Holy Water
Holy Water is a 5 Mana Cost Rare Priest Spell card from the The Witchwood set!
Card Text
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.
Flavor Text
For a healthier option, try Holy Water: Zero.- Mana Cost: 5
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Priest
- Card Type: Spell
- School: Holy
- Set: The Witchwood
- Mechanics: Damage Minion
this card is so good. It’s such an obvious 2 for 1 and will see lots of play.
I think it would be playable if it had lifesteal, it would also suit the theme of the card.
This card is worse than WANTED! and everyone saying otherwise is simply bad at card evaluation and likely has lot to learn from card games period.
First of all 3 dmg for 4 is better than 4 dmg for 5 mana. A neglectable detail but goes to show how this card is worse on every level.
Secondly Mid to high cost rogue spell is strightly better than a priest one. Both classes have strong synergies for low cost spells but rogue’s preparation and more practical mana cost reduction in coins vs priests radiant elementals make it easier to fit in the 4 cost spell. Also just saying wanted is better with rogue DK than holy water with priest DK.
Thirdly Rogue has more spare space to fit in 4 cost cards than priest has room for 5s. Of course priest gets some nice leeway on 5 slot with Drakonid OP leaving but they still have the lyra and elise while rogues have nothing but maybe sherazin and the 4 cost prince.
Fourthly the most vital one. Coin in rogue is strightly better than enemy minion in priest. Only good enemy minion cards in priest have been dragonid op and arguably thoughsteal and entomb. Meanwhile only bad rogue coin generator has been the 2 mana cutpurse and arguably burgly bully. Thoughsteal and entomb are both cards that only saw play in formats where priest was worst or second to worst class so they only got in because there were no good priest cards and cards like them get increasingly worse as game gets older anyway. With each new expansion synergy cards get more important and standalone strong cards get less valuable. Case in point Dr. BOOM sees very little play in wild while being the single best standalone card of the pre-stantard era. As it just would be coin are the single most vital kind of synergy in rogue and holy water is supposed to be used on the on increasingly rare strong stand-alone cards. Wanted will only keep getting better and holy water will grow worse.
TLDR As it stands neither card is individually strong enough to see play while Wanted has strong sybergy in rogue and holy water has 0 synergy in priest
A very slow removal tool for Control Priest. It can be very effective vs Rin or Lich King, for example. I don’t think you would run more than 1 in a deck. 3 out of 5 stars.
It’s just a combine of Shadow bolt and Convert.
This vs “WANTED”
1 more mana, 1 more damage, so much more value. I understand you can’t evaluate cross class… but wanted should still just be a rare not epic.
Actually, wanted is the better card.
Rogues DO play 2 counterfeit coins in their decks. For a miracle rogue, getting a coin is as good as drawing a card.
Getting a copy of an enemy minion, however, is not as good as drawing a card. Between the synergy cards that don’t fit your deck and the aggro/tempo deck that don’t even have any minion you could want, getting a copy of an enemy minion isn’t particularly good.
Four damage to a minion is worth about 2.5 mana and adding a particular and likely powerful minion to your hand will most likely be worth enough to cover the remaining 2.5 mana. This is a good card.
I’m unsure if Priest will be in a spot where it can use this card as effectively as possible with most of the dragon package and about a full third of Big Priest decks leaving standard. Big Priest may still be possible, but they will not be able to do anything other than kill small minions until turn 6.
Actually 4damage to a minion is 3 mana like shadwo bolt
If it was worth 3 mana shadow bolt would see play.
Shadowbolt is worth 3 mana in the same way Yeti is worth 4 mana. Neither currently sees play because they don’t synergize with current decks. For what it’s worth, Renolock used to play Shadowbolt.
That is not what worth means. Yeti is in no way, shape or form worth 4 mana. There is no amount of synergy with current decks that will make yeti meta over strictly better cards printed at the same cost. Everything about that is wrong.
You have the problem with the 4 damage you want to deal not lining up with the creature you want to get from them and the fact that taking creatures from the tempo deck when you are the control in the matchup is almost always worse than just drawing a card which actually synergises with your deck. If it was 1 mana cheaper it would be comparable to hammer of wrath.
