Fungal Fortunes
Fungal Fortunes is a 3 Mana Cost Rare Druid Spell card from the Ashes of Outland set!
Card Text
Draw 3 cards. Discard any minions drawn.
Flavor Text
Far superior to a beanstalk boondoggle.- Mana Cost: 3
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Druid
- Card Type: Spell
- School: Nature
- Set: Ashes of Outland
- Mechanics: Discard, Draw Cards
Spell Druid won’t be a thing before next expansions or even later than that useless as of now 2/5stars
Epic fail retard
Spell druid lads lesssgoooo
eeeeeeeehh.. I don’t know. We need to experiment with it. Albeit that Druid LOVES drawing cards, and some even want to throw away thier ‘junk’ cards, too. I don’t know, maybe it’s actually pretty nice, but i’m giving it 3 stars right now.
Is it worth playing this which means that you’re playing a mostly-spells deck?
Is there a combo for Druid that requires no minions, only spells?
Druid has crystalsong forest discover a minion if no minions in hand get all 3. So can run 2 copies of that with a low minion count deck. So yes it is possible to make a more spell focused deck but need to wait and see if it will be viable. Be interesting if druid got rewarded for it like hunters weapon did.
Looks possible in say, Quest Druid. Even with Fungal Fortunes I’d still play 2x Oasis Surger as they’re just too good.
Thing is, that deck doesn’t really need more card draw, as it already has Rising Winds and Nourish. And the other minions it runs, such as Ysera Unleashed or even Steel Beetle, seem more important to the deck than just more card draw.
Reverse mage card at same Mana cost possibly used in a spell heavy druid deck since have druid card that can generate 3 minions if none in hand.
miracle druid, still dangerous
Not that much. Any combo pieces like Mechathun, Alexstraza, Floop, Malygos and so on would potentially be discarded. There’s no way a Miracle Druid could risk discarding any of those important combo pieces – doing so would be essentially forfeiting the game.
So, yeah. This card does speed up Miracle Druid quite a bit, but the risk of discarding your combo pieces far outweighs the potential gain of cycling through your deck faster. Druid already has plenty of efficient options to speed up card draw that don’t risk discarding combo pieces.
Unless there is a Druid spell this expansion that has some kind of instant destroy-the-enemy-hero effect, this card won’t see much play.