Great Hall
Great Hall is a 2 Mana Cost Rare Paladin Location card from the Murder at Castle Nathria set!
Card Text
Set a minion's Attack and Health to 3.
Flavor Text
It's fabulous! It's grand! It's, well it's really very nice.- Mana Cost: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Paladin
- Card Type: Location
- Set: Murder at Castle Nathria
- Mechanics: Change Minion Attack, Change Minion Health
I feel like many people are underestimating the potential of this card. It being a location, it effectively makes it so the enemy knows that whenever they create a minion with a lot of stats, they are going to be punished for it. This basically cockblockes a lot of strategies which rely on overwhelming the opponent and try to catch them off guard with big stats, something a lot of different classes have done with very different archetypes and strategies. Cards like Van Cleef, the various kinds of Giants still in standard, the evolve mechanic, the new 7/7 legendary for DH, the various board buffs and handbuffs Paladin has right now…. all of that can become pretty much useless when confronted with a 2 mana card which can’t be removed and can’t be interacted with. The best part is that it lasts as long as you want it to: you don’t have to keep it for a certain specific threat you’re planning to counter because you can just throw it in there and wait for it, and either the enemy tries to bait you into using all 3 charges on something else, or it will simply have to accept that the first three big shots they have will necessarily miss.
I didn’t even mention that this card can also target your own minions. It’s definitely a plus, and I can see that being worthwhile, but I also think this card is much more useful as a scar tactic for the opponent’s big minions rather than a buff for your own minions.
This is actually very good, either in the very early or very late game. This one card can singlehandedly ruin some late game decks’ resources. Now, big minions are not the norm currently, but they do exist, and the threat of this being on the board will make your opponent reconsider how they want to play their card, and refrain from playing their big minions when they’d like. It’s solid at least in that department. For friendly minions, it seems okay if you can swarm the board with small things early on, but that’s situational. 4/5
I mean…..it’s cute, but pretty much every paladin card played is already a 3/3 or is very quickly handbuffed to that point. The argument is that it could be used for removal, but even that just seems kind of….bad when Paladin already has the spell that turns the enemy minion into a 1/1 (and sucks the stats).
So, it’s the Paladin questline reward on a limited-use stick? Eh, I like this less than I liked Keeper of Uldaman way back, both because of how much the meta has changed and because this just feels rather underwhelming in a lot of matchups. I like that it’s any minion – if it was just friendly minion I think this would be just dead – but I feel like a lot of games this will be played and just be taking up a board slot doing nothing for most if not all of the game.
Also, as a sidenote, I really struggle to tell what class these are for, the wooden image frame is far too large in my opinion and there needs to be more color because it is very hard to distinguish at a glance, at least to me.