Faceless Summoner
Faceless Summoner is a 6 Mana Cost Common Mage Minion card from the Whispers of the Old Gods set!
Card Text
Battlecry: Summon a random 3-Cost minion.
Faceless Summoner is a 6 Mana Cost Common Mage Minion card from the Whispers of the Old Gods set!
Battlecry: Summon a random 3-Cost minion.
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It’s quite funny if you summon Addled Grizzly as, for an obscure reason, the grizzly enters the battlefield and immediately boosts the Summoner +1/+1.
I watched one of my friend whom that happened and we were like “wtf”?
a comon card ??
wow… 3 mana 5/5 effectively. This and master of evolution are the tow cards that stick out to me as being the most influential top cards out of this set.
I was doing my research, as one does, and turns out from what we have so far the worst 3-drop we can get is Edwin VanCleef, I’m fine with this it’s a 6 mana 7/7 at worst!
If this card summons Bran I am assuming the battle cry doesn’t go off twice? Much like how with yog saron Bran has to be on the field before Yog is played and even if Bran dies then the battle cry still goes off twice.
I wanna know!
It shouldn’t. Think about the stack of actions created there:
Play FS -> battlecry activates -> summons Brann -> done.
Brann would only activate if it were out before the battlecry triggered.
Welp. Arena mage is now even more OP. If mage was a more minion-focused class, this card would probably be an auto-include in constructed… Even without the staying power of Dr. 4, the tempo this brings is near-impossible to top.
I don’t like it, this card can only go 2 ways:
1. its just as good as piloted shredder making it a card used in almost every mage deck (which wouldn’t be fun since piloted goes away for a reason)
2. its not good, it can’t compete with the other 6 mana drops and the 3 mana minions are pretty weak without their battlecry, making this card just as ‘good’ as mounted raptor which doesn’t see play
I think it’ll be the first one since the 6 mana minions are mostly pretty weak, but the 3 drops really are alot worse than the 2 drops in my opinion
waaaaiiiit, its a battlecry….. oh well forget all that its a pretty good card, 2 bodies have their edvantages and disadvantages so… I guess if a mage deck has a spot this could be put in
I’ll try not to go too in depth on my redicule but all try not to go too in depth on my redicule but are you high?
This card is pretty damn good. But it’s actually a lot different than shredder.
One upside over shredder is the fact it makes an immediate impact on the board with typically overwhelming stats (which by the way, mounted raptor is a 3 drop. And idk what game youre playing but raptor is seeing quite a bit of play in druid and will probably see more with the new format.)
Downsides are it’s a six drop. Which means its getting more into the mid late game, rather than the mid early game shredder does.( But it is a GOOD six drop, I doubt there are too many 6 drops to compete with this honestly.)
Also both minions are vulnerable to 1 AOE card unlike shredder.
Overall this card is good. You want the 3 drop for pure stats and not getting the battlecry is irrelevant. An aldor peacekeeper is still a 3/3 for example. Giving you an 8/8 for 6. And last I checked thats pretty damn good.re you high?
This card is pretty damn good. But it’s actually a lot different than shredder.
One upside over shredder is the fact it makes an immediate impact on the board with typically overwhelming stats (which by the way, mounted raptor is a 3 drop. And idk what game youre playing but raptor is seeing quite a bit of play in druid and will probably see more with the new format.)
Downsides are it’s a six drop. Which means its getting more into the mid late game, rather than the mid early game shredder does.( But it is a GOOD six drop, I doubt there are too many 6 drops to compete with this honestly.)
Also both minions are vulnerable to 1 AOE card unlike shredder.
Overall this card is good. You want the 3 drop for pure stats and not getting the battlecry is irrelevant. An aldor peacekeeper is still a 3/3 for example. Giving you an 8/8 for 6. And last I checked thats pretty damn good.
Also the sheer fact that polymorph, hex, and silences don’t negate the effect, is another plus over shredder.
