Cram Session
Cram Session is a 2 Mana Cost Rare Mage Spell card from the Scholomance Academy set!
Card Text
Draw 1 card (improved by Spell Damage).
Flavor Text
The font of the arcane gives nearly limitless access to power and energy! But it can't keep you awake, for that we still use coffee.- Mana Cost: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Mage
- Card Type: Spell
- School: Arcane
- Set: Scholomance Academy
- Mechanics: Draw Cards, Spell Damage
This card is crazy good in shaman with lab partner, rune dagger and primordial studies.
Lab partner is mage only, got confused because regis was playing it in a shaman deck. He probably discovered the card.
Oooo..! Interesting.
4 Stars. Maybe even 5 Stars.
This is not the big draw for low Mana it wants to be.
The only Archetpye this can work in is Tempo Mage.
Tempo Mage, as long as you keep it somewhat competitive, runs 4 Spell Damage minions (2x Lab Partner, Solarian and Thalnos)
So: You have to combo this with one of these cards to get Arcane Intellect at a slight discount.
Tempo Mage really has no place for such hyper-niche cards. Maybe at some point there are many good spell damage cards and the Spell Damage Study can be played without risk for even more and this can reliably draw 2-3 cards….
But not this expansion. For now, 1 Star.
Card draw should not be underestimated.
Guaranteed one draw and only needs 1 spell dmg to beat intellect.
However if this draw 1 extra card for each spell dmg this has a very scary comparability with the other legendary that gains spell dmg every time you use a spell.
Combo with the cost reduction spell and this would be free. You could potentially pull off an OTK since this card can potentially help draw out your deck. And if all the spells were around 2 cost or so it could get rather insane.
Kinda ok. Will draw you 1 card in most cases and 1 card for 2 mana is not really great. 3.5 stars
Use this with the legendary that gains spell dmg every time cast a spell with a bunch of cheap spells in deck. Can pull off a really big draw.
Yeah but that’s usually too late in the game. Arcane intellect is just overall much more consistent.
I would think some decks might drop arcane intellect if they’re running enough spell dmg cards since this only needs 1 to be a one cost cheaper version any more is bonus.