Glow-Tron
Glow-Tron is a 1 Mana Cost Common Paladin Minion Mech card from the The Boomsday Project set!
Card Text
Magnetic
Flavor Text
They tried for weeks to make a stealth version, but eventually decided to just let it glow.Glow-Tron Card Review
Amazing card. If Dire Mole has taught us anything, it’s that 1 mana 1/3 are solid. Even if vanilla 1 mana 1/3 is not gamebreaking, it’s already good enough to put into some decks. Now, this has some more advantages. First of all – a Mech tag, for the sake of all synergies. And then, if you don’t want it as a 1/3 1-drop, you can use it to give minion +1/+3. The buff part will be amazing later down the road. 1/3 on Turn 1 is solid, but it would rarely make any impact in the late game, while +1/+3 immediate buff can make your trade better, keep some bigger Mech alive or just be used to make your board more AoE-resistant.
Heck, you might even run it in Odd Paladin without other Mech synergies. Depending on the meta, 1 mana 1/3 might be your best 1-drop, often better than something like Argent Squire (against other fast decks, at least).
Lots of people don’t realize, but usually it isn’t a flashy, high cost Legendary that makes the deck – it’s a basic, small card like that that is often way more important. And this will be auto-include into any Mech Paladin build.
Card rating: 9/10
OP nuff said
Probably better as a target for magnetic then as a buff, it’s a well-statted flexible minion that will help bring viability to mech Paladin. 5/5
Glow-Tron is one of the few Magnetic Minions that could be better as a minion than a buff. That isn’t to say a one mana +1/+3 buff spell wouldn’t be playable, but stuff like Dire Mole has proven to be generally good in the sorts of decks Paladin has been interested in playing lately.
1 MANA 5/5? DAMN
Yeah, I know, 1/3.
That’s pretty good
Wheeze
Good 1 drop
4/5
1 Atack – 3 HP