Kill em boiii
3 Cost minions: Acolyte of Pain (situational), Alarm-o-Bot (situational), Aldor Peacekeeper (okay-ish), Arcane Golem (very good), Argent Horserider (good), Big Game Hunter (okay-ish), Blackwing Technician (meh), Blood Knight (okay-ish), Brann Bronzebeard (HOLY DAMN), Brood of N’Zoth (good), Coldlight Oracle (bad), Coldlight Seer (meh), Colliseum Manager (okay-ish), Dalaran Mage (situational), Dancing Swords (situational), Dark Cultist (very good), Deathlord (situational), Demolisher (okay-ish), Desert Camel (meh), Dragonhawk Rider (very good), Dreadscale (situational), Druid of the Flame (bad), Earthen Ring Farseer (okay-ish), Edwin VanCleef (bad), Emperor Cobra (good), Eydis Darkbane (very good), Felguard (HOLY DAMN), Fencing Coach (bad), Fierce Monkey (very good), Fjola Lightbane (HOLY DAMN), Flamewalker (situational), Flesheating Ghoul (good), Flying Machine (situational), Frothing Berserker (HOLY DAMN), Gnomeregan Infantry (okay-ish), Gnomish Experimenter (meh), Goblin Sapper (good), Grove Tender (okay-ish), Harvest Golem (very good), Hobgoblin (situational), Ice Rager (good), Illuminator (situational), Imp Gang Boss (HOLY DAMN), Imp Master (situational), Injured Blademaster (HOLY DAMN), Iron Sensei (situational), Ironforge Rifleman (bad), Ironfur Grizzly (good), Jungle Panther (very good), King Mukla (HOLY DAMN), Kirin Tor Mage (good), Light’s Champion (good), Lil’ Exorcist (okay-ish), Magma Rager (meh), Master of Ceremonies (okay-ish), Metaltooh Leaper (okay-ish), MCTech (okay-ish), Mounted Raptor (very good), Murloc Warleader (situational), Ogre Brute (very good), Ogrimmar Aspirant (situational), Questing Adventurer (situational), Raging Worgen (very good), Raid Leader (situational), Ravaging Ghoul (okay-ish), Razorfen Hunter (bad), SI:7 Agent (okay-ish), Saboteur (good), Scarlet Crusader (good), Scarlet Purifier (good), Shade of Naxxramas (situational), Shadowfiend (good), Shady Dealer (good), Shattered Sun Cleric (okay-ish), Silent Knight (good), Silver Hand Reagent (good), Silverback Patriarch (okay-ish), Soot Spewer (situational), Southsea Captain (okay-ish), Spellslinger (good), Spider Tank (very good), Stablemaster (okay-ish), Steward of Darkshire (situational), Stoneskin Gargoyle (bad), Tauren Warrior (okay-ish), Thrallmar Farseer (situational), Tinkertown Technician (okay-ish), Tinkmaster Overspark (okay-ish), Tuskarr Totemic (meh), Unbound Elemental (situational), Unearthed Raptor (good), Void Terror (okay-ish), Warhorse Trainer (situational), Warsong Commander (bad), Whirling Zap-o-matic (very good), Wolfrider (good)
TL;DR: 8 – (bad) ones, 6 – (meh) ones, 22 – (okay-ish) ones, 19 – (good) ones, 12 – (very good) ones, 7 – (HOLY DAMN) ones, 22 – (situational) ones.
Overall, pretty good chances of getting a really crazy card 🙂
Your just wrong. Anything with 2/2 or more worth of stats makes this card pretty worth it.
Not really, silver hand knight is a 4/4 5 mana card that summons a 2/2. Essentially, SHN should be OP with 6/6 in stats on turn 5. However, this isnt the case because it falls victim to board clears and the fact that dealing 2 damage makes it a 4/4. While i think this card is better, it needs to do more than summon a vanilla 2/2
Well yeah but silver hand knight would be played if it had the option to summon something better. Without being angry about a typical 2/2.
A 5 mana 6/6 isn’t necessarily better than a 4/4 and a 2/2. With SHK you can divide the damage more flexibly, making it better against multiple small minions, and two bodies makes it less vulnerable to single-target removal and high attack/low health minions.
I’m not saying 2/2 or 2/3 is bad for this card, I’m saying they’re bad compared with other 3 drops you can get.
My point was to show how many amazingly good 3 drops there are, not to talk whether this card is worth when getting a 2/2 out of the effect.
Makes sense then
I retract my comment. I didn’t read it fully. Lol
Void Terror and Whirling Zap-o-Matic aren’t 3 drops…
Zap-o isn’t, but Void Terror is (you just usually don’t want to play it on-curve).
Whirling-zap-o-matic is a 2 drop, but other than that I pretty much agree
Flamewaker “situational”? You know this is a MAGE minion right? You’re going to have spells in any deck that uses this, literally with flamewaker the only way it isn’t amazing is that it gets killed immediately without costing the opponent a card, but if the opponent has to use a card to kill the flamewaker or if the flamewaker stays up so that you can cast spells then it’s the best thing you can get (2nd only to mukla).
By the way Whirling zap-o-matic is a 2 drop, both of the 3/4 angels don’t matter in mage because mage doesn’t buff creatures ever, and I’d argue that Mukla can be one above holy damn just because a 10/10 for 6 mana is the best stats ever, and a really good distribution too.
I just want to bring up the fact (I haven’t read all of the replays so I don’t know if it has been brought up already) that a few of these are going out of standard as soon as this card is released, so it could do better in wild than standard or vice versa
I play hs past undertaker nerf, but could this card have same value as him before patch?
A piloted shredder for Mage, hell yeah.
