Galakrond, the Unbreakable

Galakrond, the Unbreakable Card

Galakrond, the Unbreakable is a 7 Mana Cost Legendary Warrior Hero card from the Descent of Dragons set!

Card Text

Battlecry: Draw 1 minion. Give it +4/+4. (Invoke twice to upgrade.)

Flavor Text

The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"

Galakrond, the Unbreakable Additional Information

Hero Power:

Upgrades:

 

Cards Relating to Galakrond, the Unbreakable

Galakrond, the Apocalypse (Warrior)
Type: Hero - Cost: 7
Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.)
Galakrond, Azeroth's End (Warrior)
Type: Hero - Cost: 7 - Health: 5
Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw.
Galakrond's Might
Type: Hero Power - Cost: 2
Hero Power Give your hero +3 Attack this turn.

Leave a Reply

29 Comments

  1. Poisenman
    December 6, 2019 at 2:12 AM

    It is a fine card but you attack to much. A player that freezes or have a lot of taunt can kill him fast

  2. Omnitarian
    November 24, 2019 at 11:11 AM

    I think Galakrond Warrior will be: A) Just packaged into a Control Deck

    Or B) one that works by stalling around then sticking huge Tomb Wardens/Faceless Lurker/Armegadillos (with help from attacking with your hero to kill the opponent). The problem is that that sorta deck might be too easily outvalued – versus Control Decks they’ll have plenty of removal to deal with 4 buffed minions, especially since you sacrificed playing threats due to Invoking. Galakrond’s might is a blessing and a curse along the way: Galakrond Decks by nature will be weak to aggro*, so while it will be good to have removal alongside your Invoke plays, you’ll have to use your face to do it.

    * I know it’s hard to imagine a Warrior Deck that’s weak to aggro, but if you’ve tried playing Bomb Warrior since Uldum you can see that Warrior really needs to be all-in on his Hero Power and a handful of the reactive cards to make it happen.

    This is not a card to try to fit into Aggro/Tempo Warrior – like C’Thun or Quests, Galakrond is designed around having “bad” early turns in exchange for better turns later. That’s not Aggro and that’s not Tempo.

    Also, we haven’t seen Warrior’s “If you’ve invoked twice” OR general “Invoke” cards, so there’s gonna be more kickers to Warrior’s Galakrond package. The quality of those will make or break the Archetype.

  3. Jed
    November 23, 2019 at 10:13 AM

    Thas a dagern

    Probably will not be a fun aggro deck to play against

  4. Warppp
    November 23, 2019 at 1:38 AM

    pushed power creep again. these things ruin the game

    • Warppp
      November 23, 2019 at 1:41 AM

      and just as i was about to return to it, will they never learn? is the 2 mana 10/10 coming in april?

      • LegendaryBot
        November 23, 2019 at 5:48 AM

        I’m pretty sure it’s balanced, when your opponent plays this, you just use your AOE next turn since at seven mana in warrior being able to drop something along with this is rare, but it may be used for aggro/tempo warrior which will probably will be able to.

        • LegendaryBot
          November 23, 2019 at 5:55 AM

          But it entirely depends on warriors invoke cards (don’t think devoted maniac will see play)

          • Warppp
            November 23, 2019 at 6:44 AM

            gain 7 armor, draw 4 minions, give them blessing of kings, and swing for 8 damage.

            balanced.

          • Warppp
            November 23, 2019 at 6:47 AM

            edit *5 armor* but still.. and then you got some 10 mana cards that do absolutely nothing compared to this.

          • Enemy
            November 23, 2019 at 7:48 AM

            Also, the hero power that you get with the invoke is not super good. That battlecry is one of the strongest in the game, though.

          • LegendaryBot
            November 23, 2019 at 11:33 AM

            After playing 4 invoke cards which are quite slow.

    • Riptide
      November 24, 2019 at 7:53 AM

      I have a feeling at the end of the year of the dragon the heroes will prevail and galakrond will be killed. Thus he won’t be around next year but we will see.

  5. ISeeWhatYouDidHere
    November 22, 2019 at 11:38 PM

    sup guys, wut u doin? nvm, just chillin with my 7/10 tomb warden guys, brb

  6. Fxenchy
    November 22, 2019 at 7:02 PM

    And I thought Blizzard was done giving warrior broken hero cards…

  7. A person who reacts to this
    November 22, 2019 at 4:11 PM

    So they get the strongest and the most well drawn dragon. Dubble win for warrior.

