 0 cost for 1 turn only if you played it.
0 mana corrupted version probably return the last score buffs, meaning, if you had +3/+3 last buffs, it will return as +3/+3 with 0 cost mana for 1 turn.
But nevermind all that. The card itself won’t see any play.
The card only have stats and must stay dead in your hands for a period of time. Very similar to Argent, but this one is actually harder to reach playable state.
Wait, do corrupt effects only trigger while the card is in your hand? If so then this card is straight garbage.
Yes, only when it’s in hand. Corrupt cards would be too strong otherwise 🙂
I can see this getting a lot of play
I think this is a solid card for any “big hand size” deck–warlock, highlanders, priest, druid?
The fact is it can be played on curve for immediate tempo (not ideal), or saved for turns later for a tempo swing. Think of spell mage’s mana giant.
A big downside is drawing this card later in the game, when it’s not corrupted yet. 2 mana 44 could be good but a 2 mana 22 on turn ten is horrible.
For that reason I’m giving this 3/5
Mana Giant is useful largely because of its high mana cost, which allows you to combo it with Conjurer’s Calling. This keeps its mana cost, which makes it difficult to use in any combos. It is similar to Blood Herald – which sees almost no play – except that it doesn’t scale as well.