Goru the Mightree

Goru the Mightree Card

Goru the Mightree is a 7 Mana Cost Legendary Druid Minion card from the Descent of Dragons set!

Card Text

Taunt Battlecry: For the rest of the game, your Treants have +1/+1.

Flavor Text

He's untreefeated.

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25 Comments

  1. Joeydungee
    December 3, 2019 at 9:10 PM

    I really like this card, but maybe turn 7 is too late? And you’ll only have one copy, so you wont consistently get 3/3 treants.

    Since the treant deck doesn’t exist competitively (despite having tons of support, going all the way back to Witchwood), it’s hard to say whether this will make any impact. I wish this card was cheaper, so you could see him before a lot of your treants are already dead.

  2. Jed
    December 3, 2019 at 6:57 PM

    Bros now you can run 3 druids of war

  3. Spidermannerdlikeme
    December 3, 2019 at 6:54 PM

    Not much to say, Treant decks need to kill your opponent quickly, this is way too late game. 3/10

    • Lluadian
      December 3, 2019 at 9:01 PM

      There’s also the fact this can probably buff up treants that were already on your field and serve as a taunt to keep opponent from trading or going face against you.

      • Spidermannerdlikeme
        December 4, 2019 at 2:56 PM

        Yeah I guess that’s true, its honestly a card that should be included in any treant themed deck for that reason, but treants right now aren’t that good except as a secondary package in token decks AND the buff isn’t going to be super game-changing at that point in the game

        • Lluadian
          December 4, 2019 at 3:07 PM

          Based off of other cards shown now though draw 2 being free with 3 treants or 1 with 2 treants. Given all the treant support it could make a reappearance and may have reason to use mulch muncher.

          • Spidermannerdlikeme
            December 4, 2019 at 3:11 PM

            Ok I stand corrected again, I think this is a bit more of a 6/10 card, I apologize for being so racist towards treants ; D

          • Spidermannerdlikeme
            December 4, 2019 at 3:12 PM

            Ok I stand corrected again, I think this is a bit more of a 6/10 card, I apologize for being so unfair to treants

  4. Thmaszhnag
    December 3, 2019 at 6:15 PM

    I mean after Thaurissan’s shenanigans rotate back to wild, quest druid won’t really have a win condition, besides pure value, so treants should be okay as a late game token win condition:

    Stall for 4 turns, some kinda hand refill with Nourish until 7 mana and then unload with this, forest’s aid and Cenarius. It will probably resemble the pre wild growth nerf token druid that ramped up before doing combos of sticky minions and then savage roar and such. With waves and waves of 3/3 treants this might just be a viable win condition.

    3.5/5

  5. Taznak
    December 3, 2019 at 5:25 PM

    I expect the battlecry will be irrelevant, Treant cards are bad (with the exception of The Forest’s Aid in Token Druid) and this is not powerful or consistent enough to make them good.

    Goru’s stats are good for the mana, but at 7 mana you want more than just a good body from your minions, just ask Gruul. 2/5

  6. Joseph269
    December 3, 2019 at 1:42 PM

    Should be +2/2

  7. TheTallRonan
    December 3, 2019 at 11:47 AM

    Good, but might not be good enough to make treants work. I give it a Tree out of 5 stars.

    • Lluadian
      December 3, 2019 at 1:00 PM

      Goru, the forest’s aid, cenarius. 3 turns of evil in a quest druid can even drop second forest aid on turn 10 with a 2 cost. This can be a swing card for lategame.

  8. Bisalissy
    December 3, 2019 at 10:54 AM

    They really want Treant Druid as a Meta Deck, huh?

    But if there is a card that could make it possible, it’s this one. That’s why I think it is strong. If Treant Druid isn’t a thing, it’s not because this isn’t strong enough, so 4/5 Stars.

  9. GodlikeGamer
    December 3, 2019 at 10:44 AM

    Immediately made me think of the green Mtg card Maro, theyre really nothing alike…just similar sounding and looking I guess. That being said, Maro was WAY better

  10. Lluadian
    December 3, 2019 at 10:44 AM

    Considering its a 7 cost 5/10 taunt it’s really nice value wise. Add in the fact you can play the 8 cost summon 5 treants twin spell on curve as 3/3s and your in business. Also possible that play Floop after making it 4/4 treants. A card like this really gives value to pulling some of the other treant summoning cards in the late game.

  11. EksSkellybur
    December 3, 2019 at 10:39 AM

    I mean a 3/3 Treant is TREEmendous and all but eeeh, I don’t know about this one, chlief. I mean, we could Experiment with Goru, but let’s just say it’s not my cup-of-tea card. I’m going to give this 3 Stars.

  12. Thraben
    December 3, 2019 at 10:29 AM

    Won’t be good enough unless we get more treant support. And no, Treeinforcement won’t be it.

    • Lluadian
      December 3, 2019 at 11:15 AM

      It does make so playing the 8 cost twinspell on curve has 15/15 value so that’s a plus.

      • Thraben
        December 3, 2019 at 12:05 PM

        Yeah but in a world where there’s cards like the Warlock dragon that casts hellfire with 5/5 body I have hard time seeing things like Treants doing very well.. And that’s just one example of many.

        Don’t get me wrong, Summoning 5 3/3 treants is incredibly powerful but there’s lots of answers for stuff like that in this expansion alone.

        • Lluadian
          December 3, 2019 at 12:55 PM

          That still doesn’t take into account it’s a twinspell so you could summon 5 3/3s 4 times in a single game using pretty much just 2 cards. This basically makes a threatening board that could FORCE your opponent to us valuable removals. And if you were a quest druid you could just drop another 5 or you could drop cenarius and have 2 5/5 treants with taunt on curve for 9 Mana plus a 5/8. This is basically a card that leads into late game nuisances that can just be dropped one after another. And it helps a few cards that would already be run by a quest druid.

        • JoyDivision
          December 4, 2019 at 12:06 AM

          After that, Mightree is still on the board as a 5/7 (that blocks the dragon well), you still got your twinspell copy of Forest’s Aid (and maybe the second copy), your opponent hit himself for 3 and gets hit for 5 by Mightree.

          Idk if Token Druid is good enough in a Galakrond Meta, but Mightree is mighty. 😉

  13. OldManSanns
    December 3, 2019 at 10:21 AM

    I agree with WizNan that it’s just a little too slow (look at the difference between turn 7 Pocket Galaxy and turn 5), but I really appreciate what they’re trying to do here. On the plus side: it does curve nicely with turn 7 -> Goru, Turn 8,9 -> Forest’s Aid.

  14. WizNan
    December 3, 2019 at 10:10 AM

    You play with treants in a token deck that is built around tempo. This card is too slow, but due to its stats I’d give it 3.3 stars