Crystal Power
Crystal Power is a 1 Mana Cost Common Druid Spell card from the Rise of Shadows set!
Card Text
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Flavor Text
Often used as healing crystals, but also good for throwing at people.- Mana Cost: 1
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Druid
- Card Type: Spell
- School: Nature
- Set: Rise of Shadows
- Mechanics: Choose One, Damage Minion, Restore Health
Worse holy smite (which was a card that never saw play outside of malygos combos). Healing is useless; druid would still rather just gain armor, and there aren’t nearly enough viable healing tools for heal druid to become a viable archetype.
ladys and gentlemen: a 100% powercrepp of priest’s flashheal
Don’t get me wrong, it’s good, I just don’t like how average it is. It’s nothing special and it doesn’t push anything super strong. 3/5
I’ve been saying all along that cards like Branching Paths or Ferocious Howl would be totally fine if they HEALED instead of stacking armor. Especially Branching Paths. I’m glad to see that they’re putting healing back into Druid. This spell is BTW solid, outstanding vs Aggro.
This one confuses the “living Mana” out of Fandral.
4/5 for the usual 1 Mana Druid decent Spell.
its a worse version of living roots. How much was the spell stone worth if it could not be upgraded? probably not that much. and i really liked the 1/1 tokens from living roots. It is a 1 cost card but you will probably mulligan it away since its unplayable on turn 1. The fact that it can not damage face is bad too.
It is safe to assume that making this a 0 cost spell is worth it. May be reduse the healing to 3 though i know its not that synergetic with the new 5 mana 8/8 worth of stats that die to board clears. I don’t think that the 8/8 stats are that much worth the effort to remove your armor gain for healing.
All in all it will see play with naturalize rotating out.
Crystal Power is alright I guess. It really isn’t anything to write home about and not nearly as good as Living Roots. Maybe between the other cards revealed for Druid this will see play, but I really wouldn’t be surprised if it doesn’t.
Those people who play mechthhn druid are tearing up right now from this, they can finally run something better than claw.
Without Naturalize though, isn’t Mecha’thun as a consistent win condition in Druid untenable?
Yeah you’re right, my mind is just always on wild because standard bores me.
That’s understandable. I too find myself more interested in Wild that Standard as of late.
Living roots 2.0?
Very cool spell, very cool synergy with Crystal Stag and with the new Druid Legendary. Druid needed a bunch of good cards from this expansion, and the expansion delivered- and in a non-toxic way, too! Well, except for Jepetto. 5/5
Combo this with legendary for 4 dmg 5 heal or 2 dmg 10 heal at 3 Mana worth in spells.
Flash heal + Holy smite = Crystal Power
Preist + Preist = Druid
Arcane Explosion + Shadow Bolt = Swipe
Mage + Warlock = Druid
Shiv + Fireblast + Fallen Hero = Wrath
Rogue + Mage + Mage = Druid
Shadow Strike + Consecration = Starfall
Rogue + Paladin = Druid
Rouge + 2mage= Druid
Rouge + 2mage= Mage + Warlock
Rogue= Warlock-Mage
Druid-Paladin= Warlock-Warlock + Druid
Rogue + Paladin-Paladin= Druid
Rogue = Druid
But this also means that
Rogue = 2preist
Paladin= 0
Mage= 0
Rogue = Warlock
Useless but intresting.
That’s my civic duty you know
tl;dr: Choose one = Druid
Reminds me of Flash of Light from the previous expansion. Nothing spectacular, but a really solid card that will almost certainly see play.
Ooooooo! And Hey! Malygos Druid has been “buffed”! Now you can deal 19 damage to the face, with Moonfire Moonfire Crystal Power!
It’s damage to a minion, so can’t be used for combo
I’m tired. I’m sorry. ;-;
*to a minion*
Great card.
Crystallizer & Crystal Power
A perfect match
Execelent value for 1 mana…