Entomb

Entomb Card

Entomb is a 6 Mana Cost Common Priest Spell card from the The League of Explorers set!

Card Text

Choose an enemy minion. Shuffle it into your deck.

Flavor Text

It's perfectly safe as long as you remember to put in air holes.

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8 Comments

  1. Jacthelegit
    November 13, 2016 at 11:59 PM

    this card can decide who will win if both players are fatiging

  2. Jayster
    November 9, 2015 at 5:45 PM

    Terrible card vs. aggro decks but definitely game-changing in slow matchups. Priests find it very difficult to clear 4 attack minions such as ysera. Also note: This card does not kill them and therefore does not trigger deathrattles. A little high in cost and a little unreliable against aggro so probably could see play but i dont think it will be too popular.

  3. Jafar
    November 7, 2015 at 1:06 AM

    Much needed for Control Priest. Prepare your anus.

    • SireJaraxxus
      November 7, 2015 at 9:10 AM

      6 mana for a removal? not so good in my opinion. BUT it also steals into your deck. So mm, i don’t know. However one copy in Control Priest could works maybe.

    • Patiha
      November 7, 2015 at 12:47 PM

      useless vs aggro though

      • SireJaraxxus
        November 7, 2015 at 9:28 PM

        True, is probably a tech card versus control decks.
        But however, i think is pretty useless only versus face decks:
        – vs midrange-hunter you can remove and get a Boom or a H.Savannah;
        – vs secrets-paladin you can kill and get Tirion, Boom or Sylvanas;
        – vs demons-zoolock Malganis, Boom or SeaGiant;
        – vs mech-mage Antonidas or Boom;
        – vs aggro-druid Boom.

        And a great feature of this card is that you can remove a “DeathrattleMinion” by board (i think, but not sure) without trigger his Deathrattle: Sylvanas, H.Savannah, Tirion, and many others. I think is a really good card, except against face-hunters (or other face-decks).

        • Jafar
          November 8, 2015 at 3:10 AM

          Ironically it improves your matchups versus aggro, since you do not have to play big threats yourself, so you can focus on board control.

          Stalling the game until tirion hits the board might be sufficient to justify putting this into your deck even against secret paladin.

          • SireJaraxxus
            November 8, 2015 at 7:43 AM

            Yes, infact i was thinking now to an Anti-Aggro priest with the minions like ZombieChow, Pyromancer, InjuredBlademaster, Deathlord, etc… without finishers. Using the strategy to remove all by opponent board, with strong early minions and removal cards like SW:Pain&Death and this. Your finishers will be the “Entomb-ed” minions. Probably it could works and become a very powerfull competitive deck. I’m starting to love this card while i’m thinking about it.