Guidance
Guidance is a 1 Mana Cost Rare Druid, Shaman Spell card from the Darkmoon Races set!
Card Text
Look at two spells. Add one to your hand or Overload: (1) to get both.
Flavor Text
Plainsrunning will result in disqualification.- Mana Cost: 1
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Classes: Druid, Shaman
- Card Type: Spell
- Set: Darkmoon Races
- Mechanics: Add to Hand, Overload
Only runs in the druid class, not a shaman! I give it a zero score, to be used with a shaman-class deck! And maximum score if it is to be used with a Druid deck!
Tough call. 2 cards for “2” mana is a good deal, especially in Shaman who is always hard-up for card draw (I’ll go ahead and say that Druid has enough draw/generation tools where he won’t even consider this). But you only get two options – not 3 like Discover, and that can be pretty disappointing when one of the options is a clunker. If even one of the cards is a clunker, this card is worse than just running a spell your deck would want to run anyway, so that has me leaning toward the side that this isn’t very good.
Out of all the 1 mana “get a cards” this probably has the most potential. Druid has ran pretty much every version of this in existence and this has an option of fetching 2 if you like both choices. The downside is you only see 2 options instead of 3 from Discover, but it’s still worth it.
I DOUBT it will cause them to see too much more play, but this definitely improved the Wandmaker/Spellkin pool for both classes alot.
4 Stars, for a 2 Mana “Draw 2”, Guidance will be used. Druid just wants spells, but Shaman loves them.