Gonk, the Raptor
Gonk, the Raptor is a 7 Mana Cost Legendary Druid Minion Beast card from the Rastakhan's Rumble set!
Card Text
After your hero attacks and kills a minion, it may attack again.
Flavor Text
There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”- Mana Cost: 7
- Attack: 4
- Health: 9
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Druid
- Card Type: Minion
- Minion Type: Beast
- Set: Rastakhan's Rumble
The year is 2018. Everything takes a breath of releif thinking druids rein of terror might slow down due to the new expansion. Gains druid pah it will never work 1 star! Gonk is bad! Little did the people know… Gonk can stack. Soon the meta will be filled with gain druid for otks based on how many minions your opponents plays. DRUIDSTONE LIVES ON
You tremble in fear, if you play minions you get otked, if you don’t you still lose.
don’t scrap it or else you might open it again in another pack lol
with all but 1 card shown for druid when I posted this in order for this whole idea to work that last card need to be a 2 mana spell that reads give your hero +5 attack and immune they can only attack minions this turn. and I am not sure if blizzard would even print such a card for druid and if it was ever printed if that card would be op / fair / or unplayable
Violet illusionist
I won’t craft this but if I open it I’ll try it out. It’s probably too slow but it could be fun in a deck that plays two savage roars, druid DK, maybe a claw or two and hopefully some new card that gives Druid hero attack.
Oh and finally a shit card for druids. It has started! 😀
And just whom does that “it” refer to in the description: my hero, or the legendary beast?
7th turn Twig of the World Tree activation is pretty good.
You also have to tank the damage but i see your point.
Not a problem for a class with easy armor generation. Druid has had full hp + 30 armor for a while now.
I’d like to see the salt in r/fuckdruid when this clears a board of tokens. “Druid was weak to wide boards, why do they give them this broken shit?” etc etc
Oh seriously blizzard are you even trying to make druid have an interesting deck. Is this even playable. This can’t even kill a wargolem. And legendaries with the wargolem stats usually come with amazing effect. like medivh that gives you a 3 charges of summoning stone that is a 6 mana car. so basicly you get 7 mana worth of stats + 3 times the effect of a 6 star card.
You can just have 40 mana in one turn with that card and draw all your deck and make 45dmg face in one turn but yeah it suck. -_-
Right? I went from 30 health and the druid at 30, 4 minions on the board with none on his side to him dropping 2 of these and wiping me out in one turn.
Show some imagination. Gonk Druid is playing against Token Druid. Gonk Druid has played both of its Spreading Plagues. Token Druid does the Wispering Woods – Soul of the Forest thing. It’s over, right?
NO !!!
Gonk Druid plays Gonk, Claw, Floop’s Glorious Goop, kills everything, eventually gaining 14 mana, which can be use to play Spirits if draw is needed, and to play Bite/Gnash/other Claw/hero power, eventually Twig when they have four tokens left to gain 10 more mana (use the 5th charge for the Token Druid’s face).
Of course this is a stretch.
But this has to be a fun thing to try out.
Agree that the best part of this is twig enabling and floop mana. Allows for interesting clears and combos.
I’m so happy to see Druid get bad cards. ❤️
Yeah they’re gonna stink after next rotation . . .
Druid doesn’t need much new cards. Twig would definitely be triggered with this sooner. Of course Druid wont get another weapon because it’s almost an insta-win if so. This is as generous as it could give.
Wrong expansion buddy…
The thing is, in the BEST case scenario (where you play this and immediately combo it with an attack buff to your hero), it’s just a low-damage AOE with a body attached. Like primordial drake, except it’s super conditional and it forces you to take face damage.
like primordial drake exept the fact that your face takes damage every time you atack. No biggie.
Lol he made it very clear that it was a big deal you jackwad.
Whether it’s any good or not, I just love seeing druid players getting mad they didn’t get another combo enabler.
This is exactly a Twig>Malygos>Floop combo enabler dude.
This card needs about two expansions of support and it would still be pretty mediocre, pretty cool design, way to expensive or way too low stats. 1/5
A worse version of Stormwatcher. 1/5.
Does anyone else think that when coming up with which Loa would represent which class they swapped swapped Warriors and Druids hoping no one would notice.
