Dispatch Kodo
Dispatch Kodo is a 4 Mana Cost Rare Hunter Minion Beast card from the Mean Streets of Gadgetzan set!
Card Text
Battlecry: Deal damage equal to this minion's Attack.
Dispatch Kodo is a 4 Mana Cost Rare Hunter Minion Beast card from the Mean Streets of Gadgetzan set!
Battlecry: Deal damage equal to this minion's Attack.
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Imagine this card as a finisher, Hitting face for 4-6 is very possible mid to late game and then tundra rhino or kill command Hero power. Midrange hunter is going to have so much burst.
Oh Hunter you don’t have Quick-Shot anymore? Dw fam we got you covered
I see this as a card that a specific deck will be built around, with this as a closer. “You’re at 22 health? Too bad you didn’t Ice Block … ” Of course that presumes enough hand-buff cards to make it work, and maybe bouncing hand cards back into your hand from the battlefield. Fun deck for sure. Meta? Have to wait and see.
Just imagine somhow playing it with tundra rihno on board
Looks nice also in Wild Format to play with “Call Pet” spell.
Synergizes with a lot of the newer cards (including the cross-class Paladin cards 😉 ), and is a decent card all around with decent removal and an ok stat-line, as well as being a make-shift Charge if you need to get rid of a taunt or need that extra bit of damage to finish your opponent off. Now what stat-line would make it a “good” card? Well Keeper of the Grove used to be a 2/4, so a bit less flexible; however, it also gets better with buffs; a 3/5 is about as good (if not better in some ways) than Sen’jin Shieldmaster, and a 4/6 is around the power level as (higher than in my opinion) Druid of the Claw, which costs 1 more mana. Of course the taunt is desirable, but you get rid of a threat guaranteed as opposed to letting them decide how to deal with them.
I’d say this is a 4 or 5 out of 5, but that’s just my opinion 😉
This card makes me very unhappy. Keeper of the grove was nerfed, but then they come out with something that is the almost the exact same except it becomes OP with buffs. Individually, this card and Spellbreaker are better version of the pre-nerf Keeper options. But they still choose to nerf it so that it “wouldn’t be an auto-include” in every druid deck. DISPATCH KODO is going to be an auto include is basically every hunter deck. And I don’t think I would be playing pre-nerf Keeper beast druid, its too slow. If they don’t like having good class specific silence effects, they should deal with all of them, Hex, Polymorph and Entomb are all really good too.
I also think that Ancient of Lore should have been turned into a 4/4 and restore 8 health, having Arcane Intellect or Healing Touch plus a 4/4 body for 7 mana would be totally fair. Now, it is just unplayable, like Keeper.
This is actually kinda insane, right off the bat it’s pretty much the old keeper of the grove, then with all the buff cards this thing could be a monster
and remember we have dire wolf alpha wich buff it tooo BEFORE attack and probably some other cards
Really interesting card. If buffed enough, it could be a big Kodo 4/6 and deal 4 damage.
What?What the fuck?!
Pretty nice card even taking into account that most of the cards of the expansion weren’t revealed. Think about the 5 mana 4/2 that deals 2 damage from the basic set. Of course that the 4/2 is an horrible card but this one with 4 mana instead of 5 and 2/4 beast instead of a 4/2 with no race (way better) is really playable. In addition, it seems we are going to get a lot of cards that will make this grow, making this a 4 mana 4/6 that deals 4 damage easily (remember gormok a 4/4 legendary whose effect was way more difficult to activate).
The worst thing about this card is that belonging to hunter’s class, which doesn’t have any viable archetype apart from aggro, secret (almost aggro) and midrange (really aggroversion), probably will make no use forma this card.
I would like to be wrong and see more hunter archetypes in the new meta.
So it’s a 2 4 for 4 deal 2 dmg… I saw this card somewhere in Druid)))) and it was op because of it’s flexibility. Choose to silence or to deal 2 dmg. This hunter card though can sinergyse with the hand buff cards. But.. Those cards have bad stats… So you loose tempo in order to increase the effect of thevcodo and use it next turn… Is it worth it? 3 instead of 2 and loose a turn? I don’t know… I don’t like this card!
Keep in mind, we are losing BRM, LoE, and TGT soon. Maybe they are pushing these cards we see as bad stated now will be seen differently in the new Standard. In TGT it seemed like 5/6 for 5 mana was a power creep and couldn’t have a good effect or it would be OP, but now we have the 5/6 rouge card and the 5/6 priest card. This is just one example of them being able to control what is and isn’t good or bad stat wise.
Nice Card. It’s very strong (2 Damage, 2/4 for 2 Mana is not bad at all) and with some buffs this will be immense. At least it’s a beast.
So its a Keeper prenerf without the silence option, So its less flexible. The upside is it gets better if the New buff in hand happens. I feel that just like an inflexible Keeper it wont be enough for Hunter So I Guess that the buff in hand synergies need to be good enough to make this good. But I am not sure At All.
Those hand buff plays though, fairly interesting
In combo with the buffcards its a good card =] Buff it up to a 4 6 and you got a beast on the board that does 4 dmge on a battlecry with a 4 6 body for 4 mana… take that anyday =]
Love it.
It doesnt even need to be buffed in your hand to be great
I’m excited to see how these new ‘Grimy Goon’ decks turn out. I think it’ll be interesting.
This card should be pretty good value with the other buff cards.