Cybertech Chip

Cybertech Chip Card

Cybertech Chip is a 2 Mana Cost Rare Hunter Spell card from the The Boomsday Project set!

Card Text

Give your minions "Deathrattle: Add a random Mech to your hand."

Flavor Text

Goes great with Cyber-Salsa.

Cybertech Chip Card Review

The easiest point of comparison for this card is Infest. On the one hand, Infest has seen no play. On the other hand, it costed 1 more mana, and a lot of the bad cards would become great if discounted by 1. I don’t really like this kind of draw, but I have to say that it looks much better than Infest. While Beasts seem inherently stronger in Hunter, that is not the case for Mech Hunter specifically. In that deck, you’d rather get random Mechs than Beasts, which makes it an upside.

I dislike this kind of draw because you need to have some kind of board presence for it to work, and the effect is delayed. You can technically combo it with Unleash the Hounds, but if you UTH, you’re usually behind on the board, and when you’re behind on the board you want to do something else than getting more value. Not to mention that it’s hard to say whether Mech Hunter will even want to play UTH in the first place.

Whether this sees play or not heavily depends on how fast and aggressive Mech Hunters will be. If they will be an Aggro or a fast Midrange deck, then there will be no room for a card like that. Value generators with no tempo, which are dead cards in the late game are not good in aggressive decks. If they will be a slow Midrange or something like that, then I could totally see it being their refill. They would still probably want to play Deathstalker Rexxar, but you don’t draw it every turn. I’d say that getting 2 random cards from it is okay-ish, and it takes like 3 targets for it to be good (since it’s delayed). It might not be that difficult to get to that point.

P.S. Maybe in Spell Hunter, to combo with UTH and Spellstone? I doubt, because it doesn’t seem very reliable or necessary, and it’s a completely dead card by itself.

Card rating: 2/10 if Mech Hunter will be Aggro, 6/10 if it will be slower

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35 Comments

  1. Sammy
    July 27, 2018 at 10:04 AM

    give warrior, paladin and hunter mechs cause we give no f’s about these classes for 3 years

  2. Rip Hunter
    July 25, 2018 at 4:26 PM

    Fully convinced that blizzard is currently running around their office while a fire is going of behind them. Pretty sure they haven’t created any hunter cards for this expansion and they are just freaking out… That’s why hunter has the least amount of cards out now!

  3. Brian
    July 25, 2018 at 1:18 PM

    Really? How’s this card not even have 3 stars? I mean it’s not amazing but there are some very viable plays to be used with this card. It’s at LEAST like a 3 or 3.5 based on good hand advantage alone.

  4. LUL
    July 25, 2018 at 9:13 AM

    HUNTER HAS BEEN SHIT FOR OVER 2.5 3 YEARS WE CANT THINK OF HOW TO MAKE HUNTER GOOD AGAIN LETS JUST GIVE HUNTER A MECH CARD LUL

    • OMEGALUL
      July 25, 2018 at 9:13 AM

      OMEGALUL HUNTER LMAO JUST GET RID OF THIS TRASH ASS CLASS LUL

  5. UkuleleLover
    July 25, 2018 at 6:28 AM

    If deathrattle hunter ever sticks this could be good in it too. Agreed with the previous comments: this card is better than infest and echo in my opinion.

  6. Soup And Salad
    July 25, 2018 at 5:24 AM

    The very fact its cheaper than Infest from Whispers of the Old Gods and Spirit Echo from Un’Goro is already a point in this card’s favor and both cards did see the occasional bit of play if I am remembering correctly. Generally too, random Beasts aren’t probably as good as random mechs. Both tribes have their stinkers of course, but a Mech Hunter being able to get a bunch of cards in hand will probably be a good thing for the deck especially with Magnetic being the mechanic that it is.

    It’s cheap enough and Hunter is a class that want to go wide enough that a Secret Mech Hunter that plays Emerald Spellstone and would probably want to combo the two cards together come turn seven.

    There is hope for this card.

