Ghostly Charger
Ghostly Charger is a 5 Mana Cost Common Paladin Minion Beast card from the The Witchwood set!
Card Text
Divine Shield Rush
Flavor Text
Maybe we should have called him Ghostly Rusher.- Mana Cost: 5
- Attack: 3
- Health: 4
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Paladin
- Card Type: Minion
- Minion Type: Beast
- Set: The Witchwood
- Mechanics: Divine Shield, Rush
Ghostly Charger Card Review
It would be much better as a 4/3 instead of a 3/4. Since it has Divine Shield, having higher attack would make it better. 3/4 with Rush and Divine Shield is an interesting combination. It seems pretty weak for a 5 mana card, but remember that Argent Commander is a thing. Yes, it has Charge, but it costs 1 more mana and is a 4/2 instead of a 3/4 (and I think that 3/4 is better than 4/2 even given the Divine Shield context).
The main problem with this card is that on Turn 5, you often don’t have anything you can kill with it. It would be great at killing the 3-drops, but that’s one turn too late. Most of the 4-drops and 5-drops have AT LEAST 4 health, possibly even more, which makes it a bit awkward.
It might be a solid clean-up tool. For example, clearing a 3/3 and still having a 3/4 on the board is not that bad, but is it really worth 5 mana?
You can actually see this card as a sort of 3/4 for 5 that deals 3 damage to a minion on a Battlecry. Which is kind of like a mini Firelands Portal which can’t go face. Or maybe even closer comparison would be Flanking Strike – which costs 1 less mana. For 5 mana, Rogues get Vilespine Slayer, which can straight up remove anything while leaving the 3/4 body too… Of course, those are different classes, and the context is different, but it still doesn’t feel too good.
In the end, it looks like a good Arena card and an average Constructed one. Probably not good enough to see play.
Card rating: 5/10
So… it’s a a ghostly charger that can’t charge. Shouldn’t it be ghostly rusher? lol.. logic is gone.
read the flavor text
It should have had its stats flipped around. It’s okay as is, but a 5 mana 4/3 that deals 4 damage to a minion would’ve been really rather good.
flanking strike that works with minion or hand buffs.
I would’ve liked to see a 2/1 divine shield for 3-mana instead… *cough* Argent Horserider
First we got the horse rider, now the horse. It’s pretty hoarse by comparison. Looks like Paladin got “rear-ended.” Will I feel like a horse’s you know what if I end up playing it, only time will tell.
It’s only nice as a Threath to Early Minions, but othewise a Niche Pick, and May Consider Playing just 1 Card of this, for now. Just to get a Feel on how good it Actually is.
It’s a Complete Anti Face Hunter and Rouge Card though, so it’s not that bad.
Why are You Randomly capitalizing Words in Your Sentence?
I actually think this is potentially a bit of a sleeper card, Divine Shield is absurdly powerful on charge/rush because you can dictate how much is soaked up. But WHY. IS. THIS. NOT. A. DRAGON?
Don’t worry lads the chivalry is here. 😉
Good thing they don’t let you do the card texts.
This could read: 5 mana 3/4, deal 3 damage to a minion, can’t go through Taunts. 3/4 is worth 3 mana, deal 3 damage to a minion is 1.5 mana. So for the card to be good it would have to be 4 mana, but it’s 5 mana… Clearly not making the cut in Constructed, probably better in Arena. 1.5/5 stars in Constructed, 3/5 in Arena.