Goody Two-Shields
Goody Two-Shields is a 3 Mana Cost Rare Paladin Minion card from the Scholomance Academy set!
Card Text
Divine Shield Spellburst: Gain Divine Shield.
Flavor Text
These are my shields. There are at least two like them, and both are mine.- Mana Cost: 3
- Attack: 4
- Health: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Paladin
- Card Type: Minion
- Set: Scholomance Academy
- Mechanics: Divine Shield, Spellburst
Will slot right into Libram Paladin. So 4 stars, it’s not going to push that deck to a ridiculously good spot in the meta, but it’s definitely got some synergy with cheap Librams.
Even if you don’t know how Spellburst Is. All you need to know is that this is a Plioted Shredderfor Paladin. Or whenever you can’t be bothered to play Glass Knight, becuase you have 2 of them, but pretty much better.
4 Stars, rip glass knight.
5 stars card – seems almost OP to me, it’s over stated for its effect.
can be very good in Aggro deck like murloc..
its good even for 3/2 ( Scarlet Crusader hello??)
If You buff this with Librams it becomes a power house.
Yeah, it’d be OP as a neutral.
Paladin’s really been struggling the past few expansions, even with the exceptionally strong set of cards that it’s been getting – Hand of Adal (unnerfed Extra Arms, except that you cycle a card instead of getting another buff card), Air Raid (literally Odd Paladin back from the dead), Aldor Attendant (Dire Mole with bonus Libram discount), Shotbot (a better version of Shielded Minibot)…
Seriously, giving Paladin more OP cards isn’t gonna actually help the class. Personally, I think what Paladin needs now is a better win condition than just tossing down strong minions onto the battlefield. It’s been tried for the last year or so, and clearly it doesn’t work at all.
I very much agree with you, I have been playing tons of pure paladin lately and what I have noticed is that against other powerful control decks (mage and preist usually) is very hard to get a win condition and the game just drags on until I die to fatigue. I miss having Holy Wrath paladin because it had a consistent win condition.
Pure pally just got a nice mid game card add in libram and you could reapply the shield and buff it in same turn. This will see play in all the libram pally decks.
I honestly think this card is just really strong as just a 4/2 divine shield. It also has a pretty nice upside as well. This can be really annoying for classes like priest who want to use AOE for this sort of thing, as it can regain its shield. 5/5-will see play in most paladin decks (not extremely broken though)
If it lives, it is really strong. But I think most of the time it is too unreliable to fit in a deck.
Big upside for this is the fact it is a paladin card and therefor has access to Pure Paladin and Highlander Paladin who also play “meh” cards. Might see some play, but it’s not all that strong.
Op, but imo not broken. Silvermoon Guardian cries in a corner.
Looks really good in pure paladin (that plays librams)…
For sure, pure paladin really needs a 3-drop.
A tricky card that will require you to time your spells right to avoid wasting the Spellburst effect. At the same time, you have to hope your opponent doesn’t just kill it, preventing you from getting the extra Divine Shield…
Reminds me of The Glass Knight, with less stats and infinity potential, but much easier to activate.