In that exact situation where control Priest is playing against something like Rogue, yes. The minion you get may not be worth it, but you can trade into the better minions first and then finish them off with this.
Even then, there are quite a few minions with four or less health that a control Priest could want from a tempo like SI7 Agent, Vilespine Slayer, and perhaps Gadgetzan Auctioneer to name a few.
Hammer’s draw a card is better.
That all depends on what you kill. If you’re in a control Mirror match and you kill a Lich King with it, that’s a pretty decent result. If you waste it on a token minion, of course drawing a card would be better.
Like you would have time to kill an Auctioneer with this crappy card and have time to use an Auctioneer. If you can do this against a rouge you are already winning anyways.
2.5 mana for a copy of an enemy minion? This is seriously overestimated.
That all depends on what you’re getting out of it. 2.5 mana draw a Lich King or a Vilespine Slayer can be pretty okay. It would make this card see play or anything, but it’s at least more interesting, if not better, than Starfire or Hammer of Wrath.
Sure if 90% of decks include kazakus or similar massively overpowered minions, the card is good. But that doesn’t happen. You always face at least two third tempo based decks that probably don’t have a single minion that’s better than a card from your deck. You could use it on stuff like rin, except the warlock can and will just pact their rin, so nope.
A copy of an enemy minion is simply worse than a card draw, and a card draw is hardly worth 1.5 mana.
Not to mention you actually have to kill the thing.
More Thiefing cards! 5/5
Too slow i think
This won’t be better than entomb.
Come on Blizzard I need a new entomb and similar dragonfire potion or priest will be weak in standard. Gonna play wild for a while.
Given Priest’s presence in Standard over the last eight months, a break from priest may be warrented.
Great news! Blizzard actually combined the powerful “back to the deck” hard removal of Entomb with the sweeping AOE of Dragonfire Potion into one card!
It’s called Psychic Scream, and between that, this card, Duskbreaker, and the classic Shadow Words, I think Priest is gonna have stuff to work with. I’m looking forward to all the various Potions rotating, as they’ve proven to be extremely strong removal options.
Psychic Scream comes out rather late to ultimately mean a whole lot. It’s not always the best against the control match up either.
Most of the dragon package Priest would at least want to play is also leaving standard, so the use of Duskbreaker will be hindered by quite a bit for a time assuming cards as strong as Historian and Operative are printed before it too leave standard, and the classic Shadow Words may be evergreen and fairly efficient as far as removal goes, but they are single targeting removal and usually the weakest removal options a Priest will play in their deck as a result.
Priest will be the worst hit from this rotation out of all nine classes besides maybe Druid.
Generally, Priest has always had the tools it will have in one form or another since the games first couple of expansions and has only entered into the forefront of the metagame this year when Silence Priest suddenly became viable.
I tried to make it as clear as possible that I was being facetious, but thanks for the history lesson I guess.
In all seriousness, I agree that Priest is taking a real heavy hit this time around–I think they’ll end up missing Potion of Madness more than most people realize. But I also think that’s a good thing. Duskbreaker seems a lot less appealing, but people still will make it work if they really want those early-game board clears. The Shadow Words feel a bit underwhelming after some of the crazy cards they’ve been relying on, but Shadow Visions can ease that sting a little.
And now with Holy Fire, they get another interesting and fairly flexible piece of single-target removal. I doubt they’ll keep their spot at the top alongside Warlock in the foreseeable future, but I don’t think they’re in a terrible spot just yet either.
They should make all classes equal i can’t understand why there’s a “meta” in a card game.
If warrior/hunter gets tier 1 deck i’m not gonna play thise classes because i simply don’t like those.
interesting card it removes threats while adding resources to your hand and we all know cards that add cards to your hand are good
The nice thing about this card is that it does kill things like Auctioneer and other 4 attack minions that priest generally has an issue with killing. Won’t know if the card will see play until everyone sees how the meta and ladder turn out from the new cards.