This is interesting–it’s a huge pile of stats (on average) in a class that can’t take the best advantage of it. Is it strong enough to justify reducing overall spell synergy in your mage deck? My guess would be “definitely.” This gives mages an option if they want to fight for the late-game board. Even with an average result of 3/3 stats from the battlecry, this 6-drop can contest most 7- and 8-drops, meaning mage could have huge tempo turns in the late game where they suddenly develop a board and also play a spell.
I’m also pretty concerned that it’s a common. It’s an insanely strong Arena card and you’ll see it in a LOT of mage decks, which is something I don’t look forward to.
lol srsly ??
C’mon Blizzard, next time LEAD with this type of card during spoiler season.
Magma Rager incoming Kappa
Even if your opponent uses their hero power, you’ve effectively played a 4 mana 5/5, screwed with their mana curve, and possibly dealt 5 to their face. Not a bad deal.
This card is really good, provides another random 3 cost minion for an extra mana. At the best you could get a Mukla, and at the worst an alarm-o-bot, which could pull a huge minion out of your hand without the mana cost anyways. This card is pretty good.
It would make tiempo mage viable un standard. But what I dont like of this card is that helps the best class in arena to be even better. The worts is that is a common card. Would appear in every arena and may destroy the meta.
if you get injured blademaster it’s 9/12 for 6 mana, if you wery unlucky you could get alarm bot – 5/8
Alarm-o-bot or Injured Blademaster?
On average I’d say you get a 3/3 minion, which makes this card quite good.
I don’t see any particular Mage synergy though.
I agree with you. It seems to be one of the best cards, but no synergy with mage spells. Despite of that, it’s always great to populate the field, it’s like an instant summoning portal.
true , no synergie but you also played piloted shredder just as a minion in mage too
Well there is a 3% chance to get a minion with spell damage… Synergy seems legit
General: This card has lower stats than average for 6 mana, but the battlecry justifies it completely. A 3-cost minion has on average 3/3 stats which makes this card a 6 mana 8/8 which is insane. Add the possibility that the minion has some passive effect like “Imp Gang Boss” or “Shade of Naxxramas”, or it could have off the chart stats like “Felguard” or “King Mukla”; well this summoner can bring extreme value.
Constructed: It might fit inside a tempo mage deck. In the end the 6 mana slot is mainly covered by “Ethereal Conjurer” and some more late game minions can serve the mage well, especially when the meta seems to be shifting to the late game. The only awkward thing is this card has no synergy with any of your spells when compared to “Sorcerer’s Apprentice” or “Flamewaker”. However some of the spells are being rotated out of standard, such as “Flamecannon”, so it may be a worthy substitute. Freeze mage doesn’t see much use of this card, and the same probably goes for monkey mage. Secret mage can actually use “Effigy” and “Echo of Medivh” as a pretty decent play, but nothing too outstanding.
Arena: It is definitely one of the best cards you can get in arena. The overall stats are going to outvalue many 6-drops, and the fact that its divided can even be more convenient in the case where the opponent has played more early game minions than you did. Also note its COMMON rarity, meaning the chance of getting to pick card this will be pretty high! Coming to think of it the mage did need easier access to some purely good stats minions, instead of having too many spells or minions that require, again, spells to gain value.
Rating: 😀
[ D: – ): – :/ – 🙂 – 😀 – OMG]
Ethereal conjurer is 5
Whops, you’re right! Which leaves us with an even better fit for this card inside tempo mage decks. Sorry, the 6 attack always makes me think it costs 6 mana.
I see incoming nerfs to this card. Until then we have decent stats on a six drop, similar to cards like Emp Tharsan and Sylv, with an instant addition to your side of the board. I can hardly believe this isn’t a rare and least, however this is super cool, and control mage is going to be great with this.
Outstanding Mage common for arena
5 mana vanilla with a 1 mana to summon a 3 mana minion? Sounds good to me. Many 3 drops are pretty good so I wonder where this will be placed in a mage deck.
If a typical three-drop has average stats of 3/3, then this has 8/8 worth of stats split between two minions. This is amazing for arena, and probably good for constructed as well.
I guess this card is decent. Not much to get excited over.
R E A L L Y ?
Infinite value!
i gues
This card is too good to be a common.
everyone will just craft it for the sake of it being this cheap ….
I totaly agree with you if you look at arena and stuff but overall i think it makes a good fit and if the meta slow down i see no problem in this card.
6 mana for a 5 mana minion+ a 3 mana minion? Oh wow, this would be great even if this was a 2-cost minion.
I can’t think of anything bad about this
This card is OpieOP, god another great mage card!
straight into my tempo deck
Now that’s a card
Is it just me, or is this really good?
Just you
Well that’s strong.
Seems great, not a card the current mage decks will use maybe some new will come.
Turn 9 combo with Bran?
OMG YESSSSSS
OP!!!!!!
Turn 9 Combo with Brann, and then it summons another Brann for you 😛