Dark Pharaoh Tekahn
Dark Pharaoh Tekahn is a 5 Mana Cost Legendary Warlock Minion card from the Saviors of Uldum set!
Card Text
Battlecry: For the rest of the game, your Lackeys are 4/4.
Flavor Text
He'll get that League of Explorers and their little murloc too!- Mana Cost: 5
- Attack: 4
- Health: 4
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Warlock
- Card Type: Minion
- Set: Saviors of Uldum
- Mechanics: Battlecry
So I’m new to Zoodecks, but in order for this card to be useful, you’d have to draw it early enough right?
And if so, is it really worth it being in there? The odds of pulling one specific card to make a deck op/broken seems…very low. Would it even be worth it in the long run? Are there any good methods for searching for it?
It strikes me as a card that is good in theory but hard to pull off using due to only having one to possibly draw…
I recently pulled a Golden Pharaoh of Tekahn from one of the 3 Tombs of Terror rewards packs…and idk whether to disenchant it or not…
I’m wondering whether it’s reliable in PvP.
Any thoughts?
Zoolock just got alot stronger.
Very good, but desperately needs more lackey generation to be at full potential.
Gives me flashbacks to quest rogue. That can’t be a good omen of what’s to come. 5/5
You mean 4/4
Oh great. It’s very likely that Warlock is going to get another generator for Lackeys, bumping up possible Lackeys to 8 (without Brewmaster and such) Can’t wait to die to Warlocks AND Priests in Wild now. 5/5
The effect sure is strong but i don’t think there is any deck that will use this. Control warlock doesn’t have that much going on with lackeys and zoo propably doesn’t want to slot in a 5 mana 4/4.
Dang warlock is getting some good cards this expansion, prepare for warlockstone
This card is significantly overrated until we see the two new warlock cards which one of at least must include a form of lackey generation. Right now, lackey generation in warlock is harder than most classes, and in Zoo a 5 mana 4/4 is a bad tempo play unless you have a lackey on board. And even if you do, compared to EVIL recruiter for 3 mana (which does seem kind of busted) Tekahn is underwhelming. You also have to draw Tekahn (a one-of legendary), and you would have to draw it early.
So since I don’t see this in Zoo, the question becomes “is there a midrange type deck that can take advantage of this.” Plot twist and the hero power make drawing easier, so there is theoretical potential here. I just don’t see it at the present moment. But there are two cards left and at least one of them has to be lackey generation.
This is a strong card in the wrong class. Warlock already has only 1 lackey card and that’s Evil Genius, which is made for Zoo Decks and not for control decks. A 5 Mana 4/4 with no instant effect would NEVER be included in a Zoo Deck. This card could be nice, but it needs more support in form of a “Deal damage to your hero and add lackeys to your hand” card. Right now, there no decks it could be used in.
This really doesn’t feel like it’s that broken, 5 mana for a 4/4 is a loss in tempo initially, and the effect can be good, but it isn’t like you are going to be playing 20 lackeys like rogue does.
Not saying it’s bad, but people are overreacting.
If you have even one lackey on the field when you play this it’s not loss in tempo at all. That’s why it’s so good. The more lackey generation warlock gets the stronger this gets, it’s probably not that strong as of now but it might be busted in next expansion
What magic makes a lackey, which has (initially) 1 health, stick to the board? Why would your opponent leave it up? Especially if this card or perhaps more importantly, the Evil Recruiter card is being used?
Do you play against many opponents who are AFK?
If Warlock gets another Lackey generator, which is possible, maybe even likely, this card can be reevaluated. Right now, its garbage.
The fact that this forces your opponent to remove every lackey you play makes to avoid getting blown out makes this card good already. If you’re playing against a match-up that can easily remove them you just save them until you can make a huge swing turn in the mid game. This is a game changer for zoo warlock and could gain you ridiculous tempo with magic carpet.
Beyond rank 25, minions get removed. Especially 1/1’s.
how ridiculous is this comment? this is a great card to bulk up warlocks to be something other than a zoo aggro deck. you’re tripping.
It is clear this tardis can’t handle their green.
As the other guy said, you don’t leave lackeys up, especially when you know Warlock has this card potentially.
Read the comment i replied to that with. Keep re-reading it until it makes sense to you. Then think of something original to say as an argument instead of ignoring my statement.
It’s also pretty clear you don’t need a lackey on board for this card to be good, if you’re playing zoo right you should already be ahead on the board turn 5. Playing this with no instant value isn’t going to lose you the game and will give you’re deck a lot better finishing potential.
Lmao someone is salty, you hadn’t responded that yet when I left my comment son, no need to get so worked up. And I never said the card was garbage, I just said it wasn’t insanely broken, maybe you should read more carefully.
Unpopular opinion: this is bad.
It’s not worth running a 5 mana 4/4 to buff the 2-3 lackeys you may play in the late game.