    • MrAranak
      November 22, 2019 at 6:56 PM

      Haven’t seen shaman yet buy Warrior/Rogue have similar value. Sprint+Buff and Sprint/wand of wonder. Both invokes are decent, but warrior is more aggressive/oppressive while Rogue is keyed toward combos/multi-casting. I have to agree warlock will be inconsistent on activation but it has demon/token synergy (which doesn’t really synergize with current token/zoo) that makes jumbo imp easier to play for free. Priest gets value generation, but until April there are a lot of counter productive cards that hurt rez priest and don’t really work for combo priest.

      As far as who is best we need to see Shaman Galakrond, which still has unknown battlecry and hero power. Also if Shudder goes into play with Galakrond will the bonus battle invokes be beneficial. For example if you get a whirlwind/draw/summon X/evolve will the effect ruin your board/hand/combo? Last expac pushed battlecry shaman, but we could very well get a Hagatha 3.0 giving mixed results.

  8. Reeveff7
    November 22, 2019 at 3:50 PM

    All the aggro warrior hype but imo this card even better in CW. Why? The invoke became very good board control tool early mid game that control warrior loves. They will play just the Galarond turn 7 for the insane battlecry value it provides, then switch to Dr.Boom later if needed. Vs insanse value late game that Dr.Boom cant handle, this hero actually much better

  9. SLima
    November 22, 2019 at 2:50 PM

    Nice Reload + Buff + Weapon (potentially) + Extra Finishing Power for Tempo Warrior. Seems perfect for that deck and it’s nice to see a different archetype receiving support instead of Control Warrior. This isn’t unplayable in Control Warrior but Dr. Boom is just better and, when he rotates out, i think the quest will be a better win condition.

  10. Lluadian
    November 22, 2019 at 2:28 PM

    Gah why this isn’t funny if you ran this + Dr Boom in a deck that’s painfully any mech you draw with this would be even stronger when make use of the rush and the invoke hero powers can be used to keep board clear till get into the late game. It will definitely see play in taunt warrior though especially with that summon a copy of this minion taunt.

  11. Spidermannerdlikeme
    November 22, 2019 at 2:00 PM

    Overall because of the value of its Battlecry though as a stand-alone I’d give it 10/10, though as control warrior stands right now I’d say 8.5/10

  12. Spidermannerdlikeme
    November 22, 2019 at 1:56 PM

    Easily best Galakrond we’ve seen, the attack is really useful to sacrifice your health to make trades, though maybe better as an invoke than a hero power, I don’t know if this will see play until after Dr Boom rotates out but after that I’m sure it will be an essential tool for control warrior as long term value, though maybe with a dragon package instead of mechs

  13. LegendaryBot
    November 22, 2019 at 1:47 PM

    But it’s already broken!

  14. EksSkellybur
    November 22, 2019 at 1:14 PM

    If Dr.Boom was annoying for the long run, then Galakrond should be for the imminent short turn. The idea of getting a free Heroic Strike for every time you get an Invoke or the idea of drawing 4 of your minions AND to give them all a free Blessings of Kings is Insane about of value. I feel like that there are some cases where Dr.Boom was nothing compared to what Galakrond the Unbrake is capable of, even if Galakrond is fairer. I feel like Dr.Boom was only there because it was just a Hero card that you could use and for its armour. 7 Armour for 7 Mana, and getting new hero powers for every turn is what was crazy about Dr Boom.

    On the other hand, getting 23 Mana worth of value for 7 mana, compared to arguably speaking about 11-15 worth of value? It’s the reason why I would say that Unbreakable is better then Dr.Boom. If I could, I’d give it 6 stars, is that Crazy.

  15. Killyridols
    November 22, 2019 at 1:10 PM

    I miss playing control warrior. This seems like a good fit for a control style taunt warrior build. Also just excited for the mad genius to rotate out.

  16. H0lysatan
    November 22, 2019 at 12:58 PM

    works great with either dragon or taunt warrior.
    works even great with control dragon taunt warrior