Honestly, this isn’t worth running in your deck.
Like ever.
1/5
Gonk, the Raptor is interesting, not so much from a constructed standpoint but from a design standpoint. It has nothing, other than the interaction of a Hero killing a minion, to do with the Spirit. I suppose the Spirit wants you to do the same sort of thing as this does thought.
Granted, Gonk is not a very good pay-off for all the minion killing going on. Druid’s may be able to accumulate quite a bit of armor at this moment, but without Malfurian the Pestilent or Baku the Mooneater in an Odd Druid, the class won’t be killing minions all the time.
2.5/5
Not as weak as people are making out, but not anywhere near the strength of card needed to make a ‘chomp druid’ viable without some serious support from remaining card reveals.
It’s a decent effect, and a good stat line for sticking around turn 7, but the fact that the cheapest activation would currently be an 8 mana 2 card combo for a hero attack of 2 is so weak. Sure if it survives a turn and you have 8+ mana to play with a few bites or gnashes it could create a strong effect with a hero attack of 4+, but that still requires it to survive and is a pretty health intensive medium board clear with one additional shot at face. Cycling a few cards with the spirit in play would be decent, but fairly uncommon, and not a particularly big pay off for the investment. There is also some synergy with twig of the world tree, but nothing remarkable. Finally the beast synergy from the new cards doesn’t feel applicable to this style of card or deck.
It’s frustrating that this could so easily be improved by adding an effect such as the hero power costs 0 while in play, whilst still being far from overpowered, which would give it immediate impact and far greater value as a stand-alone card if it sticks for a few turns, particularly in an odd Druid deck.
Sure druid don’t need any more support right now, but this feels like a missed opportunity to create a relatively viable alternative druid deck without strengthening the existing ones, which would be refreshing. This could change with strong enough support from the last card reveals, but I won’t hold my breath.
It should be noted this effect cam trigger multiple times in the same turn. With enough armor and attack it’s a board clear. But I feel like you have to have a decently buffed hero to really get leverage out of this.
Wait, the hero may attack again? or this minion?
from the word “it” it’s probably referring to the minion.
No, it is the hero that may at attack again, otherwise it would say “after your hero attacks and kills a minion, this/this minion may attack again” but because it uses “it” it refers to your hero, otherwise it would have specified. (sorry for my poor grammar)
Hi (sorry for my poor grammar)
https://www.facebook.com/PCGamesNetwork/videos/400571607149037/%C2%A0
I feel like this should have been ‘refresh your hero poer and can attack again’ that would have felt strong without needing a buff spell and still be balanced
Refresh hero power cost 2 mana per attack. This doesn’t
I think this is awesome! Druids has only one way to play today, ramp up and combo something (taunt, maly, togeaggle or tokens). Now we’re pushing another archtype that may revive some older cards that never see any play, claw, bite, savagery etc. I love that they are doing something completely different.
but its not worth to build such a deck around 1 card,
if you had 2 copies it could be more consistent, and still not great.
Next card reveal for Druid: (spell) Your Hero gains Mega Windfurry this turn.
… so it’s a conditional windfury… Aka windfury but worse? Tell me if I’m missing something here…
yes, your missing the fact that its the HERO that can attack again, not gonk
still 1/5
You’re sure about that? Still 1/5
You are not, and it’s 1 statline and a tag from being an exact copy of another Windfury minion.
… its the hero that gains the extra attack
1/5, won’t see any play.
So far druid seems very underwhelming in this expansion and i absolutely love it.
100% Agreed
So a Stormwatcher with a Beast tag instead of an Elemental tag, +1 Health and a serious condition to trigger its “Windfury”? 1/5
no its the hero that gets an additional attack not gonk
love the name. “Gonk”
Ok that 2 cards that leans to hero attacking I’m guessing there’s at least 1 more card to tie this together.
Definitely shouldn’t underestimate this card
Oh good point, hadn’t thought about that!
Has synergy with Malfurion’s hero power but still not worth it..
Orly
It may allow Twig Of a the World Tree to activate faster.
May also work with inspire mechanic in Wild as well
inspire would not trigger, because you are not using you hero power repeatedly, but youre just attacking with hero like any other minion.