Honestly I’m surprised more people don’t have this take
True, it also makes it awkward when sacrificing some of those lackeys for evil recruiter
LoL, I so agree. A zoo warlock only has max 6 lackey’s and in the late game your probably going to play Rafaam to stay in the game against control wich removes all your other lackey’s. And against other decks the game is allready over before you get to draw those other lackey creating cards.
Well that’s assuming that a lackey focused deck isn’t possible… Which may be far from true, between EVIL genius and cable rat, they give 2 and 1 respectively so potentially 6. In all likelihood there’s going to be more cards released with lackeys for each of the EVIL characters, mostly because they already stated there will be one more lackey in this set; so it’s easy to assume there will be more lackey generation.
I want to also add that potentially with shriek and reckless diretroll you can discard lackeys, then get more with soulwarden. You could also easy pull off the dream of discarding soul warden and two lackeys via expired merchant, to thus proceed and make soul warden generate infinite value of 4/4s with good effects. I can’t see these requirements being overly difficult to achieve in a control warlock deck.
As if EVIL Genius and Scrab Eggs Weren’t Crazy enough, now we have Tekahn turning them into lethal weapons. Ironically enough, I legit think that Tekahn is more suitable then Arch-Villain Rafamm in my opinion. Yes. Rafaam’s own Student is better then Tekahn’s own Teacher.
But I still think that you should go for both Rafaam and Tekahn since I think that this was one the major issues for Zoolock, so I do want to see a Return of that deck, and just dusting Rafaam, because it didn’t work. It defiantly deserves 5 Stars, because you’re basically giving your Lackeys a Nerfed Crystal Core Buff. And that Quest was some of the most unfairness that game had ever received. So imagine the power you could have with Tekahn for Power and Rafaam for the Last Resorts.
Rafaam is terrble. Random legendaries are terrible. If you are putting Rafaam in a Zoo deck, you have totally missed the boat.
Right now, Warlock can get exactly 6 lackeys total without resorting to effects like Youthful Brewmaster, Barista Lynchen, etc. Beyond that, a Control deck can combo this with Glinda Crowskin for a pretty disgusting turn 10, especially if you have a Kobold Lackey or Goblin Lackey in hand.
I think this might be a little slow for Zoo, so it’s probably best in a Midrange or Control archetype. Happily, Glinda can also do magic there in combination with Sea Giants, so including her is probably worthwhile. Add in Barista Lynchen, and you’ve got yourself a spicy combo… unless Tekahn is at the bottom of your deck. 5/5
That’s also what plot twist is for adding extra chance to pull cards if had an Elekk could shuffle in copies.
If we are relying on Plot Twist to make this card good, it must be bad.
I’d consider it more of a win more than anything else plot twist Elekk has mainly been done by warlock to keep from going into fatigue add in the quest reward it would be more valuable since hero power would give a 0 cost card. Besides considering what this card involves I’m reasonably sure warlock will get a lot more lackey generation before this rotation ends.
Any kind of non-aggro Warlock has bigger problems to solve than fatigue. And by it’s very definition, “win more” cards are effectively bad cards.
No competitive deck uses Plot Twist. The Warlock quest has dubious value.
HS isn’t that complicated of a game. Militia Commander is a good card because it can kill a mid-sized mana and may even leave a small body on board. Akali isn’t a good card. It’s effect isn’t worth the extra 4 mana you pay for it.
In HS, good cards are good on their own right. They don’t need to be combo’ed with other cards. When you are thinking of playing a card, but it requires you to play other cards which haven’t proven to be any good, you are a victim of your own vivid imagination.
Good cards are good on their own right. And broken cards show appear when something takes advantage of another cards power and becomes ridiculous.
King Togwaggle on its own is rather bad but druid was able to put together a rather ridiculous deck using a couple other other cards. Turning a card that was mostly useless on its own into a rather annoying deck.
“Y’all got any more of that…
…Crystal Core?”
Well that’s one way to push an archetype
The card is good. I wish it was neutral, to reinforce lakey decks of all classes. Indeed, why did they do a Warlock? That choice seems pretty arbitrary to me.
Because Rafaam is the evil’s team leader
Is… not what carpet lock really wants to play since is kind of slow, and by the time it comes out is already too late buuuuuuttttttt who knows, maybe another lackey geenrator… please?
Considering if you had 3 Lackeys in hand you could drop this on curve then next turn play carpet and 3 5/4 minions with rush? This can give a lot of value on the following turn. Also carpet lock kinda suffers if opponent stalls into late game because most of your cards are cheap low stats minions.
To your first point, turn five, holding 3 lackeys on an agresive strategy is not exactly good, by that time your hand is mostly what your tap and about to face to win, and if your opponent is into a position were he could stand the barrage, is time to pray for good rafaam rng, not 4/4 minions, it happened with fal’dorei strider, but maybe rush is a nice change, and that is a big maybe.
To your second half… you mean… they have troubles against stall control decks… like all agresive decks intended weakness is?
