Halkias
Halkias is a 4 Mana Cost Legendary Rogue Minion Elemental card from the Murder at Castle Nathria set!
Card Text
Stealth. Deathrattle: if you control a Secret, store Halkias' soul inside of it. It resummons Halkias when triggered.
Flavor Text
Everybody tough until the sinstones start walking.- Mana Cost: 4
- Attack: 5
- Health: 4
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Rogue
- Card Type: Minion
- Minion Type: Elemental
- Set: Murder at Castle Nathria
- Mechanics: Deathrattle, Secret, Stealth, Summon
You have to be ahead and play this really early on curve than its pretty good, because the opponent must than play a spell or a minion which activates the rogue secrets.
But often it will be awkward and very situational to play, its a bit of a hit or miss card. 3/5
Now that we’ve seen 2 secrets, I feel pretty comfortable rating this card. Giving it a 4–the secrets are both very playable, and the secrets package could definitely fit into some kind of a Thief Rogue list. You’d have to make room for about 8-9 cards: Halkias, 2x Kidnap, 2x Sticky Situations, 1-2x whatever the 3rd secret is, and 2x Private Eye.
Halkias is a really solid card for Rogue because it’s a 5/4 that you have to keep answering, which can get really awkward for a lot of decks. If it gets to connect with face even just once, that’s very good for Rogue, as we all know how quickly games can just end against a Rogue with 2x Wicked Stab & 2x Tooth of Nefarian.
It’s entirely possible that the Secret Deck ISN’T a Thief deck; you’ll have interesting choices in deck building for Rogue because I don’t see a world where you DON’T play 2x Door of Shadows (getting extra Wicked Stabs or Tooths or even that new 2 mana Backstab/Prep card seems busted); and I can definitely see a world where maybe Maestra + tradable cards are too clunky to justify the Gnolls. That being said, my mind instantly thinks of some kind of Thief/Secret tempo deck that has Draka to help control board and push extra damage. You could also consider that new 3 drop which has hand hate if you control a secret, and it’s a pretty well statted minion (4/3) for a tempo oriented deck.
All in all, Halkias to me seems like a 3.5* card. He’s very much playable in a secret deck, though not likely the superstar of it. A lot of games will likely be decided by how much extra tempo you can generate out of Halkias.
I honestly don’t see the hype around this card. This kind of card (the good statted legendary which has a resummon mechanic if you meet certain conditions) hasn’t historically been the strongest in tempo decks, even though there have been quite a few of them already. The issue I have with this card is that the opponent can just ignore it until they have activated all the secrets in play and only then remove it. Assuming the secret rogue deck is a tempo deck, playing a 5/4 which does nothing immediate when you play it and it does nothing at all if you have no secrets in play feels just plain bad if I do say so myself. Not to mention that the opponent also has some form of control on when does this card comes back to life if they guessed what the secret you stored it in is. It just feels awkward, and I don’t expect it to leave that much of an impact in the meta.
Fun idea, and if you play a secret heavy deck then it could be fun. If you kill him off and have three secrets I assume all of them will resummon a copy of him.
I’d assume it picks a random one. Seems extremely weird to me if it were able to duplicate considering it’s great stats for the cost already.
Obvious deathrattle synergy.
Cool idea, but this isn’t going to be a particularly fun or impactful card. 3/5
This thread is worthless without secrets