Depth Charge

Depth Charge Card

Depth Charge is a 1 Mana Cost Rare Neutral Minion card from the Descent of Dragons set!

Card Text

At the start of your turn, deal 5 damage to ALL minions.

Flavor Text

* Does not have Charge.

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30 Comments

  1. Cursore1610
    December 3, 2019 at 8:00 AM

    It’s basicallt Doomsayer’s younger brother. I think it might actually be preety good, maybe in highlander decks where you want that second doomsayer and you can’t. Control might want to create somekind of removal curve in the early with this and doomsayer, but not sure if it is worth it.
    Fun little thing: this might be really good with buffs, since it really stalls the game if it survives the first damage wave. I don’t think you would want to play this just for the interaction though, it’s too cluncky, but when it happens it would be real fun to see in some Trolden episode.

  2. Jed
    December 2, 2019 at 6:42 PM

    Hellllo my 3rd and 4th doomsayer.
    I have been waiting for you for years baby.

  3. Blorp
    December 2, 2019 at 10:47 AM

    The big difference with Doomsayer is that if you manage to buff its health and keep It healed, it can activate for more than one turn.

  4. Tamerlein
    December 2, 2019 at 9:35 AM

    The one upside of this compared to doomsayer is that you can health buff this if you want to have it go off multiple times in a row. Maybe you do some divine spirit/power word shield stuff in control priest. That use doesn’t seem particularly practical, but it could be fun.

  5. EksSkellybur
    December 2, 2019 at 9:09 AM

    *Was about to comment this being a mini-Doomsayer*
    *scrolls down*
    *almost litterally says it’s just like Doomsayer more or less*
    uhhh… Just give it 4 stars. It’s good.

  6. Fareh
    December 2, 2019 at 8:13 AM

    4 star just because Doomsayer is a 5 one… simple as that

  7. DukeStarswisher
    December 2, 2019 at 8:06 AM

    unpopular opinion: This is no doomsayer.

    Aggro decks can actually deal with this turn 2 if they wanted. Having 5 attack on the board is not difficult. removing 7 is almost impossible without an extra removal. The only time you would want to play this is turn one which is then only a stall tool and not a removal. Anytime after that, it can be removed pretty easily.

    The point is you might as well run doomsayer if aggro is a problem. This just doesn’t scale late game and is not as good early game.

    • Lluadian
      December 2, 2019 at 8:41 AM

      Missed part of it’s charm it’s a 1 cost 0/5 soft TAUNT your opponent can’t ignore it they have to spend a turn trying to get rid of it and because it’s unlike doomsayer and possible they’re more likely to take that approach. Depending on your class all you might need is that one turn to have a counter card available.

      • DukeStarswisher
        December 2, 2019 at 9:16 AM

        so you just told me in long form that it is a worse doomsayer. An aggro stall tool is weaker than a board clear. The point I was making is it is still not as good as doomsayer, and since doomsayer is classic, this card will not see play unless they are prepping for HoF doomsayer.

        • Lluadian
          December 2, 2019 at 10:40 AM

          All really saying is not taking into account since it’s one cost it falls under possibility of being generated by a few other cards.

          Not every card needs to be something you would add to your deck they could also be good tools to pull from cost specific generators.

          • DukeStarswisher
            December 2, 2019 at 10:58 AM

            Now you are deflecting because that is not what anyone here is arguing. No one is drafting to potentially high roll a randomly generated/discovered one cost that can maybe clear a board. That’s not even something anyone ever considers. If you wouldn’t draft it in a deck before another card, its a pack filler.

        • Lluadian
          December 2, 2019 at 12:01 PM

          And yet you can’t ignore the odds of it happening doomsayer is great when you can play it but it’s a disastrous card from the RNG pulling. I’ve been screwed over several times because the one lackey that summons a 2 cost decided to summon doomsayer.

          Yes this can be considered weaker than doomsayer but also unlike doomsayer there isn’t as much that trolls you as bad. Summoning it to your opponents side like the new 3/9 taunt can do would mean soon as end turn the other 2 1 cost and possibly other cards will die. Summoning doomsayer from lackey just means opponent will do either face or play spells to set up and end watching you waste your board.

          Overall though this is 2 health less for 1 less cost and 5 dmg tends to kill most of the stuff doomsayer would be used against and would succeed in killing since most higher stuff would be able to kill doomsayer. The only class that can make real use of doomsayer in late game is mage with freeze.