  7. Jonnychill1331
    July 25, 2018 at 5:11 AM

    I used to experiment with infest alot in decks and if it cost one less mana it would have been very powerful trust me. On avarage a random mech is better than a random beast in a vaccum since there are alot of bad beasts and most mechs are decent. This card will only get better if stronger mechs are released and is already solid in wild. However its strongest in a mech hunter and so far the cards arent there for that to exist in standard. Im rating it 4/5 if they release more strong hunter mechs which i am confident they will

  8. GlosuuLang
    July 25, 2018 at 3:43 AM

    This is great reload value for Arena, but I don’t think it will be good enough in Constructed (it costs you 2-mana tempo loss and one whole card). Still, deserves experimentation, especially in a Mech synergy Hunter deck, which we assume will be possible in this expansion. 1.5/5 stars in Constructed, 3/5 stars in Arena.

    • SelliM
      July 25, 2018 at 6:08 AM

      I don’t agree, since it is a hunter card, and as a hunter playing mana efficently is one of the things you care less about, you end up quite often with a few unused mana. Not to mention that if you have 2 minions this card will give you a decent hand reload; and if you have more then 2 (that is usually the case) this card is insane!

      • GlosuuLang
        July 25, 2018 at 8:16 AM

        Mmmm, let’s say it’s Turn 4, you have Dire Mole, Crackling Razormaw and Eaglehorn Bow in play vs an empty board. You expect an AOE. Would you rather play this card + Hero Power or play a Houndmaster on the Mole so it survives the AOE? I would personally prefer to keep the pressure up with Houndmaster. Now, I do admit that this lets you dump all your hand into AOE and then have the insurance that a board clear will give you more resources. I want to see Hunter’s Mechs, I might up my rating to 2.5 stars in Constructed. I just have bad memories of trying to make Stampede work and miserably failing at it.

        • Muzek
          July 25, 2018 at 8:39 AM

          This should never be played as an early game card, it’s a stay in the game card that you combo with your spellstone or unleash the hounds in the late game for hand refill and value in games that have gone longer than hunter typically would like. I expect mech hunter to be a thing and I think this card makes the cut even if it’s just 1 copy.

          • GlosuuLang
            July 25, 2018 at 8:50 AM

            I’ll be excited if Mech Hunter is a viable deck. Then I might consider running one copy.

          • Wendigo
            July 25, 2018 at 2:45 PM

            I agree! With 1 minion at table and 3 from unleash, this will be a very good value for just 2 mana.

    • Muzek
      July 25, 2018 at 8:33 AM

      By turn 8 with hunter (the time you want to be using this card) you usually are using that two mana for poking your opponent in the face. I think getting 3 plus cards in exchange for losing 2 damage can be managed…

      • GlosuuLang
        July 25, 2018 at 8:52 AM

        It’s not just the 2 mana. It’s also the card. This is a dead card in the early game, and if you’re playing aggro or Midrange Hunter, then it hurts. If it provides enough value to turn out games, then it will make the cut, if it just clogs the hand too often, then it won’t. I believe the second case will happen more often, but let’s hope this new Mech Hunter is viable.

  9. minti
    July 25, 2018 at 2:40 AM

    I really like the fact that its kind of like infest but more affordable. I used to run infest since i got it golden and i had some fun. 3 mana was a bit too much. Becouse you play a card that loses you tempo and it kind of depends on how many minions you have on the board. For hunter if you have a board full of minions you don;t really wan’t to lose tempo and wait since its kind of a win condition. if you are playing around board wipes you are better off with keeping up the preshure.
    2 mana is much easyer to squeeze into your deck. If it was 3 mana baku hunters would still use it in the current meta. Its not that big of a deal you are losing tempo essencially for random cards.
    But how bad are the random cards. We see stonehil ldefender in a very solid position after the card pool squeeze at the start of the year. If the card pool is low you get preety solid minions. And considering no other expansion so far gave us mechs you have plenty of new cards and the magnetic can let them synergize together.
    Overal this is the hunter spell synergy i nthe bingo bongo card if you are running spellhunter this and unleash will refill your hand. if you don’t have your rock delar that is a good stall. Although deathstalker rexar is enough of a refill. And we are yet to see how the mechs work out. When in un’goro elementals got released they had preety good curves. If you curve out good mechs you have a good tempo refiller. Cards liek harvest golem that are hard to remove can give you good situations to play this on curve. after all its at the expense of a hero power so lets hope it outshines its ansestors and be good.