On the second half I’m mainly reffering to fact that with the card, the game might not be just auto concede if opponent holds out through the initial aggro. As for the 3 Lackeys in hand that mainly just statement towards a possible follow-up turn that would have the most value not a statement towards likely hood it would happen.
So, pray for a good rafaam, got it, at least this aggro has a half valid not concede point, instead of other aggro kind of iterations, but that is basically the point against aggro, hold your ground and get reward, but gaina MAYBE this will fetch up a game or two after losing you 3 or 4, be my guess and experiment.
You drop this on curve, your opponent kills it. Checkmate.
Zoo can be strong right now
6/5 This card is broken. It’s not like there is an insufficient amount of Lackey-producing cards, which are also great in Zoolock, not to mention how overpowered the Rogue Quest used to be, and you actually had to play 4 minions with the same name and still spend 6 more mana to actually activate it. This may only make your Lackeys 4/4s but that issue ie minor since Warlock is still 10x a better zoo class than Rogue could ever be. The meta sure is going to be fun with this around.
Rogue Quest was OP because Rogue had lots of charge minions and could kill you with Prep-Vanish-charge minions once the quest was completed and played. Your comparison is silly.
Well I guess we are fucked now
Oh my.
what if you high roll this with bazaar mugger xD
…….what the? What the hell is this that’s completely broken. Two cards to support Lackeys in warlock 2 makes them a 5/5 demon and this makes them all 4/4. Let’s not forget you can take that 4/4 smash it into something and then turn around and make it a 5/5 demon. I cannot think of a reason why zoolock WOULDNT play this card. Hell play this gather a bunch of Lackeys to your hand then play Elekk + plot twist and good job you just added several 1 cost 4/4s to your deck. This is one legendary that will see a LOT of play and experimenting it definitely makes up for drawing a lackey generator in late game.
I actually do not think this is a zoo card. As amazing as the effect is, you play it with the hopes of utilizing lackeys later into the game. A 5 mana 4/4 with no immediate board impact is a terrible tempo play (unless you already have some lackeys on the board). However, I could easily eat my shoe by saying this…
With the new lackey revealed, I actually think this would be slotted in a control/midrange warlock deck.
Zoo and carpet both run lackey generators the problem for those decks is if you can’t know opponent out fast enough the game will turn around on you if opponent can restore health or control well enough. This allows you to get some increased value from the lackey cards in later game at the cost of really only needing to slot in 1 card to generate the value if it only applied to field and those in the hand I’d agree it’s terrible but this applies to all Lackeys from moment play this card. Basically making so carpet lock could be dropping 5/4 rushes at 1 cost. Especially in a carpet lock 5 Mana 4/4 on a curve for ability to drop out say 3 5/4 rushes on next turn that would regain a lot of tempo.
I agree with Duke I don’t think this is a Zoo card at all. Remember that every deck has a downside to it, and the weakness of Zoo is that if you run out of gas without killing your opponent you don’t have a late game so might as well concede. On the other hand if you high roll and the opponent can’t deal with the pressure you just win on turn 5-6. It’s the same with the plague card, it is way more efficient in a mid range or controllish deck (with the limited amount of control tools warlocks got at the moment that is).
Where is my control warlock.. Why the support more zoo and midrange lock than control .. All community want to bring back the good old control lock and they just dont care. They stuck on one deck for each class. Priest control the board with heals ect, lock continue with zoo lock, warrior get some extra clear cards, they continue to support heal druid ect.. Personal i dont like zoo lock blizzard.. I dont want to play crap minions.. I want to play bad ass minions like the old days.. Jesus.. Lacky lock.. What a joke..
This…. this is rogue quest on a minion (kinda) yikes. Normally decks like this don’t work (looking at you Lady in White) because the Rng to draw the specific legenary is generally low. However this is Warlock we are talking about, not only does warlock have tons of card draw but also you guessed it, Plot twist. It’s generally pretty easy to cycle through cards until you find Tekahn.
The question goes, how much lackey generation is there and is it enough? If this works we are looking at 1 mana 4/4 with an ability. And oddly enough this makes Warrior quest reward look laughable in comparison.
My guess is that as of now this deck won’t work since there’s not enough lackeys, however the more lackeys generators they make the etter this becomes and if the new lackeys they are planning have even better synergies with Warlock stuff I can see this becoming a real threat. 5/5.
with the new titanic lackey you can just make 4/6 taunts out of 1 mana lackeys just like that. tempo much lol
Plot Twist + Elekk adds extra copies of hand to deck meaning you could add extra Lackeys to the deck or lackey generators. Either way it helps lock keep dropping 4/4 minions.
this is mental. very very very strong
What…? to…? say…?
Carpetlock/handlock synergy maybe? It greatly increases value of lackeys but waiting till turn 5 to play any definitely hurts unless you you have some big hand synergy. It certainly helps carpetlock but I don’t like a clogged hand unless I can unload it before I risk burning cards.
My question was a joke..lol.