Deepwater Evoker
Deepwater Evoker is a 4 Mana Cost Rare Mage Minion Pirate card from the Deadmines set!
Card Text
Battlecry: Draw a spell. Gain Armor equal to its Cost.
Flavor Text
"Cap'n! We've hit an iceberg! ...No, it’s not my fault!"- Mana Cost: 4
- Attack: 3
- Health: 4
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Mage
- Card Type: Minion
- Minion Type: Pirate
- Set: Deadmines
- Mechanics: Battlecry, Draw Cards, Gain Armor
Eeeh. It’s Cool, I guess. Having a mini Ice Barrier for a Card that also Draws a Spell for you.
I think Quest Mage is where they will use and Abuse Deepwater Evoker the Most, but nothing that Crazy.
Now had this been 3 Mana, even with 1/1 of Stats and this card would be broken good.
Overall 4 Stars.
This will be playable once AoA, Scholo, and Darkmoon rotate. Until then, there will only be spell mage.
Actually, this COULD be playable in Grand Finale Mage, which was on the fringe of playability, but hitting a 0 mana spell with this would really suck (considering they already run Frostweave Dungeoneer without a single frost spell, this would be a much better draw card for the deck)
So this is draw a spell and adds armor, but less useful because mostly gives 5 or less armor with 4 mana.
Useful if future expansion adds more big spells.
Meh card.
I’m 80% sure this won’t see play. The only possibly worthwhile big spells in mage right now are grand finale, maybe flamestrike and maybe the new 5 mana spell. You can’t base a deck off those few cards.
Feels like the devs are still wondering if it’s worth printing big spell mage support when they know games usually don’t go past turn 7. But I do hope this card somehow improves aggro and garrote rogue match-ups so mage becomes tier 1 and they finally nerf the quest reward.