Sure, its best way to kill Twilight Drake or Ysera
SO much potential in this card, eager to test it out.
Off topic: A video of kripp, but no kripperino’s. A day I thought I’d never see
thats what he wants you to think. Look in the background, above the ‘a’ in water.
I am blown away. Never would have seen the meme. Thank you
Will there ever be a meta were priest doesn’t steal everything? Tbh i allways thought stealing was more of a rogue thing. But at blizzard it’s the holy guys who steal all your stuff…
That being said it’s a weak card against agro. And priest are gonna lose dragonfire, and alot of dragon synergies to make duskbreaker good. So it depends on the meta if this sees play….
Priest steals your opponent’s cards because they can read your mind.
Rogues steals your opponent’s class cards, not your opponent’s actual cards. So this card doesn’t fit in rogue’s steal mechanic.
Hmm, I wonder if it can find utility killing your own minions
it can .if i couldnt the text was deal 4 dmg to an enemy minion.
He means if there is ever enough value there.
If there is a possible win condition when you kill your own minion to get a damage/buff battlecry, or damage/buff deathrattle, that allows for just enough damage to get lethal.
Some crazy things can be done with this card
Does priest want to invest resources to draw the agro creatures it kills?
Possibly if rush becomes a big thing.
So one less then entomb, but much less relibale, only good think is that it goes into your hand instead of in your deck.
when you compare it to convert and consider how much play that sees it doesn’t seem that great, definitely more utility in this card but it’s also hella slow. only good vs control.
One Mana to much
Ok,being sincerely I guess so much lady in white would very weak because you should spend so much slots with minions that would become powerfull only when you can draw the lady and they really survive and dominates the board,but now with that card i change my opinion…you can put two copies of that and two shadow visions just to guarantee you will rarely not have a copy of that(so you will always can kill the enemy minions,you won’t need spend more slots to can kill) and spend another four slots with “fucking value remotions”(just to have another options to shadow vision)maybe psychic scream and something else,and put Duskbreaker that don’t receive some buff but he help very much as a minion,then,there are 19 FREE SLOTS TO YOU PUT YOUR BIG HEALTH MINIONS!! Probly will come more nice health minions to help in this deck,I’m so happy to know another one legendary can be power/use.full!!
u actully dont need to build your deck around lady in white .there are some minions that are very good and u play them even without lady.
x2 statue.
ysera.
withwood grizzly.
stonehill.tarcreeper.
sleepy dragon.
cleric.
mb tartolan.
or some new minion that didnt reveal yet.
so i get a 12 12 ysera or sleepy dragon or 8 8 statue does worth to make space for 6 mana 5 5 body other wise in aggro matchup u need duskbreaker and taunt most of the time game wont make to statue turn.but in control matchup….mmmmm control matchup 12 12 sleep dragon or 9 mana 12 12 ysera is just insane
Sorry,mistakes were made lol
I like your minion… I think I will TAKE IT
XD
They’re really holding back on releasing the Shaman cards, is it gonna be like some big reveal? We’ve had Hagatha and the Witch’s Apprentice and one more I think. But other than that, nothing. Maybe they think that making a good set of Shaman spells requires a big reveal?
All other cards are going to be spells I can feel it xD
Like another Quest or sth
Right? But tbh that should be how it is after the embarrassment of mediocre cards shaman has received in the past few expansions, namely Freeze Shaman
Woah that’s a concern – will witches apprentice, Hagatha and witchwood cauldron give the quest too? Because that would be a very dead card in most cases unless you’ve got synergy with small spells. Sure it’s unlikely that you’ll get it with so many other spells in the pool, but with the luck of your average hearthstone player that becomes a 100% chance amirite.
While it would be interesting, random generation effects (i.e. babbling book style generation) cannot generate quests, so I’m assuming Hagatha-style cards can’t either (which is a good thing). You can get quests through specific priest cards like curious glimmeroot and drakonid operative (if they mulliganed their quest for some reason)
“Blend” actually might be a great keyword 🙂 I think you struck on something cool.
so theme of this set is “if it kills it…”, whats next ? Does it blend ?