Dinomancy
Dinomancy is a 2 Mana Cost Epic Hunter Spell card from the Journey to Un'Goro set!
Card Text
Your Hero Power becomes 'Give a Beast +2/+2.'
Flavor Text
Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.- Mana Cost: 2
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Hunter
- Card Type: Spell
- Set: Journey to Un'Goro
- Mechanics: Buff Minion
When I saw this I literally just said out loud to myself. “Oh my god… That’s so good, what the fuck.”
how does justicar work
with this?
It doesn’t, since it only affects basic hero powers. (i.e. the one you start with, or the one you can get from Finley)
This card is insanely strong. not only does it make Midrange and possibly even Control (!) much much stronger, it also synergizes well with Quest hunter. It’s possibly too slow to run in Hybrid, and is definitely unusable in aggro/face. I think this card could very well make slower hunter decks a thing, if not in this expansion, then with cards from the next.
I think this is for late game use. you have a deck full of 1 drops and you will have excess manna and you’re gonna be top decking more than half of the game because you dumped your hand by turn 5. so 2 mana a turn +2/+2 to whatever you draw ain’t such a bad deal
Or: Your hero power gives +2+2 to a minion
Or: Your hero power gives +2+2 to a minion (if you Play 2)
Remember the MSoG brawl? The one where Grimy Goons got a hero power that gave a minion in your hand +2/+2? Basically just hero power whenever you can lol
Great card IMO, and I think it’ll make up for the slight loss of tempo c:
Btw you dont really want to use this on turn 2. I mean turn 1 quest, turn 2 this. Against an agressive deck, your allready 2 turns behind. XD
I mean you use this card when you otherwise would press the button anyway, and after that buffing time. But turn 2 is probably the worse play you can do. (unlesh you have a bad hand)
This is exactly what hunter needed to be a midrange deck
Now that is the Card i waited for sooo long. This is the Card that will make Control Hunter viable AND OP with all the other Cards revealed. Now nobody can say Hunter is an aggressive Class because of the Hero Power!
Too bad it doesn’t work in pair like Shadowform. The second copy could have been: Your hero power gives +3+3 to a beast… Oh well :/
Most likely you will be able to refresh your hero power with it.
That’s a good point. I was thinking is it worth running two, but that makes it tempting.