Defile
Defile is a 2 Mana Cost Rare Warlock Spell card from the Core Set 2024 set!
Card Text
Deal 1 damage to all minions. If any die, cast this again.
Flavor Text
This spell was originally designed to help warlocks clean up their hard drives.- Mana Cost: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Warlock
- Card Type: Spell
- School: Shadow
- Set: Core Set 2024
- Mechanics: Damage All Minions
Bladestorm but it’s opposite day
The way I understand this card, playing Possessed Villager, Grim Patron, then this seems like a pretty reliable way to break the game. Does it have a casting cap?
Patrons stop spawning after the board is full
Their bodies will be cleared after the spell effects is all gone
That’s not true. Patrons that receive lethal damage are removed from the board between each casting. I tried this combo out numerous times and learned that the spell will cast 14 times before it quits. It’s kind of funny to watch, but not very practical.
Completely rejects any deck with Kara-kazam in it, even though it’s unplayed
No, its the opposite.
Most players leave the game because of aggro. I have been playing Hearthstone a lot when Renolock was a thing, but when it rotated out and all decks became either aggro or dumb taunt warrior (that is a joke of a “control” deck, since it doesnt do anything apart from putting taunts in play and pushing hero power, and does not require any thinking), I just left.
People can play this game 15 minutes a day for 10 days and then leave because its dumb and filled with aggro. Aggro greatly reduces popularity of Hearthstone, it makes it uninteractive and unenjoyable, and people leave after a few weeks of playing.
Control (not a dumb armour up/taunt warrior, its decks like combo priest, renolock, malidruid), on the other hand, makes you want to play more and more. Playing one one GOOD and SATISFYING match a day for 10 minutes is WWWAAAAAAAAAAAAAAAAAAAAAAAYYY better then playing 3 fast aggro matchups.
oops, wrong topic
Truly a comment from someone who hasn’t played since around May.
I know people are excited about the end of aggro… thing is… aggro makes Hearthstone a fast-paced game that you can pick up and play for 5, 10 or 15 minutes. Making the games longer will reduce its popularity.
You clearly missed the last couple of years
Whatever do you mean?
Last 2 years were the best for aggro decks. The thing about aggro decks is that they are 100% predictable. You play the same thing again and again and it kills off the fun. I tend to love control vs control matchups since there’s diversity and alot of thinking involved. Unless you dont dislike repeating yesterday nvm all this.
I mostly agree with you. My point though is that if (I say “if” because I don’t know, only suspect) the more vocal players are usually more in to the game than the majority of players. It’s probably a common problem with any game; balancing casuals with hardcores. A good compromise would be to make aggro more creative. Give me more ways to crush my opponent quickly. It doesn’t HAVE to be mindless like the pirate and murloc decks. Control decks are fun too, but they can take longer. hehehe I’ve got other things to do than play hearthstone all day! Well, I don’t but I know other people do!
No, its the opposite.
Most players leave the game because of aggro. I have been playing Hearthstone a lot when Renolock was a thing, but when it rotated out and all decks became either aggro or dumb taunt warrior (that is a joke of a โcontrolโ deck, since it doesnt do anything apart from putting taunts in play and pushing hero power, and does not require any thinking), I just left.
People can play this game 15 minutes a day for 10 days and then leave because its dumb and filled with aggro. Aggro greatly reduces popularity of Hearthstone, it makes it uninteractive and unenjoyable, and people leave after a few weeks of playing.
Control (not a dumb armour up/taunt warrior, its decks like combo priest, renolock, malidruid), on the other hand, makes you want to play more and more. Playing one one GOOD and SATISFYING match a day for 10 minutes is WWWAAAAAAAAAAAAAAAAAAAAAAAYYY better then playing 3 fast aggro matchups.
We don’t know if deathrattles trigger once a minion dies during the spell cast. Probably the best way to abuse this is by synergies related to damage taken and minion generation like imp gang boss. Or maybe if it works, Violet teacher.
This is a good way to deal with aggro, I can see many uses for it against them. But most of the time, I can only see it go off once or twice. The real question is, is it enough to stop the aggro to bring warlocks back in?
It should work with imp gang boss, violet teacher, possessed villager, etc. if it also “worked” for dreadsteed. And violet teacher makes a token before the spell is cast, making for some good synergy
What if this card is paired with Bloodmage Thalnos? It would just cause 2 damage on it’s initial casting right?
I think it would keep doing two damage because it says “cast this again”
yes โcast this AGAINโ but without Thalnos on the Board … i think u make ones 2 DMG the only 1.
Only the first one would do 2 damage, which would mean you are actually doing 3 damage to all minions for 4. basically a better Hellfire.
I just wounder Why they dont make this card work the same Way as bouncing blades. I mean of how Many times it Can be re-casted. Bouncing blades have a Maximum bounces if 60, so Why not do the same for this insteed of reworkung dreedstreets (and posibly grim patron)?
Who says this won’t be similar/the same?
hope more cards like this come out and help kill aggro meta
People are probably overvaluing this card a bit. Setting up the domino super high is probably too optimistic, but getting it to go off two or even three times consistently is probably pretty realistic. It will probably find a home somewhere (you know, if Warlock exists this meta).
Except it can allso clear the minions that come out of deathrattle effects. Something twisting nether or DOOM does not even do. If your oponent plays N’zoth this could clear the board for only 2 mana! ๐ฎ
It’s really a powerfull card, i mean look at arcane explosion that card looks like a complete joke when compared to this.