  10. Name
    July 25, 2018 at 2:27 AM

    This card brings to mind Infest, although at 1 mana cheaper it easier to use. Most of the Mechs in this expansion are yet to be revealed, and will likely make up the majority in standard, so its difficult to tell how good this card will be. I would guess though, that the average Mech is better than the average Beast and that this card will see play if there is a Hunter deck somewhere between aggro and midrange.

  11. Pharallax
    July 25, 2018 at 2:09 AM

    Looks really good to me, would be great to combo with unleash the hounds!

  12. Jed
    July 25, 2018 at 12:26 AM

    This comment section is lucky I check hearthstone reddit at two in the morning or else you all would have to do without my comment for a day.

    Here it is:
    Seems meh.
    1.5/5 will see experimentation

  13. Maciek
    July 24, 2018 at 11:53 PM

    Let’s say you have a mech on board. You then magnetize it with Spider Bomb and play Cybertech Chip so that it has two different deathrattles. Then you cast Play Dead – does it trigger both deathrattles?

    • Nickname23
      July 24, 2018 at 11:59 PM

      That’s what I’d expect.

      • minti
        July 25, 2018 at 2:42 AM

        magnetize does not work liek that. Its more like battlecry i you play the minion on the right it magnetizes so you will get only one card out of th 2 magnetized mech. If you choose not to magnetize than you get more cards. Its a good alternative to making super big minions you play soem trash in order to get upgrades for whats left afterwards 😀

        • Muzek
          July 25, 2018 at 8:48 AM

          The question was if a minion has two deathrattles would play dead trigger both, the answer is yes

    • Mcauthor
      July 25, 2018 at 6:44 PM

      That how it works with explorers hat!

  14. Worcestershire
    July 24, 2018 at 11:47 PM

    This plus unleash the hounds sounds pretty nice. It’s random card advantage that’s dependant on board presence, but could be worth it depending on the mech pool and what hunter decks look like.

  15. Kingforever
    July 24, 2018 at 11:35 PM

    Good draw

  16. Nickname23
    July 24, 2018 at 11:20 PM

    I love the card art, wow!

  17. Snooper
    July 24, 2018 at 11:08 PM

    definitely an interesting card that I believe will bring in a smorc style mech hunter deck that focuses on flooding the board with strong early game minions to push heavy damage and then playing this card to be able to reset your hand essentially and continue to pressure the opponent, with the new mechs that have come out so far this already looks like a powerful card and depending on how good the rest of the mechs are this could become a very strong and irritating deck, much like spirit echo for shaman except not shit. 4/5

    • Amethonys
      July 25, 2018 at 1:50 AM

      Spirit Echo is probably better still. For 1 more mana you make sure the cards you get arent bad. You can play this and get a bunch of 1/5s or the warrior mech or the rogue mech. Spirit Echo didn’t see play in aggressive shaman lists so I doubt this will see play in hunter who has a harder time filling the board outside of unleash, but putting a card in for a situational 5 mana 2 card combo with mediocre upside on average isn’t worth it. I’d rather spirit echo a chain gang in shudderwock and that costs 7.

      • Soup And Salad
        July 25, 2018 at 5:32 AM

        Most Mechs as they currently stand are not bad, and Hunter as a class needs any form of card generation it can get for a reasonable price. This can definitely be that.
        Even in the case of it being used in conjunction with Unleash the Hounds, the combo can easily draw more cards than Nourish and it would also deal damage.

        Given the nature of such a card, you do really need to hit at least four minions with it to make it worth playing, but a Midrange Hunter deck that managed to get the ball rolling well enough can accomplish that by turns four or five.

  18. Maybe ok
    July 24, 2018 at 11:04 PM

    Could be good with all the new mechs coming out. It depends on the rest of the mechs that get released.

  19. Piterno
    July 24, 2018 at 11:04 PM

    This can be compared with Infest and Spirit Echo. It costs 2, so that’s an improvement. It cycles all of your minions and gives you card advantage, possibly powerful mechs that can start getting magnetized all over again. Infest is so much weaker than this it isn’t even funny.

    • Dd
      July 25, 2018 at 12:09 AM

      I was thinking exactly the same. And Infest only works on beasts even, whereas this works on all minions. Sometimes I really don’t get how Blizzard comes up with their power balancing.

      • Maciek
        July 25, 2018 at 12:16 AM

        Infest works on all minions as well