  8. Taznak
    December 2, 2019 at 2:05 AM

    As others have pointed out, this is similar to Doomsayer. It is fantastic in the early game vs. aggro, but even in the midgame it can help you gain board control. You clear the board then play this, hopefully keeping the board clear until your next turn, where you get to develop minions first; that’s how Control decks gain board control and turn the corner vs. Aggro decks. Worst case scenario, this absorbs five damage that would have gone to your face, and 5 points of healing for one mana is pretty decent, especially for classes that struggle with healing. 4/5

  9. GlosuuLang
    December 2, 2019 at 1:31 AM

    This is great for decks that are very controlly and weak to aggro. Running 4x Doomsayer is good. Yes, it’s a dead draw starting from the midgame, but control decks just want to survive.

    • DukeStarswisher
      December 2, 2019 at 8:08 AM

      running four low cost removal/stall tools is not great. Two is enough for control alongside spells and other aoe’s. And those two should be doomsayer.

  10. TriedHard
    December 2, 2019 at 1:30 AM

    I just thinking, If control Priests running Quest turn 1, then turn 2 with this one and the Power of word: Shield. so u will get a card and then it will survive with two health for 1 more time explode 5 dmgs. U can heal him for doing quest + delay to midgame for like 1 or 2 turn. Very hard to kill a 0/7 at turn 2 and 3.

    • JoyDivision
      December 2, 2019 at 1:37 AM

      Having this stay alive is a wet dream that never comes true. Okay, if opponent doesn’t have a board, then yeah. But this will mean he’s control too, so idk if it is worth the stunt of buffing and healing this anti aggro tech (even if you’d progress your quest).

      If the opponent has some power on board, he’ll hit this so that it dies regardless of the buff.

      Idk … I think it’s far worse than Doomsayer. Might be used in HL decks as a second copy of DS; besides that, it won’t be used imho.

      • TriedHard
        December 2, 2019 at 7:31 PM

        I think he will be a fine card, not so bad. I want him in my priest control or Quest Priest. Very Nice – 3.5 stars.

    • Fareh
      December 2, 2019 at 8:11 AM

      Not to mention after quest complete, give +3/+3 to this, and should survive even 2 more turns… not sure if worth it, but doable…

  11. Davidus707
    December 2, 2019 at 1:23 AM

    IMO it is worst that doomsayer but it does not mean that it will not be playable. Maybe in decks that really want to stall early and want to play that and two doomsayers or in higlander decks that just can play 1 doomsayer. I think it has 2 upsides. First one is being cheaper, but you do not want to play this in t1 if you go first. Second one is to activate it more that once, but requires other cards

  12. Lluadian
    December 2, 2019 at 1:11 AM

    Nice one drop for a slow deck can play this to buy time since opponent either ignores this for face or spend a turn or resources killing this. Basically it’s a 1 cost 0/5 that works as a soft taunt.

  13. H0lysatan
    December 2, 2019 at 12:52 AM

    so, if some way you could buff his health by just 1 point, it will survive the ordeal, and does it again on the next turn?
    you mean, two way doomsayer with 1 mana?
    sign me in please.

  14. Thraben
    December 2, 2019 at 12:38 AM

    Doomsayer is better in every way. The 1 and 2 mana difference isn’t going to matter enough. The only deck I can see this replacing doomsayer in is actually Quest druid since it’s easier to manage the quest with a 1 mana card.

    • Thraben
      December 2, 2019 at 12:43 AM

      This card kinda looks like it could be much like the Goblin Bomb, a card that perharps another card can produce. It would be pretty weird to have an explosive keg as a minion card by itself. I actually hope it is cause that would be pretty neat.

    • Fareh
      December 2, 2019 at 8:10 AM

      absolutely, in quest druid this should be an auto include

  15. Guyopt
    December 2, 2019 at 12:22 AM

    Pretty gooooood,
    Poor man’s doomsayer

  16. LegendaryBot
    December 2, 2019 at 12:17 AM

    if this had been a mech, it would have been op, with ziliax.

  17. LegendaryBot
    December 2, 2019 at 12:04 AM

    Wow now the one-drop pool is just as dangerous as the two-drop pool. In a deck though, I’d prefer a doomsayer, but this still has good value.

    • LegendaryBot
      December 2, 2019 at 12:07 AM

      But just imagine getting two of these with zul’drak ritualist… XD

      • Thraben
        December 2, 2019 at 12:51 AM

        I can already see Kripp having op field in arena when the opponent plays Zul’drak ritualist and does exactly that… 😀