Finja, the Flying Star

Finja, the Flying Star Card

Finja, the Flying Star is a 5 Mana Cost Legendary Neutral Minion Murloc card from the Mean Streets of Gadgetzan set!

Card Text

Stealth Whenever this attacks and kills a minion, summon 2 Murlocs from your deck.

Flavor Text

The last true master of Finjitsu.

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21 Comments

  1. Das
    December 6, 2016 at 3:03 AM

    Why no Finja the Ninja?

  2. PlebMaster123
    November 15, 2016 at 9:29 AM

    I play a murloc paladin, and can say that this could be useful. It really depends on what comes out. What people dont understand, is that this card can set up lethal easily. Having this on the board along with an Old Murk Eye, maybe a Puddlestomper, and a warleader, and then killing something small, (flame imp, boom bot, Vol’jin if it gets a bad buff or none at all) and pull out something like another warleader, Can win a game easily. Finja can be your first minon to attack, meaning after you pull a warleader, you can wipe the board, or just flat out win the game. The only problems i see are missed battlecries. (Vilefin Inquisitor, Coldlight seer.) Or pulling a fucking tinyfin.

  3. Anonymous
    November 15, 2016 at 8:42 AM

    I haven’t seen anyone mention the new buff cards yet. Sure, Finja’s stats are a little low, but with all of the cards Paladin is getting you could easily get this up to a 4/6 before playing it, which would make it much easier to trigger the effect. Now, don’t get me wrong, I wouldn’t call this card amazing, but in the context of the new set it’s not bad

  4. Jonnychill1331
    November 12, 2016 at 6:05 PM

    This might sound crazy but maybe this card makes the Everyfin is Awesome Shaman deck semi playable. I mean imagine this:
    Turn 5 Finja
    Turn 6 Murloc Warleader, attack with buffed Finja and kill a minion summoning two more murlocs from your deck, play a couple one cost murlocs from your hand, play everfin is awesome and buff all murlocks for a huge board

  5. Godofs3xy
    November 9, 2016 at 3:46 PM

    This card is straight up the best card to go into Anyfin decks from this set. Ok im going to say it replaces a copy stampeding kodo or solumn vigil in the 5 slot.

    – Why to play this card –

    Increases the consistancy of playing anyfin on 10

    It deals with small minions and prevents your opponent from playing them like kodo or ‘draws’ you cards like vigil fits both what those cards do.

    It can be threatening due to Warleaders or Aldors in hand

    If this goes off you are nearly certain to get 4 additional damage that turn (bluegill x 2 or bluegill+warleader) heading into turn 6. turn 6 is a power turn for pally cause of eq+consecration or wild+consecration or truesilver+H.P. which can give this card a target left over to kill. In case it doesn’t need help to kill a target like a totem or 1 drop you can follow it up with ivory knight + 4 dmg charge for a powerful tempo turn 6 . In the case you get 2 warleaders well now you have 2 5/4s on board plus a potentially buffed Finja if it survives

    – Why not to play –

    Burst potential well yes you lower your burst potential with anyfin, but the burst doesn’t matter in most matchups they are won or lost by the time the 2nd anyfin is played. Even if it doesn’t 1 shot them you still summoned 7 minions high attack minions, got in 10-20 damage already and ask your opponent to play a flamestrike, yogg or brawl

    The only decks than can clear 2 waves if murlocs are heavy control decks, vs control warrior if he still has 2 brawls left then you have played the matchup poorly, vs freeze mage the game if won by rag the lightlord or forbidden healing.

    Only matchup where it is a negative to play this card is vs control priest of which it is a dead card. But then the matchup is won or lost by whether or not he thoughtstole your anyfin/entombed both warleaders.

    • Spirit
      November 10, 2016 at 1:45 PM

      Completely agree with you

    • Anonymous
      November 10, 2016 at 2:08 PM

      Anyfin is rotating out of standard though

      • Spirit
        November 17, 2016 at 5:36 AM

        it will rotate out just when the 2017’s first expansion will take place

    • DeeplyFufilled
      November 29, 2016 at 9:24 AM

      This, with Don Han Cho, it could actually be good, actually REALLY good, or even with charge from warrior. This could make a lot of combo decks

  6. Trzz
    November 7, 2016 at 12:59 AM

    This card blows hard.. First of all it’s going to f up the anyfin worse because your going to summon 1 of these and maybe 2 the second time. You need all the charge / warleaders or the dmg won’t be right.

  7. big_tardigrade
    November 5, 2016 at 4:38 PM

    We will probably see this card in murloc paladin. It will really help getting those anyfin earlier.

  8. Imaloony
    November 5, 2016 at 10:16 AM

    This card is goofy and fun, but almost certainly bad. Killing something with 2 power after turn 5 is going to be tough, and it’ll probably only happen once, and a random murloc is probably going to be weak.

    • Anonymous
      November 15, 2016 at 5:53 PM

      Yes but you can play this in murloc paladin and use a spell to buff his attack to make it easier to kill a minion

  9. Helioshadow
    November 5, 2016 at 7:12 AM

    Eh, I wish Gang Up + Conceal + Murloc Warleader Rogue were a thing. It’d be a cool concept, and I’m definitely gonna try it out if I unpack Finja :3

  10. wtf1337
    November 5, 2016 at 6:09 AM

    If with summon ist ment that the battlecry abbilitys of the summoned minions still will trigger then it will be probably good a card.

    • tridman
      November 7, 2016 at 11:25 PM

      are you kidding me? have you ever played hearthstone??? since when does summoning a minion trigger a battlecry???

  11. Hamoodi9721
    November 5, 2016 at 2:04 AM

    I love to add this to my anyfin is awesome deck

  12. Roque moreno
    November 5, 2016 at 12:48 AM

    Imagine this in anyfin paladin, it just makes the win condition mich more consistent

  13. Bill
    November 4, 2016 at 6:45 PM

    Imagine this as your only murloc+gangup

    • PartyLikeARussian
      November 4, 2016 at 7:25 PM

      Not really, because it needs to kill something first in order to summon those 2 murlocs. Maybe in otk murloc paladin deck? It thins out your deck and thats 2 less murlocs to kill off. Makes anyfin worse though.