Cult Apothecary
Cult Apothecary is a 4 Mana Cost Common Neutral Minion card from the Caverns of Time set!
Card Text
Battlecry: For each enemy minion, restore 2 Health to your hero.
Flavor Text
Cults need pharmacists too.- Mana Cost: 4
- Attack: 4
- Health: 4
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Set: Caverns of Time
- Mechanics: Battlecry, Restore Health
Lets face it it’s a slightly bigger mini bot. This card would be great against zoo but useless vs freez mage so really depends on the match up.
This card fits very well in a reno deck, thank you blizzard, reno loves you
why does this fit into the reno deck?
Use it well!
Best card.
I don’t like it. If the opponent has board control healing face does very little.
Only playble with strong aoe-clears like Freeze Mage, Murloc Pala or Renolock.
This expansion needs 1, 2 and 3 drop anti aggro and we have just not seen that. The loss of mad scientist and crackle isn’t enough. I am very sceptical of a slower meta. I am starting to think to real driver of the fast meta is the length of each season not just the card base.
Difficult to evaluate this card. Most of the sticky minions and swarm spells are leaving, but it seems that zoo – like decks are getting some love in this expansion. Anyways it is a counterproductive card in some way. In most of the cases, if your opponent is playing an aggresive deck, they should be able to deal more damage than the hp you are restoring just with the minions they have. But it may be good to stall until you get to play your flamestrike or equality+consecrate.
Seems a slightly more balanced version of antique healbot. +1/1 in stats is much better. The heal isn’t usually quite as insane as antique healbot except when you’re much behind on board though. It seems OK to me.
Well, this expansion brings a lot of healing. Blizzard is probably like, standard loses Healbot, so aggro is real threat, we should create 20 healing cards to make up for healbot xD.
aaaaaand then make most of them class cards for classes that don’t need them.
Remember, none of them will be as good as healbot, but it’s nice of them to think of us
Replacement for healbot?
Mh. It would need 4 enemy minions to get Healbots value.
It falls into the category of mind control tech when you can get a good one it’s great but a lot of the time it’s subpar
Though it also has +1/+1… In order to get value, we only need 3 minions. However, as you noted, we need 4 minions to get the same amount of healing.
Renolock with Brann in the late game.
Healing and double healing with minon at the board with okey stats