Fandral Staghelm

Fandral Staghelm Card

Fandral Staghelm is a 4 Mana Cost Legendary Druid Minion card from the Whispers of the Old Gods set!

Card Text

Your Choose One cards and powers have both effects combined.

Flavor Text

Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.

Fandral Staghelm Additional Information

  1. Card Change (8/8/17): Fandral now includes both Hero Powers and Cards in its effect.
  2. Fandral Staghelm’s affect is only enabled as long as he’s on the board. [Source]

Cards Relating to Fandral Staghelm

Druid of the Claw (Fandral)
Type: Minion - Cost: 5 - Attack: 4 - Health: 6
Charge, Taunt
Druid of the Flame (Fandral)
Type: Minion - Cost: 3 - Attack: 5 - Health: 5
Tiger Form (Fandral)
Type: Minion - Cost: 2 - Attack: 3 - Health: 2
Charge, Stealth

Leave a Reply

34 Comments

  1. Jaych
    August 8, 2017 at 6:09 PM

    Um, Evident, are you going to update this photo?

  2. user142
    April 25, 2016 at 5:16 AM

    Wisps Of The Old Gods D:

  3. Liquid_Science
    April 21, 2016 at 11:12 PM

    How does this work for Druid of the Claw?

  4. chris
    April 21, 2016 at 9:41 PM

    “It’s a trap!”

    It’s cool effect and all…. but it encourages greed… and greed gets punished in hearthstone. .

    This card is dead the moment it hits the board.

  5. Kakado
    April 21, 2016 at 4:09 PM

    Guys this card makes “Whisps of the old gods” playable. 7 mana 1-1 = 14 stats. But 7 mana summon 7 1-1, and thereafter give all your minions +2-2 is crazy! On an empty board it gives you 3*14 = 42 stats!! and it can be used even if you have a none-mpty board!

    • moses
      April 30, 2016 at 3:46 PM

      except he needs to be on the board so you get 6…

  6. Dylan Moore
    April 21, 2016 at 3:30 PM

    Raven idol with this is pretty nice too

  7. Gabriel
    April 21, 2016 at 2:56 PM

    What happens with druid of the flame? it turns into a 5/5 ? for 3 mana ?

    • Poison
      April 21, 2016 at 4:03 PM

      or into a 7/7

      • SLauridsen
        April 23, 2016 at 3:17 AM

        believe its a 5/5 then, would be to OP if it was a 7/7 3 mana

        double innervate new druid legendary round 3 and druid of the flame xD

        • Fearl
          May 8, 2016 at 5:43 AM

          Oh yeah, but a 7/7 for 4 mana (with 2 overload) isn’t broken at all.

  8. Lieu7enan7_Dan
    April 21, 2016 at 2:16 PM

    Does this work like Brann where it casts both effect consecutively on one target?

    • Dylan Moore
      April 21, 2016 at 3:27 PM

      No

    • Dylan
      August 10, 2016 at 12:14 PM

      Yes actually it is. For example: wrath.
      2 mana 3 damage to one minion or 1 damage draw a card. With fandrall out its four damage to a minion draw a card. It does NOT let you choose a second target for the second choice.

      My primary deck is based around him so ignore that other Dylan who said no.

  9. Rod
    April 21, 2016 at 2:15 PM

    Wrath is sick with this. 2 mana 4 damage and draw a card.

  10. spiderman69
    April 21, 2016 at 2:04 PM

    It goes from left to right (confirmed in official hearthstone stream)

  11. Oliver Howard
    April 21, 2016 at 1:54 PM

    Really great card. Possibly one of the best in the expansion.

  12. Cluelesspug
    April 21, 2016 at 1:05 PM

    Great card. One question though: what order do they occur in? Left to right? Order is important for Keeper of the Grove, Power of the Wild, and Cenarius.

    • Dylan Moore
      April 21, 2016 at 3:28 PM

      In the order that they are listed on the card

    • Dylan
      August 10, 2016 at 12:17 PM

      Cards like cenarius or power of the wild will summon the minions first than buff. Which is, in fact, the opposite order they are or the card. So as I told the other guy, ignore the other Dylan, as its incorrect. My primary deck is based around him and does quite well against anything except an extremely lucky control deck.

  13. Hyper Viper Beam
    April 21, 2016 at 12:57 PM

    Current list of cards that interact with Fandral: Ancient of Lore, Ancient of War, Anodized Robo Cub, Cenarius, Dark Whispers, Druid of the Claw, Druid of the Flame, Druid of the Saber, Feral Rage, Grove Tender, Keeper of the Grove, Living Roots, Mark of Nature, Mire Keeper, Nourish, Power of the Wild, Raven Idol, Starfall, Wisps of the Old Gods, and Wrath.

  14. Tamere
    April 21, 2016 at 12:55 PM

    What happens with druid of the claw or ancient of war??

    • Dylan Moore
      April 21, 2016 at 1:52 PM

      10/10 taunt and 4/6 charges

    • Oliver Howard
      April 21, 2016 at 1:53 PM

      Claw: gains +2 health, taunt and charge. Ancient of war: gains +5 Attack and +5 health.

  15. Brownbear
    April 21, 2016 at 12:51 PM

    I’ve seen this idea around for so long, I’m really glad it finally came to fruition. I think it works extremely well because as long as this card is on the board choose one cards get insane value

  16. Dragomirmigpl
    April 21, 2016 at 12:48 PM

    Strong card, especially when 4 drop is open after mechs r gone. Id like to see it in play

  17. Kevinloks1937
    April 21, 2016 at 12:34 PM

    If this survive turn 4 and you play nourish 😮

    • Inst4ntKarma
      April 21, 2016 at 1:01 PM

      Holy goodness I hadn’t thought of that combo! I got fixed on Druid of the Claw or Druid of the Flame Shenanigans!

      Better yet: This guy Turn 4, Turn 5 Innervate into Ancient of War 😉

      • Inst4ntKarma
        April 21, 2016 at 1:03 PM

        Question: How would this guy and Cenarius work? Which effect would happen first or if they are simultaneous would you then get a 5/8 and then 2 4/4 Treants w/ Taunt?

        • ViashinoWizard
          April 21, 2016 at 3:35 PM

          Unfortunately, it goes left to right, so the treants spawn after your minions get buffed.

          • sygFungi
            May 2, 2016 at 8:29 AM

            It actually summon 1st then buffed.