Golganneth, the Thunderer
Golganneth, the Thunderer is a 6 Mana Cost Legendary Shaman Minion card from the TITANS set!
Card Text
Titan Your first spell each turn costs (3) less.
Flavor Text
With dominion over the seas and skies, Golganneth fearlessly wields the power of nature to serve the Pantheon.- Mana Cost: 6
- Attack: 5
- Health: 7
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Shaman
- Card Type: Minion
- Set: TITANS
- Mechanics: Change Cost, Damage All, Damage Minion, Draw Cards, Overload, Restore Health, Titan
5 stars, this is a shaman shaman card
This is one of those “stuff it in your deck, and it’s immediately better” type of cards. Only thing is you need to put enough overload cards in your deck to most often draw the full 3 cards. Not too tough. As for the abilities:
“Lord of Skies”: dealing 20 to a minion is basically the same as ‘destroy a minion’, except for very specific scenarios (lookin’ at the Paladin Titan). For 6 mana that’s a very reasonable ability on a 5/7 body that ALSO decreases the cost of a spell.
“Roaring Oceans”: A neat little board clear that will occasionally turn the tides (sorry) on the battlefield. The heal 6 is nice, and could even heal Golganneth to full if he has taken damage.
“Shargahn’s Wrath”: Draw 3 with that kind of body for that kind of mana is very good. You also have a shot at drawing a spell you want to use with the discounting passive ability, and because it ‘tutors’ overload cards, you can build your deck with specific overload spells in mind.
For 6 mana you get single-target removal, board-wide damage with some healing, and card draw. What can I say but…
5/5
Gorgeous card
wild isn’t prepared for my soulbound ashtongue -> silas darkmoon -> enchanter -> golganneth for the 40 damage combo for only 17 mana
Surely that’s why it deals 20 damage, which seems so overkill for me.
20… I get it, but why
I actually don’t get it. Why?