Ghostly Charger

Ghostly Charger Card

Ghostly Charger is a 5 Mana Cost Common Paladin Minion Beast card from the The Witchwood set!

Card Text

Divine Shield Rush

Flavor Text

Maybe we should have called him Ghostly Rusher.

Ghostly Charger Card Review

It would be much better as a 4/3 instead of a 3/4. Since it has Divine Shield, having higher attack would make it better. 3/4 with Rush and Divine Shield is an interesting combination. It seems pretty weak for a 5 mana card, but remember that Argent Commander is a thing. Yes, it has Charge, but it costs 1 more mana and is a 4/2 instead of a 3/4 (and I think that 3/4 is better than 4/2 even given the Divine Shield context).

The main problem with this card is that on Turn 5, you often don’t have anything you can kill with it. It would be great at killing the 3-drops, but that’s one turn too late. Most of the 4-drops and 5-drops have AT LEAST 4 health, possibly even more, which makes it a bit awkward.

It might be a solid clean-up tool. For example, clearing a 3/3 and still having a 3/4 on the board is not that bad, but is it really worth 5 mana?

You can actually see this card as a sort of 3/4 for 5 that deals 3 damage to a minion on a Battlecry. Which is kind of like a mini Firelands Portal which can’t go face. Or maybe even closer comparison would be Flanking Strike – which costs 1 less mana. For 5 mana, Rogues get Vilespine Slayer, which can straight up remove anything while leaving the 3/4 body too… Of course, those are different classes, and the context is different, but it still doesn’t feel too good.

In the end, it looks like a good Arena card and an average Constructed one. Probably not good enough to see play.

Card rating: 5/10

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12 Comments

  1. Steve
    April 9, 2018 at 9:11 PM

    So… it’s a a ghostly charger that can’t charge. Shouldn’t it be ghostly rusher? lol.. logic is gone.

  2. Soup And Salad
    April 9, 2018 at 6:19 PM

    It should have had its stats flipped around. It’s okay as is, but a 5 mana 4/3 that deals 4 damage to a minion would’ve been really rather good.

  3. tokeghost
    April 9, 2018 at 4:57 PM

    flanking strike that works with minion or hand buffs.

  4. Battousai
    April 9, 2018 at 4:05 PM

    I would’ve liked to see a 2/1 divine shield for 3-mana instead… *cough* Argent Horserider

    • PunJab
      April 10, 2018 at 1:08 AM

      First we got the horse rider, now the horse. It’s pretty hoarse by comparison. Looks like Paladin got “rear-ended.” Will I feel like a horse’s you know what if I end up playing it, only time will tell.

  5. EksSkellybur
    April 9, 2018 at 3:46 PM

    It’s only nice as a Threath to Early Minions, but othewise a Niche Pick, and May Consider Playing just 1 Card of this, for now. Just to get a Feel on how good it Actually is.

    It’s a Complete Anti Face Hunter and Rouge Card though, so it’s not that bad.

  6. MockRock
    April 9, 2018 at 3:31 PM

    I actually think this is potentially a bit of a sleeper card, Divine Shield is absurdly powerful on charge/rush because you can dictate how much is soaked up. But WHY. IS. THIS. NOT. A. DRAGON?

  7. Virilio
    April 9, 2018 at 1:03 PM

    Don’t worry lads the chivalry is here. 😉

  8. Triangular
    April 9, 2018 at 12:58 PM

    Good thing they don’t let you do the card texts.

  9. GlosuuLang
    April 9, 2018 at 12:02 PM

    This could read: 5 mana 3/4, deal 3 damage to a minion, can’t go through Taunts. 3/4 is worth 3 mana, deal 3 damage to a minion is 1.5 mana. So for the card to be good it would have to be 4 mana, but it’s 5 mana… Clearly not making the cut in Constructed, probably better in Arena. 1.5/5 stars in Constructed, 3/5 in Arena.