Find the Imposter
Find the Imposter is a 1 Mana Cost Legendary Rogue Spell card from the United in Stormwind set!
Card Text
Questline: Play 2 SI:7 Cards. Reward: Add a Spy Gizmo to your hand.
Flavor Text
My money is on the evil advisor to the king.- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Rogue
- Card Type: Spell
- Set: United in Stormwind
- Mechanics: Add to Hand, Questline
Find the Imposter Additional Information
Cards Relating to Find the Imposter
Learn the Truth Type: Spell - Cost: 0 Questline: Play 2 SI:7 Cards. Reward: Add a Spy Gizmo to your hand. |
Marked a Traitor Type: Spell - Cost: 0 Questline: Play 2 SI:7 Cards. Reward: Spymaster Scabbs. |
Spymaster Scabbs Type: Minion - Cost: 5 - Attack: 7 - Health: 7 Battlecry: Add one of each Spy Gizmo to your hand. |
Fizzflash Distractor Type: Spell - Cost: 1 Return an enemy minion to its owner's hand. They can't play it next turn. |
Hidden Gyroblade Type: Weapon - Cost: 1 - Attack: 3 - Durability: 2 Deathrattle: Throw this at a random enemy minion. |
Noggen-Fog Generator Type: Spell - Cost: 1 Give a minion +2 Attack and Stealth. |
Spy-o-matic Type: Minion - Cost: 1 - Attack: 3 - Health: 2 Battlecry: Look at 3 cards in your opponent's deck. Pick one to put on top. |
Undercover Mole Type: Minion - Cost: 1 - Attack: 2 - Health: 3 Stealth. After this attacks, add a random card to your hand (from your opponent's class). |
Amogus
So the Spy Gizmos overall get their job done, but for the quest itself, you’re going to be needing some SI Cards for your Deck. 3 Stars for now.
This quest is trash. All gizmos are pretty bad in late game except Fizzflash distractor.
Also it is hard to complete and locks deck building on not good SI:7 cards.
Definitely won’t craft this card. 1 star
This just seems like it doesn’t do enough.
Worst Questline so far–any “expansion specific” quest immediately dies as soon as the next expansion comes out (see Making Mummies)
That’s usually how it goes, yeah. However now that we have mini-sets I think the potential to see more SI:7 cards later in the year is a possibility.
Main problem is we only have 7 SI:7 cards (coincidence?) and only a couple of them are actually playable. A handful of 1-mana gizmos probably isn’t work running Infiltrator or Informant.