Cult Apothecary

Cult Apothecary Card

Cult Apothecary is a 4 Mana Cost Common Neutral Minion card from the Caverns of Time set!

Card Text

Battlecry: For each enemy minion, restore 2 Health to your hero.

Flavor Text

Cults need pharmacists too.

Cult Apothecary Additional Information

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16 Comments

  1. shiang
    April 18, 2016 at 11:56 PM

    Lets face it it’s a slightly bigger mini bot. This card would be great against zoo but useless vs freez mage so really depends on the match up.

  2. Spirit
    March 31, 2016 at 9:52 AM

    This card fits very well in a reno deck, thank you blizzard, reno loves you

    • trickyness
      May 28, 2016 at 9:53 AM

      why does this fit into the reno deck?

  3. Christopher Stephens
    March 30, 2016 at 1:28 AM

    Use it well!

    Best card.

  4. ZekeHyle
    March 28, 2016 at 12:16 PM

    I don’t like it. If the opponent has board control healing face does very little.
    Only playble with strong aoe-clears like Freeze Mage, Murloc Pala or Renolock.

  5. gc
    March 28, 2016 at 11:22 AM

    This expansion needs 1, 2 and 3 drop anti aggro and we have just not seen that. The loss of mad scientist and crackle isn’t enough. I am very sceptical of a slower meta. I am starting to think to real driver of the fast meta is the length of each season not just the card base.

  6. Anuberos
    March 28, 2016 at 10:46 AM

    Difficult to evaluate this card. Most of the sticky minions and swarm spells are leaving, but it seems that zoo – like decks are getting some love in this expansion. Anyways it is a counterproductive card in some way. In most of the cases, if your opponent is playing an aggresive deck, they should be able to deal more damage than the hp you are restoring just with the minions they have. But it may be good to stall until you get to play your flamestrike or equality+consecrate.

  7. Alex
    March 28, 2016 at 10:32 AM

    Seems a slightly more balanced version of antique healbot. +1/1 in stats is much better. The heal isn’t usually quite as insane as antique healbot except when you’re much behind on board though. It seems OK to me.

  8. Ghoster
    March 28, 2016 at 10:32 AM

    Well, this expansion brings a lot of healing. Blizzard is probably like, standard loses Healbot, so aggro is real threat, we should create 20 healing cards to make up for healbot xD.

    • Lennon255
      March 28, 2016 at 12:33 PM

      aaaaaand then make most of them class cards for classes that don’t need them.

    • Porgem
      March 28, 2016 at 7:02 PM

      Remember, none of them will be as good as healbot, but it’s nice of them to think of us

  9. Subwaywang
    March 28, 2016 at 10:13 AM

    Replacement for healbot?

    • IckyThumb
      March 28, 2016 at 10:21 AM

      Mh. It would need 4 enemy minions to get Healbots value.

      • Usurperlord
        March 28, 2016 at 11:21 AM

        It falls into the category of mind control tech when you can get a good one it’s great but a lot of the time it’s subpar

      • SDhn2a
        March 28, 2016 at 11:28 AM

        Though it also has +1/+1… In order to get value, we only need 3 minions. However, as you noted, we need 4 minions to get the same amount of healing.

        • Prozakrush
          April 3, 2016 at 3:28 PM

          Renolock with Brann in the late game.
          Healing and double healing with minon at the board with okey stats