Arcane Explosion is worth it because it doesn’t hit your own side and because Mage has a lot more spell synergy than Warlock does. Not a very apt comparison.
It CAN, but that’s again in the best-case. Can you really set this up to do that? Maybe, but how many deathrattle minions in the meta drop 1 health minions? Eggnapper sees a tiny bit of play in Druid, so I’ll count that one. Not Harvest Golem; that card never sees play anymore. Infested Tauren’s minion dropped has 2 health, Kindly Grandmother drops a 2 health, Possessed Villager drops a 1 health, Sated Threshadon sees zero play, Infested Wolf drops 1 healthers, aaaaaaaaand… Rat Pack. So we found… four. Four minions in the meta that this thing can help clean up, and none of them see play in N’Zoth decks. So you’d still have to set up the domino, which I should mention Warlock doesn’t really have the tools for. I think this card is fairly overhyped.
It makes for some really interesting gameplay. Your opponent has to trade in a way, that it prevents the domino kill of his board. More complicated than positioning and fresh. Like it a lot.
I think you two are over complicating this a bit, it’s going to be great against two of the most oppressive decks in the meta and that’s what control warlock needs. Also Kara khazam + defile = flamestrike, for the memes.
Dude, this card is obviously meant for Blood mage Thalnos. It will kill Thalnos, so you ensure it goes off again, you draw a card and get +1 spell damage. That’s at least 3 damage to all minion. You have a fair chaince to kill something at that amount, activating the card again.
Nah, you’d run this with Possessed Villager before Blood mage. Possessed Villager guarantees this thing goes off three times for one less mana. Blood Mage still might be an option, but it doesn’t slot into Zoo as well as Possessed Villager.
Some midrange hunter decks run N’zoth with Rat pack and Infested Wolves.
Very few actually do, and they are typically stuck at very low ranks
just think about wild if you or your opponent have at least one 1hp minion and you have imp gang boss ๐
COOLEST CARD IN SET HOLY SHEEEET
This card looks so promising. As a warlock main, I am really excited about that card.
I too am (was) a warlock main until this last meta. If you’re still successfully playing warlock what deck are you using? I’ve found some success in wild with reno and N’Zoth
This card is great!! I don’t know how impactful could be but the idea is fantastic. I can’t wait to try this card!!
Well they had to reveal a good warlock card, with the shitty legendary they spoiled earlier
It’s not a bad card if discolock is supported (and good), but I certainly like the other direction they’re taking warlock now, maybe control warrior and warlock will flush out the aggro warrior, druid, and paladin decks. Probably not shaman, though.
Seems legit.
dreadsteed ftw
That would be an infinite loop i dont think it will work or they must change dreadsteed
Dreadsteed is being changed, they mentioned it in the reveal stream.
Dreadsteed is becoming
4 mana 1/1
Deathrattle: At the end of your turn, summon a dreadsteed
Now it won’t even be playable in that one tavern brawl from Karazhan ๐ Worth the insane board clear though
That brawl will be a lot better without dreadsteed.
I would have streamed to twitch and left each match running after throwing down the combo with two+ dreadsteeds for the lolz
Does this go infinite with grim patron?
If you have a 1, 2, and 3 health Grim Patron, yes
1. Casts it, kills the 1 health, reduces 2 and 3 health to 1 and 2, 2 and 3 health summon 2 3 health
2. Re-Casts it, kills the 1 health, reduces 2, 3, and 3 health to 1, 2, and 2 health, summons 3 3 health
3. Re-Casts it, kills the 1 health, reduces 2, 2, 3, 3, and 3 health to 1, 1, 2, 2, and 2 health, summons 2 3 health (fills board).
ETC
no because when a patron dies while the spell is still going they still take a board space. you will end up with a 3/1 and a 3/2 grim patron
i think it will work so when you cast it deal 1 damage, wait to see if anyone die, if somebody dies, do it again. so i think he will die before the next spell is casted so it will be infinit.
Spells have never worked this way this can’t be the way it works
Well they cinfirmed it that it Will work when they Said dreedstreets as thet are right now Will break they game. So we most suppose that it kills it, wait for it to die, then its casted again and ect. Else dreedstreet would be fine!
the โCast it Againโ Mechanic is New
i think they will die !
when not .. why nerf Dread ?!
Only if you manage to kill 2 minions after playing the first one I guess? You play Patron, there’s a 1 health and a 2 health minion on the board, defile kills both of them and spawns a new patron for each and kills off the first one and you’ll be infinitely spawning Patrons. I’m really curious as to how this will work out since we’ve never really had an infinite continuous effect like this apart from Bouncing Blade shenanigans as far as I can remember.
Scales incredible with spell dmg and u if enemy happen to have 1,2,3,4,5,6,Hp minions it may be fun to wach ๐ like jades
Couter for dethrattle shit?
i wana see it with evolved cobolt
most liekly +spd will work only while minion is alive. anyway, this looks like insance spell to clear the board in early game,
Time to rape aggro
Hopefully we can beat the tards this expansion ๐
The tards are all dropping iceblocks
and playing solitaire
Just imagaine if your opponent has jade golems from 1-7… full board clear for 2 mana
And then they start droppin 8+ golems the next turn and you regret wasting all of that time on those animations when you get ziltch after losing the match and should have left to start another using the time more efficiently
MMmmmmmmmmmmm…… contruct-elicious ….drooooool